| Swift 3D v4 Training Swift 3D v4 Training:
Swift 3D v4 Training |
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Swift 3D v4IntroductionAbout this TutorialOverview pt. 1 Overview pt. 2 New in Swift 3D v4 Getting StartedSystem RequirementsSetting Screen Depth Playing Safe For Mac Users Viewports/Tabs and ToolsOverview and Main MenuViewports pt. 1 Viewports pt. 2 Tabs/Toolbars/Toolbar Lists Property Tools pt. 1 Property Tools pt. 2 Property Tools pt. 3 Animation Tools Hierarchy Tools Main Menu Trackballs/Galleries/RenderingTrackballs: Rotation/LightingGalleries pt. 1 Galleries pt. 2 Rendering pt. 1 Rendering pt. 2 Rendering pt. 3 Render Viewport Buttons Lights/Cameras/MaterialsLighting pt. 1Lighting pt. 2 Cameras Animating Cameras Parenting a Free Camera Animating a Target Camera pt. 1 Animating a Target Camera pt. 2 Compositing Camera Views pt. 1 Compositing Camera Views pt. 2 Geometry/Materials/Rendering pt. 1 Geometry/Materials/Rendering pt. 2 Pattern Scaling Main Menu pt.1 Main Menu pt.2 Creating Primitive ObjectsOverviewText Sphere/Geosphere Cube/Pyramid Cone Cylinder/Torus/Plane Polyhedron Creating a Pencil pt.1 Creating a Pencil pt.2 Vector vs. Raster OutputVector vs. Raster Output pt. 1Vector vs. Raster Output pt. 2 Choosing the Best Fill Optimization in Flash MaterialsFinishColor pt. 1 Color pt. 2 Color pt. 3 Color pt. 4 Raster vs. Vector for Textures Amount and Noise for Textures Texture Animation Adding a Material to a Gallery Advanced ModelerOverviewWorking with Viewports Creating a Mesh Sub-Object Selection/Intro Soft Selection Surface Groups/Intro Breaking Apart Meshes Combining Objects Grouping Instead of Combining Roundness Align To Mirror Flatten Subdivide Welding pt. 1 Welding pt. 2 Smoothing Groups Smoothing Controls Multi-Selection Advanced Soft Selection Text in Advanced Modeler pt. 1 Text in Advanced Modeler pt. 2 Extrude Basics Extrude/Reducing Poly Count Extrude/Normals Positioning Bitmaps pt. 1 Positioning Bitmaps pt. 2 Fun with TextFun with Text pt. 1Fun with Text pt. 2 AnimationAdjusting Animation TimingMultiple Animation Segments Delete/Cut/Paste Keyframes Saving to the Animation Gallery Animation Path Using the Extrusion EditorExtrusion Editor Intro pt. 1Extrusion Editor Intro pt. 2 Building a Guitar pt. 1 Building a Guitar pt. 2 Building a Guitar pt. 3 Converting Text to Paths Using the Lathe EditorLathe Editor pt. 1Lathe Editor pt. 2 Importing External FilesIntro and 3ds ImportEPS Import ConclusionWrapping it UpCreditsAbout this Author |
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