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Adobe Flash ActionScript 3.0 for Designers Tutorials Online |
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Description
Adobe Flash ActionScript 3.0 for Designers
Adobe Flash is the world’s leading authoring tool for creating media-rich web sites, web applications, online games, streaming audio and video presentations, animated greeting cards and much more. Learning ActionScript, Flash’s internal scripting language, is the key to creating these types of engaging and interactive applications. In this course, author James Gonzalez applies his many years of Flash and ActionScript training experience to introduce the ActionScript 3.0 scripts needed to create the type of engaging and interactive Flash content expected by today’s sophisticated web audiences. Work files are included. To begin learning today, simply click on the movie links. |
01 Introduction
0101 Why Learn ActionScript?
0102 About the Included Sample Scripts
0103 What is Assumed You Already Know
0104 What You Will Learn from this Tutorial
02 Your First Script
0201 Project 1: Building Basic Navigation
0202 The Actions Panel pt. 1
0203 The Actions Panel pt. 2
0204 Basic Timeline Navigation pt. 1
0205 Basic Timeline Navigation pt. 2
0206 Basic Timeline Navigation pt. 3
0207 Scripting Convention: Naming Rules
0208 Scripting Convention: Comment Usage
03 ActionScript Fundamentals pt. 1
0301 About Objects / Classes & Properties
0302 About Methods & Functions
0303 Variables
0304 Expressions & Data Types
0305 Writing Dot Syntax
0306 External AS Files
04 Event Handling & Menus
0401 Project 2: Animated Dropdown Menu
0402 Event Handlers
0403 Mouse Detection
0404 Simple Animated Menus
0405 Complex Buttons
0406 Scripting the Dropdown Menu pt. 1
0407 Scripting the Dropdown Menu pt. 2
05 Controlling Multiple Timelines
0501 The Movie Clip Class
0502 The Target Path Tool
0503 Writing Absolute & Relative Paths
0504 Writing Target Paths
0505 Project 3: Controlling Multiple Timelines
0506 Targeting Timelines Using the with Action
06 Communicating with External Elements
0601 Project 4: Preloader Animations
0602 Linking to Web Pages
0603 Opening Custom Windows with JavaScript
0604 Resetting Flash Player Security
0605 Loading External Flash Movies
0606 Controlling Loaded Flash Movies
0607 Loading External Images pt. 1
0608 Loading External Images pt. 2
0609 Using the Event Target Name Property
0610 Setting Up the Preloader Animation
0611 Scripting the Preloader
07 Manipulating Graphics
0701 The Flash Display List Model
0702 Display Classes & Important Terms
0703 Changing Object Position
0704 Modifying Colors & Alpha
0705 Rotating & Resizing Objects
0706 Scripting Blending Modes
0707 Filtering Display Objects pt. 1
0708 Filtering Display Objects pt. 2
0709 Masking Display Objects
0710 Customizing the Pointer
0711 Converting Tweens to ActionScript
0712 Motion Tween Classes
0713 Motion Tween Properties
08 Controlling Audio
0801 Controlling Audio with ActionScript
0802 Project 5: Music Jukebox
0803 Sound Classes
0804 Loading Sounds
0805 Playing Back Sounds
0806 Pausing & Resuming Sounds
0807 Monitoring Sounds
0808 Creating the Volume Slider Graphics
0809 Scripting the Volume Slider
0810 Scripting the Jukebox pt. 1
0811 Scripting the Jukebox pt. 2
09 ActionScript Fundamentals pt. 2
0901 Variables Revisited
0902 Constants
0903 Conditional Statements
0904 For Loops
0905 While Loops
0906 Arrays
0907 Customizing Methods
0908 Using Custom Classes
0909 Writing Custom Classes
10 Controlling Text
1001 Text Classes / Concepts / Terms
1002 How to Use These Text Script Examples
1003 The TextField Class & Properties
1004 Modifying Text in a Text Field
1005 Scrolling Text in a Text Field
11 Working with XML
1101 Working with XML in Flash
1102 Introduction to XML
1103 Classes for Working with XML
1104 Loading XML Data into Flash
1105 Accessing XML Data in Flash
1106 Project 6: XML Slideshow
1107 Scripting the Slideshow pt. 1
1108 Scripting the Slideshow pt. 2
1109 Scripting the Slideshow pt. 3
12 Scripting Flash Games
1201 Project 7 Overview: Shooter Game
1202 Calculating with the Math Class
1203 Converting Angles to Radians
1204 Working with Sines & Cosines
1205 Calculating Distances
1206 Generating Random Numbers
1207 Creating Directional Movement
1208 Detecting Collisions
1209 ActionScript Timers
1210 Creating Entertaining Flash Games
13 Wrap-up
1301 Conclusion
1302 Credits
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