| auto des sys auto des sys :
auto*des*sys form*Z 3.9 Training |
|
|||||||||
auto*des*sys form*Z 3.9IntroductionOverview & Versions of formZAbout this Tutorial The 3D Modeling Environment Features of formZ Installation & Memory Management Launching formZ The InterfaceScreen FeaturesThe Graphics Window & Window Tool Palette Viewing & Zooming The Prompts Palette The Colors/Surface Styles Palette Getting Help Turning Tools Off & On Saving Your Preferences Keyboard Command Differences between Mac & PC Drawing 2D ShapesDrawing RectanglesDrawing Polygons (Simple & Patterned) Drawing Circles & Ellipses Generating Line Drawings Drawing Arcs Mixing Straight Lines & Arcs Drawing Spline Curves Drawing Sketches & Stream Lines Drawing 2D Enclosures Drawing with Numeric Input Drawing, Viewing & Rendering 3D Objects3D Extrusions3D Extrusions Converged (to a Point) 3D Enclosures Heights of Objects Plotting & Rendering Objects Types of Facetted Objects Generated by formZ Generating 3D PrimitivesGenerating a Primitive CubeGenerating Cones & Cylinders Generating Spheres Generating Tori How the Analytic Primitives are Displayed Generating Spherical Objects Picking ObjectsPicking & Unpicking ObjectsThe Topological Levels Prepicking & Postpicking Moving, Rotating, Sizing & Mirroring ObjectsMoving ObjectsReading 3D Space Moving Entities at Different Topological Levels Rotating Objects Resizing (Scaling) Objects Mirror Objects Copying Objects Numerically Defined Transformations Derivative ObjectsDerivative 3D ObjectsGhosted Objects Derivative Objects from Parts of Other Objects Derivative Objects from Complete Objects Derivative Surface Objects Parallel Objects Unfolding Objects Terrain ModelsMeshed Terrain ModelStepped Terrain Model Triangulated Contour Model Objects of RevolutionLathed ObjectsHelixes StairsSpiral StairsStairs from Paths Stairs from Contour Lines Sweeps Along PathsAxial SweepsTwo Source Sweeps Two Path Sweeps Boundary Sweeps Sweeps Along Faces of Objects SkinningSkins Along PathsGenerating Nurbz from Skins Cross Skinning MeshesPlain MeshesSmooth Meshes Reducing the Resolution of Meshes DeformationsProfiles & Mesh MovementPoint Disturbances Object deformation Rounding ObjectsPlain RoundingControlled Rounding Curved Line MeshesControlled CurvesControlled Meshes Nurbz Meshes PatchesDeriving PatchesGrowing, Stitching & Attaching Patches Dividing Patches MetaformzGenerating & Evaluating MetaballsGenerating & Evaluating Metaformz Modeling with Metaformz Boolean, Trim & Stitch OperationsUnion, Intersection & difference of 2D ShapesUnion, Intersection & difference of 3D Shapes Objects Splitting Each Other 2D Booleans for 3D Modeling Trimming & Stitching Sections of Objects & Contours2D Sections3D Sections Deriving Contour Lines TextPlacing & Editing TextText Along Path & Between Lines Editing Text Control Lines Symbols & InstancesCreating Symbol DefinitionsPlacing Symbols AttachingAttaching ObjectsPoint-to-Point Attachments Segment-to-Segment Attachments Face-to-Face Attachments Setting the Justification Options Object-to-Object Attachments Attaching Surface Objects Aligning & DistributingAligning & Distributing OptionsExtending Segments to SurfacesExtending OptionsPlacing Objects on Other ObjectsPlacing OptionsAttributes, Layers & QueryingColoring Objects & Their FacesPlacing Objects on Layers Querying Objects & Their Parts Insertions & DeletionsInserting OutlinesInserting faces & Volumes Inserting Holes Inserting Openings Deleting Points, Segments, Outlines & Faces Reference Planes & Their PaletteDefining Arbitrary Reference PlanesSwitching Planes from the Palette The Reference Plane Tools Views & Their PalettesSaving Custom ViewsThe Viewing Tools Model Example - Three Story Building FrameFile Organization & Set-UpConstructing Slab & Columns Duplicating & Locating Slabs & Columns Constructing & Duplicating Stairs Visualizing the Model Model Example - Site & Small BuildingCreating Walls, Openings and InsertionsCreating the Roof Creating the Site Visualizing the Completed Project Model Example - Sail Boat using Mesh TechniquesCreating the HullCreating the Mast & Sails Merging Parts and Visualizing Project Model Example - A Flower using NURBSCreating the Exterior PedalsCreating the Interior Pedals Creating the Bud, Stem & Leaves Model Example - Toy Duck using Cage & PatchesCreating the CageEditing the Cage Refining the Cage Form Converting the Cage to a Patch Object Detaching a Piece of the Cage Model Example - A Mousehead using Metaformz & PatchesCreating the Head using MetaformzCreating the Ears using Patches Creating the Nose Creating the Eyes |
||||||||||