| Maya 6 Fundamentals Training Maya 6 Fundamentals Training:
Maya 6 Fundamentals Training |
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Maya 6 FundamentalsMaya User InterfaceMenus & ButtonsChannels & Layers Timeslider & UI Displays Duplicating/Grouping/Parenting Creating An AppleCreating A New ProjectBasic Modeling Techniques Adding a Stem Finishing The Apple Adding A Leaf Applying Textures Final Render Model And Rig A HandBox Modeling The HandCreating Fingers Attaching Fingers Finishing The Model Preparing To Rig Setting Up Joints Pt.1 Setting Up Joints Pt.2 Binding The Mesh Pt.1 Binding The Mesh Pt.2 Set Driven Keys Jumping PumpkinOverview & Begin ModelingCut Out Eyes & Mouth Extruding Faces Creating Stem & UV Applying Procedural Shader Animating The Pumpkin Adding Secondary Animation Rigging The Stem Applying Glow To Face Creating Set Driven Key Creating A Rolling Terrain Setup Main Lighting Pt.1 Setup Main Lighting Pt.2 Adding Secondary Lights Preparing Proper Rendering Pt.1 Preparing Proper Rendering Pt.2 Character Setup/RiggingBuilding The CharacterAdd Torso/Legs & Feet Duplicating The Sides Adjusting Legs for IK Creating Leg Joints Finishing The Skeleton Mirroring Joints Parenting Geometry Applying Leg IK Arm IK vs. FK Adding Pole Vectors Building Controllers Pt.1 Building Controllers Pt.2 Expression Driven Spine Automatic Hip Roll Head Control Final Controls Setup Channel Control Cleanup Character AnimationSetting Initial KeyframesBeginning A Walk Cycle Alternating The Feet Adjusting The Graph Editor Arm & Hip Sway Finalizing The Walk Cycle Simple Practice ProjectsCreating a ChairCreate A Realistic Eyeball Pt.1 Create A Realistic Eyeball Pt.2 Eyeball Adding a Lens Eyeball Adding more detail Eyeball Setup working eyelids Making Simple Teeth Modeling A Spoon Creating A Skycube Create A Rolling Terrain Applying Paint FX Grass Lights! Camera! Render!Three Point Lighting Pt.1Three Point Lighting Pt.2 Three Point Lighting Pt.3 Three Point Lighting Pt.4 Three Point Lighting Pt.5 Gobo Light Gels Creating A GI Dome Adding Optical FX Camera Gates Camera Paths & Targeting Depth Of Field Overview Render Global Basics Adding Motion Blur & Raytracing CreditsAbout this Author |
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