Office Software - Excel Software - Microsoft Software - QuickBooks Software - Visual Software - Comptuer Software - Web Software - Sharepoint Software - Photoshop Software - Mac Software - QuarkXPress Software - management Software - Project Software - Learn Software - email Software - Network Software - Linux Software - Unix Software - Work Software - Net Software - ASP Software - PHP Software - HTML Software - CMS Software - XML Software - Mobile Software -
Software Notebook Help Online Webmaster Instruction Teaching Graphics Education Help Adobe Help CDs Certification Training Teaching Notebook Tutorials Tutorials Word Education
Carrara 6 Pro |
| Product Description : |
Carrara 6 ProCarrara 6 Pro is the most versatile 3D software on the market. Geared for professional and beginner alike, this powerful software allows for figure posing, modeling, landscape design, physics, animation and rendering - all within a single application. In this VTC course, noted expert and 3D animator Mark Bremmer, will help users quickly become familiar with the software’s working methods using common terms and a friendly, matter-of-fact format. He will then move on to teach basics of scene creation and best methods for 3D design within Carrara. Finally, he will lead Carrara users into the more robust features including: modeling with displacement painting, advanced texturing, methods for creating hair, character animation and much more. Tips and tricks are also provided for integrating Carrara into professional animation and studio work pipelines. Work Files are included. To begin learning Carrara 6 Pro today, simply click on one of the movie links.
IntroductionIntroduction / Terminology / ScopeNew in Carrara Pro 6 pt. 1 New In Carrara Pro 6 pt. 2 InterfaceInterface TourRoom Tour / Assembly pt. 1 Room Tour / Assembly pt. 2 Room Tour / Model Room Tour / Storyboard Room Tour / Texture Room Tour / Render Browser / Content Manager General 3D Best Methods Preferences Using The CamerasThe Three Basic CamerasCamera Properties pt. 1 Camera Properties pt. 2 Using Cameras For Navigating Your 3D Space Navigating With Track / Dolly / Pan / Bank Tools Advanced Motion Paths For Camera Movement Creating ScenesUsing the Universal ManipulatorPrimitive Objects Creating Text Objects Formula Objects Creating Plants Ocean Primitive Exploring the Scene Wizard and Browser Creating Your Own Carrara Library of Objects Importing 3D Models Managing Scene ElementsSetting Up a SceneGrouping / Nesting and Hotpoints Moving / Scaling and Rotating Aligning / Duplicating / Distributing and Spacing Objects Using the Eye Dropper Advanced Scene Management Lighting a SceneScene Lighting ControlsUsing the Distant Light Using the Spot Light pt. 1 Using the Spot Light pt. 2 Using the Bulb Light Using the Anything Glows Light Environment Light Tool Using the Shape and Tube Light Master Lights Moon and Sun Light Best Methods For Lighting Advanced Special Lighting Effects Advanced HDRI and IBL lighting pt. 1 Advanced HDRI and IBL lighting pt. 2 Advanced Ambient Occlusion Modifiers and BehaviorsUsing Modifiers and BehaviorsBehaviors for Animation pt. 1 Behaviors for Animation pt. 2 The Carrara 6 ModelersComparing Spline / Vertex and Metaball ModelersSpline ModelerCreating Cross SectionsCreating a Jet Engine Jet Engine Continued Advanced Importing From Drawing Programs Advanced Additional Imports Extrusion Methods pt. 1 Extrusion Methods pt. 2 (with Compounds) Vertex ModelerVertex Room BasicsSelecting Deleting Dissolving Polylines Sweeps Dynamic Extrusion Lathing and Lofting Tool Integration / Creasing / Smoothing Linking / Polygon Tool / Tesselate and Add Tool Boolean Cut Tool Subdivision Smoothing and Soft Selection Symmetry Change and Drawing Plane Edge Tools pt. 1 Edge Tools pt. 2 Pro Tool Modeling Gordon / Coons / Ruled and Double Bridge Tool Advanced Displacement Painting pt. 1 Advanced Displacement Painting pt. 2 Advanced UV Mapping pt. 1 Advanced UV Mapping pt. 2 Advanced UV Mapping pt. 3 Advanced UV Mapping pt. 4 Advanced UV Mapping pt. 5 Advanced Morph Targets pt. 1 Advanced Morph Targets pt. 2 Metaball ModelerUsing the Metaball Modeler pt. 1Using the Metaball Modeler pt. 2 Plant ModelerBuilding Plants pt. 1Building Plants pt. 2 Building Plants pt. 3 Building Plants pt. 4 Make a Bush Advanced Custom Leaves pt. 1 Advanced Custom Leaves pt. 2 Creating Terrains and SkiesIntroduction to Terrain ObjectsCreating and Modifying a Terrain Using the Map Editor Terrain Shader Creating Realistic Skies HairCreating Hair pt. 1Creating Hair pt. 2 (Groups) Guide Hair and Density Guide Hair and Curling Guide Hair Addition Draping Advanced Domain Selection Advanced Symmetry and Hair Groups Advanced Resets Styling Drapes Advanced PostDrape Styling pt. 1 Advanced PostDrape Styling pt. 2 Advanced Shader Control Advanced Texture Map Controls Using the ReplicatorsWhat are the Two Replicators?The Replicator pt. 1 The Replicator pt. 2 Animated Replicator The Surface Replicator pt. 1 The Surface Replicator pt. 2 Advanced Shader Map Surface Rep Using ShadersShader IntroductionShader Tree and Basic Shader Functions Using the Shader Tree and Applying Shaders Mixer Multichannel Mixer Working With Texture Maps Texture Maps / Reference Shader Displacement Maps pt. 1 Displacement Maps pt. 2 Shader Domains and Layer Lists Domains pt. 1 Layer List Domains pt. 2 Layer List Domains pt. 3 Layer List Domains pt. 4 Layer List Domains pt. 5 Translucence Subsurface Scattering pt. 1 Subsurface Scattering pt. 2 Transparency with Absorbtion pt 1 Transparency with Absorbtion pt. 2 Advanced Complex Shader Development Advanced Animated Displacement Mapping pt. 1 Advanced Animated Displacement Mapping pt. 2 Advanced Refraction and Reflection pt. 1 Advanced Refraction and Reflection pt. 2 Advanced The Terrain Shader pt. 1 Advanced The Terrain Shader pt. 2 Advanced Elevation controls Advanced Shader Plug-ins pt. 1 Advanced Shader Plug-ins pt. 2 Adding Natural and Environmental ElementsUsing Particles pt. 1Using Particles pt. 2 Using Particles pt. 3 Advanced Animating Particle Maps Fire Fountains Fog Adding Volumetric Clouds Animating a SceneWorking With KeyframesTweeners Motion Paths Using Physics Advanced NonLinear Animation Advanced Timeline Graph Editor Advanced Camera Animation and Effects Character AnimationBasic RiggingInverse Kinematics Weightmap Painting Bones with Symmetry pt. 1 Bones with Symmetry pt. 2 Motion for Organics pt. 1 Motion for Organics pt. 2 Motion Constraints For Robots Advanced Rigging Morph Targets RenderingBest-methods For Rendering pt. 1Best-methods For Rendering pt. 2 Choosing a Render Engine Rendering Still Images Rendering Animations Rendering With Global Illumination Ambient Occlusion Rendering Irradiance Maps Rendering Caustics Rendering G-Buffers Batch and Network Rendering ConclusionWrap-Up and ResourcesContact Information |







