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Java 2: Graphics Tutorials Online |
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Description
Java 2: Graphics
Java is a simple, scalable object oriented, general purpose programming language with a multitude of uses. With the power to develop everything from simple graphics and web animations, to high-end business applications that program hand-held devices, microwaves, cross platform server applications and more, it's no wonder why Java is on everyone's mind. In this, the second in a series of Java courses offered by VTC, Java expert, Arthur Griffith, uses practical examples to demonstrate Java programming as it applies to the creation and manipulation of graphic objects. The source code is also provided, so the user can follow right along. To begin learning learning today, simply click on one of the Java 2: Graphics lessons. |
01 Introduction
0101 Course Introduction
0102 Course Overview
02 Getting Started
0201 Where to Get Java
0202 The Command Line Installation
0203 Writing and Compiling a Program
0204 The Mainline
03 The Graphics Object and Colors
0301 The Graphics Class
0302 The Graphics2D Class
0303 The Coordinate System
0304 Filling a Window with Color
0305 Inventing a Color of Your Own
0306 Shading Up and Down
0307 A Color Gradient
0308 Color Gradient Directions
0309 Cyclical Color Gradient
04 Positioning/Sizing/Rotating
0401 Polygon
0402 Translate and Rotate
0403 Circling
0404 Scaling
0405 Shearing
0406 The Affine Transform
05 Fundamental Drawing
0501 A Random Drawing
0502 Arcs
0503 Rounded Rectangles
0504 Basic Line Drawing
0505 Corners and Ends
0506 Dashed Lines
06 Fundamental Fonts
0601 Font Measuring
0602 Positioning Text
0603 Font List
07 Image Files
0701 Loading Image Files
0702 Scaling
0703 Types of Scaling
0704 Pixel by Pixel pt. 1
0705 Pixel by Pixel pt. 2
0706 Convolving pt. 1
0707 Convolving pt. 2
0708 Transformation pt. 1
0709 Transformation pt. 2
0710 Compositing
0711 Cross Fading
08 The Mouse and Keyboard
0801 Reading Mouse Events
0802 Mouse Motion
0803 All Mouse Events
0804 Reading Keyboard Events
0805 Selecting a Mouse Cursor
0806 Dragging Objects
0807 Dragging Solid Objects
0808 Rubberbanding
09 Making Shapes and Fitting Curves
0901 Building a Rectangle with GeneralPath
0902 Scaling and Zig Zagging
0903 The Winding Rule
0904 Quadratic Curves
0905 Asymmetric Quadratic Curves
0906 Cubic Curves
0907 Asymmetric Cubic Curves
0908 Attaching Shapes with GeneralPath
0909 Combining Shapes with GeneralPath
0910 Combining Shapes with an Area Object
0911 Crop Image
0912 Filling an Area
10 Fitting Text
1001 Ways of Displaying Text pt. 1
1002 Ways of Displaying Text pt. 2
1003 Positioning Text
1004 Text Attributes
1005 Drawn Letters
1006 Letters with Pictures
1007 Dynamic Resizing of Text
11 Stupid Animation Tricks
1101 Flicker
1102 No Flicker
1103 No Flicker Applet
1104 Pong and Electrons pt. 1
1105 Pong and Electrons pt. 2
12 Credits
1201 About this Author
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