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Carrara 4 Tutorials Online |
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Description
Carrara 4
Carrara 4 keeps professional designers ahead of the curve by offering superior performance capabilities and a prodigious toolset that seamlessly integrates into any workflow. Carrara 4 also makes it easy for the beginner because of its unique organization of rooms within the interface, providing an immediate disposal of tools (whether it’s modeling, texturing or rendering). Carrara 4 Pro also comes pre-loaded with essential plug-ins, TransPoser™ and CADstyle™, as well as Amapi Designer 7, a fully functional version of the versatile modeling package from Eovia. VTC author, Doug Sahlin, shows users how to create 3D scenes for publishing to the Web or print, design textures for modelers, create shapes using modelers, add special effects, animate a scene, and much more. Available for both Mac and PC, Carrara 4 is essential for the graphic designer, 3D artist, or hobbyist looking to take their creativity to the next level. To begin learning today, simply click on one of the Carrara Pro 4 lessons. |
01 Introducing Carrara
0101 Welcome to Carrara
0102 New in Carrara 4
0103 Navigating in 3D Space
0104 Introducing the Interface
0105 Introducing the Rooms
02 Create Scenes and Animations
0201 Exploring the Workflow pt. 1
0202 Exploring the Workflow pt. 2
0203 Creating Images
0204 Creating Animations
0205 Planning Your Project
0206 Exploring the Scene Wizard
03 Navigating the Workspace
0301 Exploring the Interface
0302 Customizing the Workspace
0303 Using Primitive Objects
0304 Creating Text Objects
0305 Importing 3D Models
04 Managing Scene Elements
0401 Using the Properties Tray
0402 Using the Sequencer Tray
0403 Using the Browser Tray
0404 Using the Carrara Color Pickers pt. 1
0405 Using the Carrara Color Pickers pt. 2
0406 Setting Up a Scene pt. 1
0407 Setting Up a Scene pt. 2
0408 Moving Scene Elements
0409 Scaling Scene Elements
0410 Rotating Scene Elements
0411 Aligning Scene Objects
0412 Distributing and Spacing Objects
0413 Changing Your Viewpoint
0414 Working with Multiple Views
0415 Changing Preview Quality
0416 Modifying the Working Box
05 Using the Cameras
0501 Using the Director's Camera
0502 Using the Conical Camera
0503 Saving Camera Positions
0504 Using the Isometric Camera
0505 Using Multiple Cameras
06 Lighting Your Scene
0601 Setting Up Scene Lighting
0602 Setting Light Properties
0603 Aiming Lights
0604 Using the Bulb Light
0605 Using the Spot Light
0606 Using the Distant Light
0607 Using the Shape and Tube Lights
0608 Using the Anything Glows Light
0609 Creating Special Lighting Effects pt. 1
0610 Creating Special Lighting Effects pt. 2
0611 Creating Special Lighting Effects pt. 3
07 Modeling with Modifiers
0701 Using Modifiers
0702 Distorting Objects
0703 Using Complex Deformers pt. 1
0704 Using Complex Deformers pt. 2
0705 Using Basic Deformers
08 Using the Spline Modeler
0801 Introducing the Spline Modeler
0802 Creating Shapes
0803 Choosing Extrusion Settings
0804 Working with Cross Sections
0805 Working with Extrusion Presets
0806 Creating a Drinking Glass
0807 Working with Multiple Shapes
0808 Beveling a Shape
0809 Spline Modeler Tips and Tricks
09 Using the Vertex Modeler
0901 Introducing the Vertex Modeler
0902 Creating Vertex Objects
0903 Using the Polyline Tool
0904 Extruding/Sweeping/Lathing Vertex Objects pt. 1
0905 Extruding/Sweeping/Lathing Vertex Objects pt. 2
0906 Lofting Vertex Objects
0907 Boolean Modeling
0908 Modeling Vertex Objects
0909 Other Vertex Modeling Techniques pt. 1
0910 Other Vertex Modeling Techniques pt. 2
0911 Vertex Modeler Tips and Tricks
10 Using the Meta-Ball Modeler
1001 Introducing the Meta-Ball Modeler
1002 Working with Meta-Ball Primitives
1003 Creating a Meta-Ball Model pt. 1
1004 Creating a Meta-Ball Model pt. 2
1005 Meta-Ball Model Tips and Tricks
11 Creating Terrains
1101 Creating Terrain Objects
1102 Generating a Terrain pt. 1
1103 Generating a Terrain pt. 2
1104 Modifying a Terrain
1105 Creating Trees
1106 Creating Bodies of Water
1107 Elements Shaders
1108 Generating a Sky pt. 1
1109 Generating a Sky pt. 2
1110 Generating a Realistic Sky pt. 1
1111 Generating a Realistic Sky pt. 2
12 Texturing Your Models
1201 Introducing the Shader Browser
1202 Working with Preset Shaders
1203 Working with Master Shaders
1204 Editing Object Shaders
13 Creating Custom Shaders
1301 Introducing the Texture Room
1302 Working with Shader Components pt. 1
1303 Working with Shader Components pt. 2
1304 Combining Components with Operators
1305 Using the Pattern Functions pt. 1
1306 Using the Pattern Functions pt. 2
1307 Using the Natural Functions
1308 Exploring Other Shader Components pt. 1
1309 Exploring Other Shader Components pt. 2
1310 Exploring the Shader Channels pt. 1
1311 Exploring the Shader Channels pt. 2
14 Using Shader Layers
1401 Adding Shader Layers
1402 Adding Surface Relief
1403 Applying Labels to Objects
15 Advanced Shading Techniques
1501 Understanding Mapping Modes
1502 Working with Texture Maps
1503 Using Multi-Channel Mixers
1504 Creating Realistic Shaders
1505 Creating Textures with Video Files
1506 Creating Marble
1507 Creating Glass
1508 Shading Terrains
16 Adding Special Effects
1601 Creating Fire
1602 Simulating Fog
1603 Creating Clouds
1604 Creating Fountains
1605 Generating Particles pt. 1
1606 Generating Particles pt. 2
17 Animating a Scene
1701 Understanding Animation
1702 Animating with Keyframes
1703 Using Tweeners pt. 1
1704 Using Tweeners pt. 2
1705 Using Tweeners pt. 3
1706 Animating with Motion Paths pt. 1
1707 Animating with Motion Paths pt. 2
1708 Animating with Physics pt. 1
1709 Animating with Physics pt. 2
1710 Animating with Modifiers
1711 Using Object Behaviors
1712 Animating with the Storyboard Room
18 Character Animation
1801 Using Motion Constraints pt. 1
1802 Using Motion Constraints pt. 2
1803 Creating an IK Chain
1804 Animation with Bones pt. 1
1805 Animation with Bones pt. 2
19 Rendering a Scene
1901 Choosing a Render Engine pt. 1
1902 Choosing a Render Engine pt. 2
1903 Choosing an Export File Format
1904 Setting Up and Optimizing the Render
1905 Rendering and Exporting the Scene
1906 Rendering and Exporting an Animation
1907 Batch Rendering
20 Using Carrara with Other Software
2001 Exporting Models
2002 Post Render Editing
2003 Editing Animations Post Render
2004 Carrara Plug-Ins
21 Conclusion
2101 Carrara Internet Resources
2102 Where to Go From Here?
22 Credits
2201 About this Author
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