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Description Carrara Studio 2 Carrara Studio 2 is an exciting 3D graphics application that features tools for modeling, animation, rendering, and special effects, allowing you to create projects for the web, video, or for print. In this Virtual Training Company tutorial, Doug Sahlin will guide you through learning the tools of Carrara to create 3D scenes and objects, using the Spline, Vertex, and Metaball modelers, creating texture, rendering finished scenes, and creating and rendering animations. He begins with an introduction to the interface and the rooms of Carrara and with advice on how to plan your project. Once you are able to navigate the workspace and create objects, you will learn how to use the cameras and lighting. Some of the more advanced techniques you will learn about include creating intricate shapes, texturing your models, shading, animation techniques, animation with bones, rendering and exporting animations, and more. You will even learn to use Carrara with other software and learn where to find more resources to help optimize your use of this application. To start today, just click on one of the movie topics below. |
| Sample - Preview the First 3 chapters of Carrara Studio 2 video free. Free learning Carrara Studio 2 online. |
Introducing Carrara
Welcome to Carrara
Navigating in 3D Space
Introducing the Interface
Introducing the Rooms
Exploring the Workflow
Creating Images
Creating Animations
Planning Your Project
Navigating the Workspace
Exploring the Interface
Customizing the Workspace
Using Primitive Objects
Creating Text Objects
Importing 3D Models
Using the Properties Tray
Using the Sequencer Tray
Using the Browser Tray
Managing Scene Elements
Using Carrara's Color Pickers (1)
Using Carrara's Color Pickers (2)
Setting Up a Scene (1)
Setting Up a Scene (2)
Setting Up a Scene (3)
Moving Scene Elements
Scaling Scene Elements
Rotating Scene Elements
Aligning Scene Objects
Distributing and Spacing Objects
Changing Your Viewpoint
Working with Multiple Views
Changing Preview Quality
Modifying the Working Box
Using the Cameras Using the Director's Camera Using the Conical Camera Using the Isometric Camera Changing Focal Point Using Multiple Cameras
Lighting Your Scene Setting Up Scene Lighting Setting Light Properties Aiming Lights Using the Bulb Light Using the Distant Light Using the Spot Light Using the Shape and Tube Lights Using the Anything Glows Light Using Global Illumination Creating Special Lighting Effects (1) Creating Special Lighting Effects (2) Creating Special Lighting Effects (3) Using Environment Lighting
Modeling with Modifiers Using Modifiers Distorting Objects Using Complex Deformers (1) Using Complex Deformers (2) Using Basic Deformers Modeling with Multiple Modifiers
Using the Spline Modeler Introducing the Spline Modeler Creating Shapes Choosing Extrusion Settings Working with Cross Sections Working with Extrusion Presets Creating a Wineglass Working with Multiple Shapes Spline Modeler Tips and Tricks
Using the Vertex Modeler Introducing the Vertex Modeler Creating Vertex Objects Using the Polyline tool Extruding/ Sweeping/ Lathing Vertex Objects Lofting Vertex Objects Boolean Modeling Modeling Vertex Objects Other Vertex Modeling Techniques Vertex Modeler Tips and Tricks
Using the Metaball Modeler Introducing the Metaball Modeler Working with Metaball Primitives Creating a Metaball Model Metaball Modeler Tips and Tricks
Creating Terrains Creating Terrain Objects Introducing the Terrain Modeler Generating a Terrain Modifying a Terrain Creating Bodies of Water Modeling with Grayscale Maps Terrain Modeling Tips and Tricks
Advanced Modeling Techniques Advanced Spline Modeling Techniques Creating Intricate Shapes Modeling with Multiple Shapes Advanced Text Modeling Modeling with Boolean Operations Using the Formula Modeler Converting a Model Advanced Vertex Modeling Techniques Modeling a Characters Face (1) Modeling a Characters Face (2)
Texturing Your Models Introducing the Shader Browser Working with Preset Shaders Working with Master Shaders Editing Textured Objects
Creating Custom Shaders Introducing the Texture Room Working with Shader Components (1) Working with Shader Components (2) Combining Components with Operators Using the Natural Functions Using the Shader Functions Using the Smart Pack (1) Using the Smart Pack (2) Using the Four Elements Shaders Exploring the Shader Channels (1) Exploring the Shader Channels (2)
Using Shader Layers Adding Shader Layers Adding Surface Relief Organizing Shader Layers Applying Labels to Objects
Advanced Shading Techniques Understanding Mapping Modes Working with Texture Maps Using Multi-Channel Mixers Creating Realistic Shaders Creating Textures with Video Files Creating Marble Creating Glass Shader Tips and Tricks
Adding Special Effects Creating Fire Simulating Fog Creating Clouds Creating Fountains Generating Particles (1) Generating Particles (2)
Animating a Scene Understanding Animation Animating with Keyframes Using Tweeners (1) Using Tweeners (2) Animating with Motion Paths Animating with Physics (1) Animating with Physics (2) Animating with Modifiers Using Object Behaviors Animation Techniques Animating with the Storyboard Room
Character Animation Using Motion Constraints Creating an IK Chain Animation with Bones Character Animation Techniques
Rendering a Scene Choosing a Render Engine Choosing an Export File Format Setting Up the Render Optimizing a Render Rendering and Exporting the Scene Batch Rendering
Rendering an Animation Using Motion Blur Choosing a Rendering Engine Choosing a File Format Rendering and Exporting the Animation
Using Carrara with Other Software Exporting Models Post Render Editing Editing Animations
Conclusion Carrara Internet Resources Where To Go From Here
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