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Animation & 3D|
>> Lightwave 3D Fundamentals

Lightwave 3D Fundamentals

Lightwave 3D Fundamentals: About "Lightwave 3D Fundamentals" Training



NewTek LightWave 3D is highly advanced imaging software that has been used on many television and movie productions including Babylon 5, the M&M commercials and Jimmy Neutron. Designers and artists from Malaysia to Norway, U.S. to Australia, and everywhere in between, are producing award-winning work and making a living with LightWave 3D. Whether you are watching television, browsing the Web, reading a magazine, taking in a new movie at the theater, or watching billboards and buildings on your way to work, you are encountering work produced or visualized using LightWave 3D. And now with the help of Virtual Training author and professional animator, Dwayne Ferguson, learn how to utilize this program to your own advantage. Create stunning pictures, movies, and even design your own video game. You’re only limited by your imagination.

Listed below are all of the chapter and lesson contents for the Lightwave 3D Fundamentals
Try For Free Right Now
To help you evaluate our training, we have made some of the tutorials for Lightwave 3D Fundamentals freely available. Click on any of the linked lesson listings below to preview Free!

Lightwave 3D Fundamentals

Format:CD

Duration:
8 hrs / 159
In Stock


Our Price: 129.95 Sale $99.95 Quantity
To view the Free Tutorials listed below, you must have Quicktime installed. Please note that the online free samples have been compressed for quicker downloads. Purchased CDs have higher sound and video quality. Monitor resolution needs to be set to at least 1024 by 768 to view the entire movie.
Introduction
Introduction to Lightwave
What is Lightwave 3D?
System Requirements for Mac & PC
Mac & PC Keyboard Commands
Who Uses Lightwave
Sample Animation

Content Structure
Content Structure

The Hub
The Hub Explained

Modeler
The Modeler Interface
X Y Z Coordinates
Viewports
Viewport Controls
Selection Options
Modeling Modes
Points Mode
Polygon Mode
Symmetry Mode
Display Options/Tab Pt.1
Display Options/Tab Pt.2
Display Options/Tab Pt.3
General Options
The Grid
Menu Tabs/Groups

Modeler Tools Create & Modify
The Create Tab/Group
Object Tools
Element Tools
The Modify Tab/Group
Move Tools
Rotate Tools
Stretch Tools
Deform Tools

Modeler Tools Multiply & Construct
The Multiply Tab/Group
Extend Tools
Combine Tools
Duplicate Tools
The Construct Tab/Group
The Reduce Tools
Subdivide Tools
Convert Tools

Modeler Tools Detail & Map
The Detail Tab/Group
Layer Tools
Polygon Tools
Point Tools
Curves & Other Tools
The Map Tab/Group

Creating A Model
Modeling Explained
Polygon Modeling
Point Modeling
Surface Normals
Splines
Subpatch Mode
Primitive Shapes
Creating A Box
Creating A Ball
Creating A Cone
Loading & Closing Objects
Numeric Values
Rotational Pivot
Parenting In Modeler
Model A Starship Pt.1
Model a Starship Pt.2
Model a Starship Pt.3

Naming Objects & Parts
Naming Objects
Part Names
Naming Surfaces
Selecting Parts

Layers
Working with Layers
Layer Views

Text
Creating Text
Choosing Fonts
Scaling Text
Extruding
Importing EPS Text Paths
Modifying Text

Layout
The Layout Interface
Layout Views
Tabs/Groups & Menus
The Items Menu
The Objects Tab
The Lights Tab
The Camera Tab
The Scene Tab
The Lscript Tab
The Display Tab
The Modeler Button

Scenes
Working with Scenes
Loading Scenes & Objects
Save All Objects
Incremental Saving
Backdrops
Combining Scenes

Keyframes
Keyframes Explained Pt.1
Keyframes explained Pt.2
The Timeline
Working with Keyframes

The Camera
The Camera in Layout
Camera Properties
Adding & Deleting Cameras
Targeting The Camera

Animation
Animation Concepts
Animating with Autokey
Autokey Pros & Cons
Animation Controls
Parenting in Layout
Translation/Rotation Channels
Position & Rotation
Layout Orientation
Creating & Saving Previews
Animate a Starship Pt.1
Animate a Starship Pt.2
Animating the Camera
Saving

Lighting
Lighting Scenes
Light Types
Adding & Deleting Lights
Distant Lights & Spot Lights
Point Lights & Linear Lights
Area Lights & Ambient Light
Light Properties
Shadows
Lens Flares

The Surface Editor
Surfacing Explained
Image Maps
UV Maps
The Basic Tab
Color/Luminosity/Diffuse
Specularity/Glossiness/Reflection
Transparency/Refraction/Translucency
Bump
Smoothing/Double Sided
Advanced Tab
Environment Tab
Shaders Tab
Texture Editor
Procedural Textures
Gradients

The Schematic View
Using Schematic View
Parenting/Unparenting
Schematic Tools

Rendering
Rendering Explained
Render Setup
Ray Tracing
Shadow Maps
Render Animation Setup
Test Renders
Rendering Movies for Mac/PC
Rendering for Print

Viper
Viper Overview
Enabling/Disabling Viper
Using Viper

Customizing The Workspace
Customizing Modeler Viewports
Customizing Modeler Menus
Customizing Layout Viewports
Customizing Layout Menus

Shortcut Keys
Shortcuts for Modeler
Shortcuts for Layout

The Lightwave Community
Why Join an Online Community
Free 3D Resources Online

Credits
About The Author
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