| Carrara 4 Training Carrara 4 Training:
Carrara 4 Training |
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Carrara 4Introducing CarraraWelcome to CarraraNew in Carrara 4 Navigating in 3D Space Introducing the Interface Introducing the Rooms Create Scenes and AnimationsExploring the Workflow pt. 1Exploring the Workflow pt. 2 Creating Images Creating Animations Planning Your Project Exploring the Scene Wizard Navigating the WorkspaceExploring the InterfaceCustomizing the Workspace Using Primitive Objects Creating Text Objects Importing 3D Models Managing Scene ElementsUsing the Properties TrayUsing the Sequencer Tray Using the Browser Tray Using the Carrara Color Pickers pt. 1 Using the Carrara Color Pickers pt. 2 Setting Up a Scene pt. 1 Setting Up a Scene pt. 2 Moving Scene Elements Scaling Scene Elements Rotating Scene Elements Aligning Scene Objects Distributing and Spacing Objects Changing Your Viewpoint Working with Multiple Views Changing Preview Quality Modifying the Working Box Using the CamerasUsing the Director's CameraUsing the Conical Camera Saving Camera Positions Using the Isometric Camera Using Multiple Cameras Lighting Your SceneSetting Up Scene LightingSetting Light Properties Aiming Lights Using the Bulb Light Using the Spot Light Using the Distant Light Using the Shape and Tube Lights Using the Anything Glows Light Creating Special Lighting Effects pt. 1 Creating Special Lighting Effects pt. 2 Creating Special Lighting Effects pt. 3 Modeling with ModifiersUsing ModifiersDistorting Objects Using Complex Deformers pt. 1 Using Complex Deformers pt. 2 Using Basic Deformers Using the Spline ModelerIntroducing the Spline ModelerCreating Shapes Choosing Extrusion Settings Working with Cross Sections Working with Extrusion Presets Creating a Drinking Glass Working with Multiple Shapes Beveling a Shape Spline Modeler Tips and Tricks Using the Vertex ModelerIntroducing the Vertex ModelerCreating Vertex Objects Using the Polyline Tool Extruding/Sweeping/Lathing Vertex Objects pt. 1 Extruding/Sweeping/Lathing Vertex Objects pt. 2 Lofting Vertex Objects Boolean Modeling Modeling Vertex Objects Other Vertex Modeling Techniques pt. 1 Other Vertex Modeling Techniques pt. 2 Vertex Modeler Tips and Tricks Using the Meta-Ball ModelerIntroducing the Meta-Ball ModelerWorking with Meta-Ball Primitives Creating a Meta-Ball Model pt. 1 Creating a Meta-Ball Model pt. 2 Meta-Ball Model Tips and Tricks Creating TerrainsCreating Terrain ObjectsGenerating a Terrain pt. 1 Generating a Terrain pt. 2 Modifying a Terrain Creating Trees Creating Bodies of Water Elements Shaders Generating a Sky pt. 1 Generating a Sky pt. 2 Generating a Realistic Sky pt. 1 Generating a Realistic Sky pt. 2 Texturing Your ModelsIntroducing the Shader BrowserWorking with Preset Shaders Working with Master Shaders Editing Object Shaders Creating Custom ShadersIntroducing the Texture RoomWorking with Shader Components pt. 1 Working with Shader Components pt. 2 Combining Components with Operators Using the Pattern Functions pt. 1 Using the Pattern Functions pt. 2 Using the Natural Functions Exploring Other Shader Components pt. 1 Exploring Other Shader Components pt. 2 Exploring the Shader Channels pt. 1 Exploring the Shader Channels pt. 2 Using Shader LayersAdding Shader LayersAdding Surface Relief Applying Labels to Objects Advanced Shading TechniquesUnderstanding Mapping ModesWorking with Texture Maps Using Multi-Channel Mixers Creating Realistic Shaders Creating Textures with Video Files Creating Marble Creating Glass Shading Terrains Adding Special EffectsCreating FireSimulating Fog Creating Clouds Creating Fountains Generating Particles pt. 1 Generating Particles pt. 2 Animating a SceneUnderstanding AnimationAnimating with Keyframes Using Tweeners pt. 1 Using Tweeners pt. 2 Using Tweeners pt. 3 Animating with Motion Paths pt. 1 Animating with Motion Paths pt. 2 Animating with Physics pt. 1 Animating with Physics pt. 2 Animating with Modifiers Using Object Behaviors Animating with the Storyboard Room Character AnimationUsing Motion Constraints pt. 1Using Motion Constraints pt. 2 Creating an IK Chain Animation with Bones pt. 1 Animation with Bones pt. 2 Rendering a SceneChoosing a Render Engine pt. 1Choosing a Render Engine pt. 2 Choosing an Export File Format Setting Up and Optimizing the Render Rendering and Exporting the Scene Rendering and Exporting an Animation Batch Rendering Using Carrara with Other SoftwareExporting ModelsPost Render Editing Editing Animations Post Render Carrara Plug-Ins ConclusionCarrara Internet ResourcesWhere to Go From Here? CreditsAbout this Author |
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