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Carrara Studio 3

CD Contents For This Title
Tutorial Information / Pricing
Carrara Studio 3 offers a complete solution for 3D modeling, animation and rendering. Available for Macintosh and Windows, Carrara Studio 3 combines the features and tools that creative professionals, educators, students and serious hobbyists find most appealing. In this Virtual Tutorial Courseware tutorial, author and expert 3D animator Doug Sahlin teaches fundamentals for creating 3D scenes, modeling objects, and animations using keyframes, physics, and bones. Later chapters will teach more advanced features and concepts. To being learning today, simply click on one of the links below
Title: Carrara Studio 3
Author: Doug Sahlin
Price 129.95
Duration: 10 hrs / 148 lessons
Compatibility: Win XP, 2000, 98, NT, Mac OS X, OS 9
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Never has it been so easy to learn Carrara Studio 3

  • No expensive classroom training courses.
  • No boring hard to follow books to read.
  • Learn from your own desk at a pace that suits you.
  • High quality affordable training that is easy to use and follow.
  • Use our unique training method, it makes learning easy no matter what your learning style.
Listed below are all of the chapter and lesson contents for the Carrara Studio 3
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To help you evaluate our training, we have made some of the tutorials for Carrara Studio 3 freely available. Click on any of the linked lesson listings below to preview Free!


The first three course lessons are provided Free To view. A Quicktime player is recommened for this computer training. The online training samples have been compressed for quicker downloads. Actual purchased CDs have higher sound and video quality.

Monitor resolution needs to be set to at least 1024 by 768 to view the entire movie.


Introducing Carrara
Welcome to Carrara
What's New in Carrara 3?
Navigating in 3D Space
Introducing the Interface
Introducing the Rooms
Exploring the Workflow
Creating Images
Creating Animations
Planning Your Project
Exploring The New Scene Wizard

Navigating the Workspace
Exploring the Interface
Customizing the Workspace
Using Primitive Objects
Creating Text Objects
Importing 3D Models
Using the Properties Tray
Using the Sequencer Tray
Using the Browser Tray

Managing Scene Elements
Using Carrara's Color Pickers pt. 1
Using Carrara's Color Pickers pt. 2
Setting Up a Scene pt. 1
Setting Up a Scene pt. 2
Moving Scene Elements
Scaling Scene Elements
Rotating Scene Elements
Aligning Scene Objects
Distributing and Spacing Objects
Changing Your Viewpoint
Working with Multiple Views
Changing Preview Quality
Modifying the Working Box

Using the Cameras
Using the Director's Camera
Using the Conical Camera
Saving Camera Positions
Using the Isometric Camera
Using the Spherical Camera
Using Multiple Cameras

Lighting Your Scene
Setting Up Scene Lighting
Setting Light Properties
Aiming Lights
Using the Bulb Light
Using the Spot Light
Using the Distant Light
Using the Shape and Tube Lights
Using the Anything Glows Light
Using Global Illumination
Creating Special Lighting Effects pt. 1
Creating Special Lighting Effects pt. 2
Creating Special Lighting Effects pt. 3

Modeling with Modifiers
Using Modifiers
Distorting Objects
Using Complex Deformers pt. 1
Using Complex Deformers pt. 2
Using Basic Deformers
Modeling with Multiple Modifiers

Using the Spline Modeler
Introducing the Spline Modeler
Creating Shapes
Choosing Extrusion Settings
Working with Cross Sections
Working with Extrusion Presets
Creating a Wineglass
Working with Multiple Shapes
Beveling a Shape
Spline Modeler Tips and Tricks

Using the Vertex Modeler
Introducing the Vertex Modeler
Creating Vertex Objects
Using the Polyline tool
Extruding/ Sweeping/ Lathing Vertex Objects
Lofting Vertex Objects
Boolean Modeling
Modeling Vertex Objects
Other Vertex Modeling Techniques
Vertex Modeler Tips and Tricks

Using the Meta-Ball Modeler
Introducing the Meta-Ball Modeler
Working with Meta-Ball Primitives
Creating a Meta-Ball Model
Meta-Ball Model Tips and Tricks
Four Element Shaders

Creating Terrains
Creating Terrain Objects
Introducing the Terrain Modeler
Generating a Terrain
Modifying a Terrain
Creating Trees
Creating Bodies of Water
Modeling with Grayscale Maps
Generating a Sky

Advanced Modeling Techniques
Creating Intricate Shapes (AI Files)
Modeling with Multiple Shapes
Modeling with Boolean Operations
Converting a Model
Spinning Wheel Spokes

Texturing Your Models
Introducing the Shader Browser
Working with Preset Shaders
Working with Master Shaders
Editing Object Shaders

Creating Custom Shaders
Introducing the Texture Room
Working with Shader Components pt. 1
Working with Shader Components pt. 2
Combining Components with Operators
Using the Natural Functions
Using the Pattern Functions
Using the Smart Pack pt. 1
Using the Smart Pack pt. 2
Exploring the Shader Channels pt. 1
Exploring the Shader Channels pt. 2

Using Shader Layers
Adding Shader Layers
Adding Surface Relief
Applying Labels to Objects

Advanced Shading Techniques
Understanding Mapping Modes
Working with Texture Maps
Using Multi-Channel Mixers
Creating Realistic Shaders
Creating Textures with Video Files
Creating Marble
Creating Glass

Adding Special Effects
Creating Fire
Simulating Fog
Creating Clouds
Creating Fountains
Generating Particles pt. 1
Generating Particles pt. 2

Animating a Scene
Understanding Animation
Animating with Keyframes
Using Tweeners pt. 1
Using Tweeners pt. 2
Animating with Motion Paths
Animating with Physics pt. 1
Animating with Physics pt. 2
Animating with Modifiers
Using Object Behaviors
Animating with the Storyboard Room

Character Animation
Using Motion Constraints
Creating an IK Chain
Animation with Bones

Rendering a Scene
Choosing a Render Engine
Choosing an Export File Format
Setting Up the Render
Optimizing a Render
Rendering and Exporting the Scene
Rendering and Exporting an Animation
Setting Up and Rendering a QTVR Movie
Batch Rendering

Using Carrara with Other Software
Exporting Models
Post Render Editing
Editing Animations Post Render
Carrara Plug-Ins

Conclusion
Carrara Internet Resources
Where to go from Here?
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