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Autodesk 3ds Max 2009 Training

More Autodesk 3ds Max 2009 Categories
Autodesk 3ds Max 2009 Tutorials Online
Product Autodesk 3ds Max 2009Details
Total Time : 12 hrs
Number of Movies : 142
Number of Discs : 2
Catalogue Number :33937
Language : english
Author : Sandeep Kulkarni

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Description Autodesk 3ds Max 2009
Autodesk® 3ds Max 2009 is a mature, robust, full-featured 3D modeling and animation application used by the world's top 3D professional artists and designers. In this course students are first introduced to the 3ds Max User Interface and how to customize it for better understanding and workflow. Students will then learn about the basic 2D tools and how to make simple models in Max, before getting into more in-depth understanding of the 3D modeling tools. The instructor moves on to introduce Lighting, Cameras and Rendering followed by the Materials Editor and Animation tools. Later in the course, the author discusses Particle Systems, Effects and Simulation within 3ds Max and even includes a chapter that introduces "Character Rigging". Work files are included. To begin learning Autodesk® 3ds Max 2009 today, simply click on the links.
Sample - Preview the First 3 chapters of Autodesk 3ds Max 2009 video free. Free learning Autodesk 3ds Max 2009 online.
01 Introduction
0101 Welcome & Overview
0102 System Requirements
0103 Some New Features in 3ds Max 2009
02 User Interface (UI)
0201 Overview pt. 1
0202 Overview pt. 2
0203 Transforms & Selections pt. 1
0204 Transforms & Selections pt. 2
0205 Customization of the UI pt. 1
0206 Customization of the UI pt. 2
0207 Preferences
03 Scene Management
0301 Naming Objects & Renaming Objects
0302 Select by Name Dialog
0303 Layers
0304 Scene Explorer
0305 Selection Sets
0306 Setting the Project Folder
0307 Schematic View
04 Different Tools
0401 Mirror
0402 Array
0403 Align
0404 Snapshot
05 Display Tools
0501 Hiding & Unhiding Objects
0502 Freezing & Unfreezing Objects
0503 Hide by Category & Selection Filters
0504 Some Display Properties
0505 Display Floater
06 Groups & Cloning
0601 Cloning
0602 Working with Groups pt. 1
0603 Working with Groups pt. 2
07 3D Primitives & Modifiers
0701 Standard Primitives
0702 Extended Primitives
0703 Doors & Windows
0704 AEC Extended
0705 Stairs
0706 Different Modifiers pt. 1
0707 Different Modifiers pt. 2
0708 Modifier Stack
0709 Configure Modifier Sets
08 2D Shapes
0801 Different 2D Shapes
0802 2D Shapes as Models
0803 Edit Spline vs. Editable Spline
0804 Loading Background Images
0805 Editing Background Images in Photoshop
0806 Editing 2D Shapes pt. 1
0807 Editing 2D Shapes pt. 2
0808 Editing 2D Shapes pt. 3
0809 Building 3D Objects from 2D Shapes pt. 1
0810 Building 3D Objects from 2D Shapes pt. 2
0811 Lofting pt. 1
0812 Lofting pt. 2
0813 Lofting pt. 3
09 Polygonal Modeling
0901 Edit Mesh vs. Editable Mesh
0902 Edit Poly vs. Editable Poly
0903 Selection Tools
0904 Soft Selections
0905 Edit Vertices Rollout
0906 Edit Edges Rollout
0907 Edit Borders Rollout
0908 Edit Polygons Rollout pt. 1
0909 Edit Polygons Rollout pt. 2
0910 Edit Geometry Tools pt. 1
0911 Edit Geometry Tools pt. 2
0912 Subdivision Surface Tools
0913 Painting Deformation
0914 TurboSmooth & MeshSmooth
0915 Symmetry
0916 ProBoolean
10 Introduction to Materials
1001 Basics of the Material Editor
1002 Different Shader Types
1003 Some Shader Parameters
1004 Applying 2D Map Coordinates & Bump Mapping
1005 Applying 3D Maps & Show End Result Toggle
1006 Compositor Maps pt. 1
1007 Compositor Maps pt. 2
1008 Color Modifiers
1009 Other Maps
1010 Displacement Mapping
1011 Material Map Navigator
1012 UVW Mapping pt. 1
1013 UVW Mapping pt. 2
1014 Different Materials pt. 1
1015 Different Materials pt. 2
1016 Different Materials pt. 3
1017 Get Material
1018 Saving Scene Materials & Material Libraries
1019 Put to Scene & Adding Extra Materials
1020 UVW Unwrapping pt. 1
1021 UVW Unwrapping pt. 2
1022 UVW Unwrapping pt. 3
1023 UVW Unwrapping pt. 4
11 Introduction to Lights
1101 Different Light Types
1102 Light Attributes pt. 1
1103 Light Attributes pt. 2
1104 Light Attributes pt. 3
1105 Shadows & Shadow Attributes
12 Introduction to Cameras
1201 Different Camera Types & Camera Controls
1202 Camera Parameters
1203 Clipping Planes & Environment Ranges
1204 Safe Frames
13 Introduction to Rendering
1301 Some Render Settings
1302 Rendering Still vs. Multiple Images
1303 Render Elements
1304 Rendered Frame Window
14 Animation
1401 Time Configuration
1402 Auto Key / Set Key / Create Key & Pivots
1403 Animating on a Path
1404 Curve Editor & Dope Sheet
1405 Animating Modifiers
1406 Animating Materials
1407 Animating with Controllers
1408 Animating with Constraints
15 Atmospherics & Effects
1501 Fire Effects
1502 Fog
1503 Volume Fog
1504 Volume Light
16 Particle Systems & Space Warps
1601 Spray & Snow
1602 Super Spray
1603 PArray
1604 Space Warps pt. 1
1605 Space Warps pt. 2
1606 Introduction to Particle Flow
17 Video Post Effects
1701 Starfield
1702 Lens Effects Glow
1703 Lens Effects Highlight
1704 Lens Effects Flare
1705 Camera Cutshots
18 Introduction to Simulation in 3ds Max
1801 Reactor Rigid Bodies & Soft Bodies
1802 Reactor Rope & Water
1803 Cloth Simulation pt. 1
1804 Cloth Simulation pt. 2
1805 Hair Simulation
19 Introduction to Biped & Bones
1901 Structure for the Biped
1902 Fitting Biped to the Character pt. 1
1903 Fitting Biped to the Character pt. 2
1904 Fitting Biped to the Character pt. 3
1905 Physique
1906 Introduction to Bones
1907 Skin
1908 IK vs. FK
1909 What Else is Possible With Bones & Biped?
20 Conclusion
2001 Wrap Up
2002 About the Author
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