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Swift 3D v4 Training

More Swift 3D v4 Categories
Swift 3D v4 Tutorials Online
Product Swift 3D v4Details
Total Time : 7 hrs
Number of Movies : 107
Number of Discs : 1
Catalogue Number :33586
Language : english
Author : Michael Hurwicz

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Description Swift 3D v4
<b>Swift 3D ® v4</b> is a simple, affordable 3D modeling and animation program. It focuses on output to Macromedia Flash (SWF) format and offers excellent vector and raster rendering capabilities. Created specifically for Macromedia Flash designers, graphic artists and other designers who spend the majority of their time in the 2D world, Swift 3D provides an accessible toolset and interface that allows anyone to quickly learn the basics of 3D modeling and animation while providing plenty of room to grow into more advanced 3D tools. This practical "how to" course by 3D animation expert and long time VTC author, <a href="http://www.vtc.com/files/productlist.php?author=Michael%20Hurwicz" target="_blank"> Michael Hurwicz</a>, starts from the beginning and uses practical examples to demonstrate Swift 3D’s capabilities. Work files are provided for every example, so the user can follow right along. To begin learning today, simply click on one of the <b>Swift 3D v4</b> lessons.
Sample - Preview the First 3 chapters of Swift 3D v4 video free. Free learning Swift 3D v4 online.
01 Introduction
0101 About this Tutorial
0102 Overview pt. 1
0103 Overview pt. 2
0104 New in Swift 3D v4
02 Getting Started
0201 System Requirements
0202 Setting Screen Depth
0203 Playing Safe
0204 For Mac Users
03 Viewports/Tabs and Tools
0301 Overview and Main Menu
0302 Viewports pt. 1
0303 Viewports pt. 2
0304 Tabs/Toolbars/Toolbar Lists
0305 Property Tools pt. 1
0306 Property Tools pt. 2
0307 Property Tools pt. 3
0308 Animation Tools
0309 Hierarchy Tools
0310 Main Menu
04 Trackballs/Galleries/Rendering
0401 Trackballs: Rotation/Lighting
0402 Galleries pt. 1
0403 Galleries pt. 2
0404 Rendering pt. 1
0405 Rendering pt. 2
0406 Rendering pt. 3
0407 Render Viewport Buttons
05 Lights/Cameras/Materials
0501 Lighting pt. 1
0502 Lighting pt. 2
0503 Cameras
0504 Animating Cameras
0505 Parenting a Free Camera
0506 Animating a Target Camera pt. 1
0507 Animating a Target Camera pt. 2
0508 Compositing Camera Views pt. 1
0509 Compositing Camera Views pt. 2
0510 Geometry/Materials/Rendering pt. 1
0511 Geometry/Materials/Rendering pt. 2
0512 Pattern Scaling
0513 Main Menu pt.1
0514 Main Menu pt.2
06 Creating Primitive Objects
0601 Overview
0602 Text
0603 Sphere/Geosphere
0604 Cube/Pyramid
0605 Cone
0606 Cylinder/Torus/Plane
0607 Polyhedron
0608 Creating a Pencil pt.1
0609 Creating a Pencil pt.2
07 Vector vs. Raster Output
0701 Vector vs. Raster Output pt. 1
0702 Vector vs. Raster Output pt. 2
0703 Choosing the Best Fill
0704 Optimization in Flash
08 Materials
0801 Finish
0802 Color pt. 1
0803 Color pt. 2
0804 Color pt. 3
0805 Color pt. 4
0806 Raster vs. Vector for Textures
0807 Amount and Noise for Textures
0808 Texture Animation
0809 Adding a Material to a Gallery
09 Advanced Modeler
0901 Overview
0902 Working with Viewports
0903 Creating a Mesh
0904 Sub-Object Selection/Intro
0905 Soft Selection
0906 Surface Groups/Intro
0907 Breaking Apart Meshes
0908 Combining Objects
0909 Grouping Instead of Combining
0910 Roundness
0911 Align To
0912 Mirror
0913 Flatten
0914 Subdivide
0915 Welding pt. 1
0916 Welding pt. 2
0917 Smoothing Groups
0918 Smoothing Controls
0919 Multi-Selection
0920 Advanced Soft Selection
0921 Text in Advanced Modeler pt. 1
0922 Text in Advanced Modeler pt. 2
0923 Extrude Basics
0924 Extrude/Reducing Poly Count
0925 Extrude/Normals
0926 Positioning Bitmaps pt. 1
0927 Positioning Bitmaps pt. 2
10 Fun with Text
1001 Fun with Text pt. 1
1002 Fun with Text pt. 2
11 Animation
1101 Adjusting Animation Timing
1102 Multiple Animation Segments
1103 Delete/Cut/Paste Keyframes
1104 Saving to the Animation Gallery
1105 Animation Path
12 Using the Extrusion Editor
1201 Extrusion Editor Intro pt. 1
1202 Extrusion Editor Intro pt. 2
1203 Building a Guitar pt. 1
1204 Building a Guitar pt. 2
1205 Building a Guitar pt. 3
1206 Converting Text to Paths
13 Using the Lathe Editor
1301 Lathe Editor pt. 1
1302 Lathe Editor pt. 2
14 Importing External Files
1401 Intro and 3ds Import
1402 EPS Import
15 Conclusion
1501 Wrapping it Up
16 Credits
1601 About this Author
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