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3D Studio Max 2 5

CD Contents For This Title
Tutorial Information / Pricing
3D Studio Max 2.5 is a professional 3D modeling, animation and rendering software that is both powerful and robust. Virtual Tutorial Courseware's tutorial will help you learn the information necessary to give a solid foundation that you can build upon. Matt Neutra will help you acquire an in-depth knowledge of the interface and a basic understanding of modeling and animation. He focuses on guiding you through the many commands in 3D Studio Max's menu, tool bar, and control panels, so that before long, you will know the software like the back of your hand. To get started, simply click one of the topics below
Title: 3D Studio Max 2 5
Author: Matt Neutra
Price 129.95
Duration: 7.5 hrs / 175 lessons
Compatibility: Win XP, 2000, 98, NT, Mac OS X, OS 9
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Never has it been so easy to learn 3D Studio Max 2.5.
No expensive classroom training courses.
No boring hard to follow books to read.
Learn from your own desk at a pace that suits you.
High quality affordable training that is easy to use and follow.
Use our unique training method, it makes learning easy no matter what your learning style.

Listed below are all of the chapter and lesson contents for the 3D Studio Max 2.5
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To help you evaluate our training, we have made some of the tutorials for 3D Studio Max 2.5 freely available. Click on any of the linked lesson listings below to preview Free!


The first three course lessons are provided Free To view. A Quicktime player is recommened for this computer training. The online training samples have been compressed for quicker downloads. Actual purchased CDs have higher sound and video quality.

Monitor resolution needs to be set to at least 1024 by 768 to view the entire movie.


Introduction
About this Training CD
Overview
Whats New in 3D Studio Max 2.5

Getting Started
System Requirements
Setting Screen Depth
Setting Preferences for Starters
Creating A New Scene
Interactive Rendering in Views
Placing and Deleting Objects
Naming Objects & Changing Colors
Exiting 3-D Studio Max

Menus
File Menu
Edit Menu
Tools Menu
Group Menu
Views Menu
Rendering Menu
Track View Menu
Help Menu

Toolbar 1
Help Mode Button
Undo-Redo Buttons
Select and Link Tool
Select and Unlink Tool
Select and Bind to Space-Warp Tool
Slection Tool
Select Region Type
Selection Filter
Select By Name
Select and Move
Select and Rotate
Select and Scale

Toolbar 2
Reference Coordinate System
Transform Center Flyout Tool
Axis Restriction Buttons
The IK Toggle Button
Mirror/Align/Array Tools
Align Button
Snapshot Tool
ARray Tool
Named Seection Sets Pulldown
Track Views Button
Material Editor Button
The Render Control Button

Command Panel
The Command Panel
Create Panel
Modify Panel Hierachy
Motion Panel
Display Panel
Utility Panel

Other Controls
Customizing the Interface
Viewports Explainded
Viewprt Menus
Viewport Controls
Animation Playback Controls
Animate Toggle Button
Animation Timer Slider
Snap Lock Buttons
coordinate Readout
Degradation Override Button
Crossing/Window
Lock Selection Button
Staus Bar

3D Objects
Standard Primitives
Extended Primitives
compound Objects
Patch Grids
Nurb Surfaces
Summary

Shapes and Lofted Objects
Creating Shapes
Creating a Lofted Object
Summary

Drawing with Precision
Setting the Units
Defining the Grid Settings
Using Snaps
Using Keyboard Entry
Using Helper Objects

Using the Object Stack to Control Modifiers
Object Stack Overview
Active/Inactive Modifier Toggle
Show End Result On/Off Toggle
Make Unique Button
Remove Modifier from Stack Button
Edit Stack button
Summary

Geometry Modification Fundamentals
Editing Object Parameters
Making Copies
Transforms vs. Modifiers
Accessing Transforms
Bend Modifier
Twist Modifier
Taper Modiifier
Noise Modifier
Customize the Modifier Stack
Summary

Edit Objects Transforms and Modify
Selecting an Existing Modifier
Editing an Existing Modifier
Editing-Sub Object Level Modifiers

Editing 3D Shapes and Loft Objects
Editing Shapes
Extude a Shape
Lathe a Shape
Edit a Loft Object
Using Deformation Curves
Deformation Curves Interface
Summary

Modifying Objects in Different Levels
Edit Mesh
Edit Patch
Edit Spline
Edit Nurbs
Summary

Scene Composition - Lights and Cameras
Target Camera
Free Camera
Camera Controls
Target Spot Light
Free Spot Light
Target Direct Light
Free Direct Light
Omni Light Ambient Light
Summary

Scene Composition - Materials
Basic Materials
Material Editor Interface
Material Map Browser
Standard Materials
Basic Standard Material Paramenters
Extended Standard Material Paramenters
Mapped Materials
Creating Mapped Materials
Bitmap Material Rollouts
Surface Demo
Advanced Materials
Summary

Scene Composition - Rendering a Scene
Rendering Options
Rendering Paramenters
Multithreade3d Rendering
Output Options

Scene Composition - Environmental Effects
Volumetric Lights
Volumetric Fog
Fog
Environment Mapping
Combustion

Scene Composition - Helper Objects
dummy
Grid
Point
Tape
Protractor
Compass
Summary

Animation - Basics
What is Animation?
Basic Animation
Creating an Animation
Motion Controllers
Previewing Animation
The Track View
Track View - Interface
Track View - edit Keys Mode
Track View - Edit Time Mode
Track View - Edit Rangers Mode
Track View - Position Rangers Mode
Track View - Function Curves Mode
Track View - Controlling Animation

Animation - Motion Controllers
Trajectory Motion Controllers
Using A Motion Controller
Using Trajectories

Animation - Inverse Kinematics & Linking
Pivot Points
Linking Objects
What ar Kinematics?
Using Inverse Kinematics

Special Effects
Special Effects Intro
Space Warps
Particle Systems
Morphing Objects
Comments on Plug-Ins

Using What You Have Learned
Create A Scene
Add Materials to A Scene
Render with Lights and Cameras
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