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Lightwave 3D Fundamentals Tutorials Online |
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Description
Lightwave 3D Fundamentals
NewTek LightWave 3D is highly advanced imaging software that has been used on many television and movie productions including Babylon 5, the M&M commercials and Jimmy Neutron. Designers and artists from Malaysia to Norway, U.S. to Australia, and everywhere in between, are producing award-winning work and making a living with LightWave 3D. Whether you are watching television, browsing the Web, reading a magazine, taking in a new movie at the theater, or watching billboards and buildings on your way to work, you are encountering work produced or visualized using LightWave 3D. And now with the help of VTC author and professional animator, Dwayne Ferguson, learn how to utilize this program to your own advantage. Create stunning pictures, movies, and even design your own video game. You’re only limited by your imagination. To begin learning today, simply click on one of the Lightwave 3D Fundamentals lessons. |
01 Introduction
0101 Introduction to Lightwave
0102 What is Lightwave 3D?
0103 System Requirements for Mac & PC
0104 Mac & PC Keyboard Commands
0105 Who Uses Lightwave
0106 Sample Animation
02 Content Structure
0201 Content Structure
03 The Hub
0301 The Hub Explained
04 Modeler
0401 The Modeler Interface
0402 X Y Z Coordinates
0403 Viewports
0404 Viewport Controls
0405 Selection Options
0406 Modeling Modes
0407 Points Mode
0408 Polygon Mode
0409 Symmetry Mode
0410 Display Options/Tab Pt.1
0411 Display Options/Tab Pt.2
0412 Display Options/Tab Pt.3
0413 General Options
0414 The Grid
0415 Menu Tabs/Groups
05 Modeler Tools Create & Modify
0501 The Create Tab/Group
0502 Object Tools
0503 Element Tools
0504 The Modify Tab/Group
0505 Move Tools
0506 Rotate Tools
0507 Stretch Tools
0508 Deform Tools
06 Modeler Tools Multiply & Construct
0601 The Multiply Tab/Group
0602 Extend Tools
0603 Combine Tools
0604 Duplicate Tools
0605 The Construct Tab/Group
0606 The Reduce Tools
0607 Subdivide Tools
0608 Convert Tools
07 Modeler Tools Detail & Map
0701 The Detail Tab/Group
0702 Layer Tools
0703 Polygon Tools
0704 Point Tools
0705 Curves & Other Tools
0706 The Map Tab/Group
08 Creating A Model
0801 Modeling Explained
0802 Polygon Modeling
0803 Point Modeling
0804 Surface Normals
0805 Splines
0806 Subpatch Mode
0807 Primitive Shapes
0808 Creating A Box
0809 Creating A Ball
0810 Creating A Cone
0811 Loading & Closing Objects
0812 Numeric Values
0813 Rotational Pivot
0814 Parenting In Modeler
0815 Model A Starship Pt.1
0816 Model a Starship Pt.2
0817 Model a Starship Pt.3
09 Naming Objects & Parts
0901 Naming Objects
0902 Part Names
0903 Naming Surfaces
0904 Selecting Parts
10 Layers
1001 Working with Layers
1002 Layer Views
11 Text
1101 Creating Text
1102 Choosing Fonts
1103 Scaling Text
1104 Extruding
1105 Importing EPS Text Paths
1106 Modifying Text
12 Layout
1201 The Layout Interface
1202 Layout Views
1203 Tabs/Groups & Menus
1204 The Items Menu
1205 The Objects Tab
1206 The Lights Tab
1207 The Camera Tab
1208 The Scene Tab
1209 The Lscript Tab
1210 The Display Tab
1211 The Modeler Button
13 Scenes
1301 Working with Scenes
1302 Loading Scenes & Objects
1303 Save All Objects
1304 Incremental Saving
1305 Backdrops
1306 Combining Scenes
14 Keyframes
1401 Keyframes Explained Pt.1
1402 Keyframes explained Pt.2
1403 The Timeline
1404 Working with Keyframes
15 The Camera
1501 The Camera in Layout
1502 Camera Properties
1503 Adding & Deleting Cameras
1504 Targeting The Camera
16 Animation
1601 Animation Concepts
1602 Animating with Autokey
1603 Autokey Pros & Cons
1604 Animation Controls
1605 Parenting in Layout
1606 Translation/Rotation Channels
1607 Position & Rotation
1608 Layout Orientation
1609 Creating & Saving Previews
1610 Animate a Starship Pt.1
1611 Animate a Starship Pt.2
1612 Animating the Camera
1613 Saving
17 Lighting
1701 Lighting Scenes
1702 Light Types
1703 Adding & Deleting Lights
1704 Distant Lights & Spot Lights
1705 Point Lights & Linear Lights
1706 Area Lights & Ambient Light
1707 Light Properties
1708 Shadows
1709 Lens Flares
18 The Surface Editor
1801 Surfacing Explained
1802 Image Maps
1803 UV Maps
1804 The Basic Tab
1805 Color/Luminosity/Diffuse
1806 Specularity/Glossiness/Reflection
1807 Transparency/Refraction/Translucency
1808 Bump
1809 Smoothing/Double Sided
1810 Advanced Tab
1811 Environment Tab
1812 Shaders Tab
1813 Texture Editor
1814 Procedural Textures
1815 Gradients
19 The Schematic View
1901 Using Schematic View
1902 Parenting/Unparenting
1903 Schematic Tools
20 Rendering
2001 Rendering Explained
2002 Render Setup
2003 Ray Tracing
2004 Shadow Maps
2005 Render Animation Setup
2006 Test Renders
2007 Rendering Movies for Mac/PC
2008 Rendering for Print
21 Viper
2101 Viper Overview
2102 Enabling/Disabling Viper
2103 Using Viper
22 Customizing The Workspace
2201 Customizing Modeler Viewports
2202 Customizing Modeler Menus
2203 Customizing Layout Viewports
2204 Customizing Layout Menus
23 Shortcut Keys
2301 Shortcuts for Modeler
2302 Shortcuts for Layout
24 The Lightwave Community
2401 Why Join an Online Community
2402 Free 3D Resources Online
25 Credits
2501 About The Author
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