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UML Training

More UML Categories
UML Tutorials Online
Product UMLDetails
Total Time : 7 hrs
Number of Movies : 95
Number of Discs : 1
Catalogue Number :33815
Language : english
Author : Nancy Conner

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Description UML
UML is a standard, visual modeling language that comes into play in all stages of the software development life cycle: modeling business processes, conceptualizing system functions, visualizing and documenting software artifacts, developing object-oriented software. In other words, UML is a language that allows the writing of a software system’s blueprint in a way that can be easily understood by various stakeholders, including business analysts, project managers, system and database architects, etc. This introduction, by VTC author and corporate trainer Nancy Conner, covers UML basics and goes into detail about the most common kinds of UML diagrams. To begin learning, simply click the links.
Sample - Preview the First 3 chapters of UML video free. Free learning UML online.
01 Introduction
0101 Welcome to the UML
0102 Object Orientation 1: Objects & Classes
0103 Object Orientation 2: Relationships
0104 Object Orientation 3: Polymorphism
02 Types of Diagrams: An Overview
0201 The 4+1 Model
0202 Static & Dynamic Approaches
0203 Use Case & Class Diagrams
0204 Object & Package Diagrams
0205 State & Activity Diagrams
0206 Sequence & Communication Diagrams
0207 Component & Deployment Diagrams
03 Use Case Diagrams
0301 Use Case Basics
0302 Modeling Use Case Elements
0303 A Use Case Diagram for an ATM
0304 The<<includ>> Dependency
0305 The<<exten>> Dependency
0306 Generalization
0307 Putting It All Together
04 Class Diagrams: Basic Concepts
0401 Classifiers: Classes & Objects
0402 Attributes & Operations
0403 Stereotypes
0404 Associations & Multiplicity
0405 Association Classes
0406 Aggregation & Composition
0407 Generalization
0408 Realization
0409 Dependency
0410 Constraints & Notes
0411 Finding Classes
05 Advanced Class Diagrams
0501 Abstract Classes & Operations
0502 Interfaces
0503 Collaborations
0504 Templates
06 Object Diagrams
0601 Objects/Instances
0602 Connecting Objects
0603 From Class Diagram to Object Diagram
07 Package Diagrams
0701 Packages
0702 Visibility
0703 Relationships among Packages
0704 Accessing & Importing Packages
0705 Merging Packages
0706 Use Case Packages
0707 When to Use Package Diagrams
08 State Diagrams
0801 States & Transitions
0802 State Activities
0803 Pseudostates: Initial & Terminate
0804 Pseudostates: Junction & Choice
0805 Composite States
0806 Pseudostates: Fork & Join
0807 Pseudostates: Entry & Exit Points
0808 Pseudostates: Deep & Shallow History
0809 Protocol State Machines
09 Activity Diagrams
0901 Activity Diagrams: Basic Symbols
0902 Alternative & Parallel Paths
0903 Object Nodes
0904 Pins
0905 Subactivity Diagrams
0906 Signals
0907 Handling Exceptions
0908 Interruptible Activity Regions
0909 Expansion Regions
0910 Using Swim Lanes
10 Sequence Diagrams
1001 Objects, Lifelines & Messages
1002 Kinds of Messages
1003 Create & Destroy Messages
1004 Boundary, Entity & Control Elements
1005 Interaction Frames
1006 Fragments: Options
1007 Fragments: Alternatives
1008 Fragments: Loops
1009 Fragments: Parallels
1010 Sequence Diagrams & Use Cases
11 Communication Diagrams
1101 Objects, Links & Messages
1102 Nested Messages
1103 Self-Messages
1104 Conditional Messages
1105 Looping Messages
1106 Parallel Messages
1107 Sequence vs Communication Diagrams
12 Component Diagrams
1201 Introducing Components
1202 Components & Interfaces
1203 Realizations & Dependencies
1204 Component Compartments
1205 Black Box & White Box Views
1206 Ports & Delegation Connectors
1207 Component Stereotypes
13 Deployment Diagrams
1301 What a Deployment Diagram Shows
1302 Nodes
1303 Artifacts
1304 Manifestation
1305 Communication Paths
1306 Deployment Specifications
14 Wrap up
1401 Choosing a Modeling Tool
1402 Wrap Up
15 Credits
1501 About the Author
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