Maya 8.5 Fundamentals Training

Maya 8.5 Fundamentals Tutorials Online
Product Maya 8.5 Fundamentals Details
Total Time : 7.5 hrs
Number of Movies : 86
Number of Discs : 2
Catalogue Number : 33819
Language :
Author : John Park

Description Maya 8.5 Fundamentals
Maya is the world's most powerful integrated 3D modeling, animation, effects, and rendering software. That's why top feature film, animation and video artists, game developers, visualization professionals, Web and print designers rely on Maya. And because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or the embedded MEL scripting language. In this VTC course, John Park - Character Technical Director with Walt Disney Animation Studios, teaches the fundamentals of Maya 8.5, while showing "practical" examples on how to streamline your workflow. To begin learning, click on one of the movie links. <p ><i>*** Captions not available on CD version.</i></p>
01 Introduction
0101 About this Course
0102 Overview of Maya
0103 New in Maya 8.5
02 Getting Around
0201 Interface Tour
0202 Selection
0203 Cartesian Coordinates pt. 1
0204 Cartesian Coordinates pt. 2
0205 Geometric Building Blocks
0206 Project Management
0207 Setting Keyframes
0208 Ball Drop Bounce
0209 Shader Basics
0210 Point Lights
0211 Render Settings
03 Diving In
0301 Outliner
0302 Hotkeys pt. 1
0303 Hotkeys pt. 2
0304 Component Mode
0305 Geometry types
0306 Pivot Points pt. 1
0307 Pivot Points pt. 2
0308 Material Types pt. 1
0309 Material Types pt. 2
0310 Spotlights
0311 Camera Basics
04 Building Detail
0401 Hypergraph
0402 Curve Creation
0403 Curve Editing
0404 Revolves
0405 Camera Turntable
0406 Extruded Surfaces
0407 Lofting
0408 Graph Editor
0409 Texture Maps
0410 Mapping Coordinates
0411 Depth Maps
0412 Soft Shadows
0413 Gobos pt. 1
0414 Gobos pt. 2
05 Adding Depth
0501 Shelves
0502 User Prefs
0503 Polygon Modeling Techniques
0504 Extrude Face
0505 Split Polygon
0506 Edge Loop Cut pt. 1
0507 Edge Loop Cut pt. 2
0508 Smooth Proxy
0509 Hierarchies and Groups
0510 Bump Maps
0511 Transparency
0512 Raytraced Soft Shadows
0513 Depth of Field
06 Making Connections
0601 Artisan Select
0602 Motion Paths
0603 Driven Keys
0604 Displacement Mapping
0605 Three-point Lighting
0606 OptiFX
07 Moving On Up
0701 Text
0702 Bevel
0703 Skeleton Basics
0704 Added Attributes
0705 Toon Shading
0706 Reflection and Refraction pt. 1
0707 Reflection and Refraction pt. 2
0708 Batch Rendering Animation
08 Beyond Basics
0801 Show By Type
0802 Hiding and Showing
0803 Layers
0804 Snapping
0805 Cluster Deformers
0806 Lattices
0807 Constraints
0808 Inverse Kinematics
0809 3D Paint
0810 Final Gather
0811 Motion Blur
09 Advanced Topics
0901 MEL Scripting pt. 1
0902 MEL Scripting pt. 2
0903 Skinning
0904 Reflection Mapping
0905 Image Based Lighting
0906 Dynamics
0907 Particles
10 End
1001 Wrap Up
11 Credits
1101 About the Author
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