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Maxon Cinema 4D R11.5 Tutorials Online |
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Description
Maxon Cinema 4D R11.5
Cinema 4D Core Edition gives users professional level power in an easy-to-use package. Common sense tool sets that have been streamlined for pro “pipelines†lets users create complex objects and animations, all within a friendly interface. A 3D CG benchmark for Hollywood and Television, C4D is widely recognized as the premier motion and texturing software for professionals. Maxon, in constant feedback with it’s professional clients, has created an incredibly stable and powerful software that seamlessly plugs-into pro pipelines. Because of it’s robust flexibility and extensibility, Cinema 4D is a perfect fit for professional and CG enthusiast that crave ease-of-use, rock solid stability and Hollywood grade results. Join Professional illustrator, designer and animator, Mark Bremmer for this "project based" course that even includes a solid introduction to "Bodypaint" and "Projection Man". Work Files are included. To begin learning Maxon Cinema 4D R11.5 today, simply click on the movie links. |
01 Introduction
0101 Why Choose VTC's C4D R11.5 Course?
02 C4D Work Environment
0201 Tool Classifications
0202 Window Customization
0203 Drag and Drop Functionality
0204 Shading / Material Application
0205 Coordinates Terms
0206 Content Management
03 Navigating the Interface
0301 Managers and Menus
0302 Document Settings
0303 Notable Settings
0304 Contextual Menus
0305 Important Keyboard Shortcuts
04 Hard Edge Modeling Projects
0401 Primitive Modeling and Attributes Manager
0402 Wash Basin - Primitives
0403 Wash Basin - Booleans
0404 Wash Basin - Grouping and Duplicating Objects
0405 Wash Basin - Primitive Conversion and n-gons
0406 Wash Basin - Structure and Function Categories
0407 Wash Basin - Melt Knife Connect Bevel Extrude pt. 1
0408 Wash Basin - Melt Knife Connect Bevel Extrude pt. 2
0409 Wash Basin - Phong Shading and Auto Switch
05 NURBS Modeling Projects
0501 NURBS Introduction
0502 NURBS Essentials and HN Weighting
0503 Plane Canopy - HN Box Modeling
0504 Plane Canopy - Axis Orientation and Reposition
0505 Plane Canopy - Knife
0506 Plane Canopy - Hide Axis Spline Lines
0507 Plane Canopy - Splines from Vertexes
0508 Plane Canopy - Duplication on Splines
0509 Plane Canopy - Preserve Groups Extrude
0510 Plane Canopy - Subdivision and Dissolving
0511 Plane Canopy - Split vs. Disconnect
0512 Plane Canopy - Polygon Set Selections
0513 Plane Canopy - Path Selections
0514 Rail Splines
0515 Bridge
0516 Stitch and Sew pt. 1
0517 Stitch and Sew pt. 2
0518 Submarine - Path Projection
0519 Car Hood - Loft Nurbs
0520 Specialty Spline Paths
0521 Snapping and Transfer pt. 1
0522 Snapping and Transfer pt. 2
06 Deformers
0601 Deformers Introduction
0602 Deformers pt. 1
0603 Deformers pt. 2
07 Organic Modeling
0701 Organic Modeling Introduction
0702 Tree Stump - Magnet
0703 Tree Stump - Brush Tool
08 Understanding Tags and Layers
0801 Tags and Layers Introduction
0802 Using Layers to Manage Scene Elements
0803 Tags - Compositing pt. 1
0804 Tags - Compositing pt. 2
0805 Other Useful Tags
09 Lighting
0901 Lighting Introduction
0902 Light Effects pt. 1
0903 Light Effects pt. 2
0904 Light Effects pt. 3
0905 Lighting Tool
0906 Area
0907 Spot
0908 Infinite
0909 Specialty Lights
0910 Target Light
0911 Light Presets
0912 Sun Light
0913 Gels
10 Scene Objects
1001 Scene Objects Introduction
1002 Floor
1003 Sky
1004 Environment
1005 Foreground and Background
11 Cameras
1101 Camera Introduction
1102 Camera Elements pt. 1
1103 Camera Elements pt. 2
1104 View Modes
1105 Rotation Modes
12 Texturing with Materials
1201 Materials Introduction
1202 Materials Manager
1203 Understanding the Basic Editor
1204 Developing Color and Layers pt. 1
1205 Developing Color and Layers pt. 2
1206 Developing Color and Layers pt. 3
1207 Working with Diffusion
1208 Bump vs. Normals vs. Displacement
1209 Reflection
1210 Environment
1211 Luminance and Glow
1212 Transparency and Alpha
1213 Specularity and Specular Color
1214 Fog
1215 Channel Shaders vs. Volumetric
1216 Banji Shader
1217 Banzi Shader
1218 Cheen Shader
1219 Danel Shader
1220 Mabel Shader
1221 Nukei Shader
1222 Terrain Shader
1223 Multi-adjustments
13 Body Paint and UV Mapping
1301 BodyPaint and UV Introduction
1302 UV in C4D
1303 Applying a Decal
1304 Body Paint Overview
1305 Paint Wizard Set-up
1306 Adjusting the UV Mesh pt. 1
1307 Adjusting the UV Mesh pt. 2
1308 Materials Options and Canvas Size
1309 Color-Materials Manager
1310 Brush Settings and Effectors
1311 Working with Brush Presets
1312 Painting with Color and Bitmaps
1313 Complex Texture Building pt. 1
1314 Complex Texture Building pt. 2
1315 Complex Texture Building pt. 3
1316 Complex Texture Building pt. 4
1317 UV Organic Unwrap pt. 1
1318 UV Organic Unwrap pt. 2
1319 UV Organic Unwrap pt. 3
14 Projection Man
1401 Projection Man Introduction
1402 Projection Man pt. 1
1403 Projection Man pt. 2
1404 Projection Man pt. 3
15 Animation
1501 Animation Introduction
1502 Standard Interface Keyframing
1503 Timeline Interface pt. 1
1504 Timeline Interface pt. 2
1505 Non Linear Animation Motion Layer pt. 1
1506 Non Linear Animation Motion Layer pt. 2
1507 Animation Layers
1508 Animation Previews
16 Render Settings
1601 Rendering Introduction
1602 Rendering pt. 1
1603 Rendering pt. 2
1604 Picture Viewer
17 Conclusion & Credits
1701 Review and C4D Extras
1702 About the Author
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