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Game Design: Character Development 1 Training

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Game Design: Character Development 1 Tutorials Online
Product Game Design: Character Development 1Details
Total Time : 8 hrs
Number of Movies : 110
Number of Discs :
Catalogue Number :34000
Language : english
Author : Michael Ingrassia

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Description Game Design: Character Development 1
This course was specifically designed to help demonstrate the many tools and techniques used within the 3D game and film industry in regards to character creation. The course begins with the very basics of setting ideal preference settings and creating a customized tool shelf for fast and efficient workflow. Author and 3D expert Michael Ingrassia then takes users through the very basic techniques of box modeling, UV layout and traditional texture map creation using Maya and Photoshop software. As the lessons progress, Michael begins to demonstrate much more advanced tools and techniques. Finally, he pushes Maya and Zbrush to it's breaking point generating a final character sculpted mesh to 33 million polygons before exporting the necessary maps and finalizing the low poly mesh back into Maya for exporting into a game engine. The various tools and techniques demonstrated here will certainly be beneficial to beginners as well as seasoned professionals alike. And his Zbrush texturing lessons alone make these videos worth the price. A DVD containing work files is included. To begin learning today, simply click on one of the movie links.
Sample - Preview the First 3 chapters of Game Design: Character Development 1 video free. Free learning Game Design: Character Development 1 online.
01 Introduction to Character Development
0101 The Workflow Overview
0102 Techniques & Processes Taught
02 Maya Navigation & Customization
0201 Maya Quick Tour
0202 Saving / Exporting & Setting Projects
0203 Settings & Preferences
0204 Displays & Navigation
0205 Customizing the Tool Shelf
0206 Installing Scripts & Plugins
0207 Maya Hot Keys
0208 Most Used Tools & Menus pt. 1
0209 Most Used Tools & Menus pt. 2
0210 Setting up a Modeling Template
03 Basic Modeling Techniques
0301 Setting up the Weapon Template
0302 Basic Box Modeling - Extruding Faces
0303 Image Based Modeling pt. 1
0304 Image Based Modeling pt. 2
0305 Image Based Modeling pt. 3
0306 Cylindrical Box Modeling pt. 1
0307 Cylindrical Box Modeling pt. 2
0308 Adding Further Details
0309 Completing the Weapon Body
0310 Adding the Bullet Cartridge
0311 Adding the Grip Handle
0312 Creating the Pump Handle
0313 Adding the Trigger
0314 Model Cleanup
04 Basic UV Layout
0401 Intro to the UV Editor
0402 Using Planar Projection Maps
0403 Using Automatic Mapping
0404 Creating Shells with the Move & Sew Tool
0405 Checker Map Testing
0406 UV Set Assembly
0407 Cylindrical Projection Trick
0408 Organizing the UV Layout
0409 Creating the UV Snapshot
05 Basic Texturing
0501 Blocking Out the Basic Color Map
0502 Preparing the Basic Bump Map
0503 Preparing Maps for Transferring
0504 Using the Transfer Map Tool
0505 Generating a New Color & Bump Map
0506 Adding Dirt & Grunge Detail pt. 1
0507 Adding Dirt & Grunge Detail pt. 2
06 Additional Map Creation
0601 nVidia Normal Map with Photoshop Filter
0602 Generating a Specular Map
0603 Amb/Occ Shadow Map Creation
0604 Overlaying the Amb/Occ Map
0605 Texture Map Cleanup
0606 Final Thoughts
07 Understanding ZBrush
0701 Interface / Tools & Settings
0702 Navigation & Importing Mesh
0703 Divide / Crease & Sculpting pt. 1
0704 Divide / Crease & Sculpting pt. 2
0705 Brushes & Strokes
0706 Using Masks
0707 Using Alpha Masking Maps
0708 Creating an Alpha Mask MAp
0709 Using Polymesh & Subtools
0710 Sculpting with Symmetry
0711 Projection Master & ZApp Link
08 Character Modeling: Getting Started
0801 Mesh & Templates Overview
0802 First Stage - Blocking the Mesh
0803 First Stage - The Arm
0804 First Stage - The Hand
0805 Second Stage - Adding Mesh Divisions
0806 Third Stage - Attaching the Arm
0807 Third Stage - Building the Boot
0808 Extracting Mesh for Detail Modeling
09 Detailing the Body
0901 Collar Detail
0902 Chest & Back
0903 Waist / Hips & Legs
0904 Arms & Hands
0905 Boots pt. 1
0906 Boots pt. 2
10 Creating the Head
1001 Head Modeling
1002 Eye Cavity pt. 1
1003 Eye Cavity pt. 2
1004 Finishing the Face
1005 Cranial Mesh
1006 Adding the Neck
1007 Creating the Ear pt. 1
1008 Creating the Ear pt. 2
1009 Detailing the Cap & Respirator
1010 Finishing the Head
11 Mesh Prep & Advanced UV's
1101 Understanding Subdivision
1102 Subdividing the Arm
1103 Unwrapping the Arm UVs pt. 1
1104 Unwrapping the Arm UVs pt. 2
1105 Head UVs - Unwrapping the Cap
1106 Head UVs - Unwrapping the Face
1107 Head UVs - Unwrapping the Respirator
1108 Cleanup & Inspection
12 Character Sculpting in ZBrush
1201 Creating the Head Alpha Mask
1202 Creating the Skin Alpha Map
1203 Sculpting Underlying Muscles
1204 Skin Texture & Wrinkles
1205 Detailing Eyebrows & Skullcap
1206 Alpha Stamping Details
1207 Adding a Scar with 3D Layers
13 Texture Painting
1301 Using Polypaint
1302 Flesh Temperature Zones
1303 Detailing & Shadows
1304 Cavity Painting
1305 Burnishing & Highlights
1306 Finishing Details & Final Thoughts
14 Maps & Assembly
1401 Baking Polypaint to Textures
1402 Generating Normals & Exporting Mesh
1403 Shader Setup in Maya
1404 Assembling Final Mesh
15 Conclusion & Credits
1501 Course Wrap Up
1502 About the Author
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