| Discreet 3ds max 7 Training Discreet 3ds max 7 Training: Discreet 3ds max 7 is the latest version of Discreet's award-winning modeling, animation, and rendering solution used by the world's top 3D professional artists and designers to create eye-catching visual effects, cutting-edge games, and unique design visualizations. VTC Author Michael Hurwicz guides you through visualization, construction and animation of your own 3D projects and characters, utilizing 3ds max 7's improved character creation and animation features. His expertise and easy to follow teaching style will have you creating worlds of your own in no time |
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Discreet 3ds max 7IntroductionAbout This TutorialOverview Pt.1 Overview Pt.2 New in 3ds max 7 Getting StartedSystem RequirementsSetting Screen Depth Setting Up Your Workspace Playing Safe Working With ObjectsViewing & HidingSelecting Objects Pt.1 Selecting Objects Pt.2 Named Selection Sets Renaming Case Sensitive & Lock Modifying ObjectsModifiers IntroModifier Sets Grayed Out Buttons Segmentation & Modifiers Limits Axis/Coordinate System Pt.1 Axis/Coordinate System Pt.2 Modifier Order Instanced/Make Unique Transforming & CloningTransforms IntroMove/Reference Coordinates Rotate Transforms: Screen Handle Unconstrained Rotation Scale Squash Numeric Transforms: Move Numeric Transforms: Rotation Numeric Transforms: Scale Reset XForm Cloning Intro Viewing Clone Dependencies Mirror Clone Arrays Previewing & RenderingIntro to Previewing & RenderingAnimation: > Make Preview ActiveShade Rendering Rendering to Still-Image File Formats Network & Background Rendering Pt.1 Network & Background Rendering Pt.2 Groups & LayersGroups: IntroGroup: Open/Close/Ungroup/Explode Group: Attach/Detach Layers Toolbar Layers Manager Using 2D Shapes To Make 3D Objects2D ShapesLathing a Line (Wine Glass) Lathing a Circle (Helmet) Extrude (Text & Star) Lofted Objects: Intro Lofting Using Multiple Shapes Using Deformation Curves Easy Modification of Lofts Vertices: Corner/Bezier/Smooth Working With Precision/To ScaleWorking To Scale/Viewport SetupUsing Snaps/Snaps Toolbar Pt.1 Using Snaps/Snaps Toolbar Pt.2 Quick Align Keyboard Entry/Align Clone & Align Normal Align Surface ModelingIntroduction to Surface ModelingEditable Mesh (Flashlight) Pt.1 Editable Mesh (Flashlight) Pt.2 NURBS Pt.1 NURBS Pt.2 Editable Patch Editable Poly Pt.1 Editable Poly Pt.2 Paint Deformation Pt.1 Paint Deformation Pt.2 Edit Poly Modifier Paint Soft Selection Materials & MapsIntro to Materials/Maps & ShadersAmbient/Diffuse/Specular/Opacity Using Bitmap Maps Save Scene Materials in Library Save from Material Editor to Library Put Material to Library Tiling & Offset Procedural Maps Intro Checker Blur/Blur Offset Put Material to Scene Reflection & Refraction Bump (Noise) Specular Map (Falloff/Gradient) Opacity (Falloff) Opacity (Gradient/Noise) Diffuse Map (Mix/Splat/Cellular) Multi/Sub-Object Materials/Material IDs Changing Material IDs of Sub-Objects Using Shapes to Set Material IDs Attaching Objects Creates MSO Materials The Ink'N'Paint Material The Unwrap UVW Modifier Pt.1 The Unwrap UVW Modifier Pt.2 Mask (Falloff/Waves) mental ray Materials (DGS) Pt.1 mental ray Materials (DGS) Pt.2 Animation - IntroductionAnimation/Scene SetupAnimation: Auto Key Animation: Set Key Deleting & Editing Keys Key Filters Basic Cameras & LightsStandard Cameras (Target/Free)Controls (Dolly/Perspective) Controls (Roll/Orbit/Pan/Truck/FOV) Parameters (Show Cone/Clipping Planes) Standard Free Light Standard Target Light Hotspot/Falloff Aligning Cameras & Lights Decay Near & Far Attenuation Omni (Exclude) Projector Maps Daylight Pt.1 Daylight Pt.2 Daylight Pt.3 Atmospheric EffectsFire Effect Pt.1Fire Effect Pt.2 Fire Effect Pt.3 Volume Fog Fog Pt.1 Fog Pt.2 Fog Pt.3 Volume Light Rigging IntroSkin & Bones Pt.1Skin & Bones Pt.2 Control Objects Custom Attributes Pt.1 Custom Attributes Pt.2 MAXScript: degToRad Attribute Holder Modifier Parameter Collector Pt.1 Parameter Collector Pt.2 Parameter Collector Pt.3 Bones - Skinning - RiggingCreating the Dolphin Bones Pt.1Creating the Dolphin Bones Pt.2 Creating the Dolphin Bones Pt.3 Naming the Bones Bones Linking - Forward Kinematics (FK) Creating a Center of Mass Creating Control Objects Pt.1 Creating Control Objects Pt.2 Creating Control Objects Pt.3 Creating Control Objects Pt.4 Creating Control Objects Pt.5 Making Bones Non-Renderable Skinning Pt.1 Skinning Pt.2 Skinning Pt.3 Locking Down Bones Locking Down Control Objects Pt.1 Locking Down Control Objects Pt.2 Custom Attributes Pt.1 Custom Attributes Pt.2 Correcting the Hierarchy Using the Rig Pt.1 Using the Rig Pt.2 Inverse Kinematics Pt.1 Inverse Kinematics Pt.2 Inverse Kinematics Pt.3 Combining FK & IK Pt.1 Combining FK & IK Pt.2 Limiting IK - Creating Bones Limiting IK - Skinning Limiting IK - IK Limits Reaction ManagerIntro to Reaction ManagerAdding/Moving/Scaling & Deleting States Create Mode Edit Mode Editing States Numerically List Controller with Reaction Mgr.Pt.1 List Controller with Reaction Mgr.Pt.2 Create State Using Reaction Mgr.& IK - Expose TM Pt.1 Using Reaction Mgr.& IK - Expose TM Pt.2 Animation - Motion ControllersMotion Controllers - IntroductionList Controllers Animation Menu - Controllers Trajectories Pt.1 Trajectories Pt.2 Track View - Curve Editor Pt.1 Track View - Curve Editor Pt.2 Track View - Dope Sheet Pt.1 Track View - Dope Sheet Pt.2 Particles - Space Warps - Morphs - VPParticle Systems - Basics & PresetsSuperSpray Particle System Pt.1 SuperSpray Particle System Pt.2 Materials for Particles Space Warps - Overview & Creating Dynamics - Bouncing a Sphere PDeflector - Bouncing Particles Particle Flow Pt.1 Particle Flow Pt.2 Morph Compound Object Morpher Modifier Video Post Pt.1 Video Post Pt.2 reactorIntroRigid Bodies Pt.1 Rigid Bodies Pt.2 Rigid Bodies Pt.3 Creating Initial Velocity Soft Bodies Pt.1 Soft Bodies Pt.2 Soft Bodies Pt.3 Cloth Low Poly Modeling - Animation - MapsTurboSmoothSkin Wrap Modifier Pt.1 Skin Wrap Modifier Pt.2 Skin Wrap Modifier Pt.3 Skin Wrap - Face Limit Skin Wrap Local Parameters Pt.1 Skin Wrap Local Parameters Pt.2 Skin Wrap Local Parameters Pt.3 Skin Wrap Local Parameters Pt.4 Skin Wrap Patch Modifier Normal Maps Pt.1 Normal Maps Pt.2 CreditsAbout the Author | ||||||||||