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Carrara Studio 3 |
| Product Description : Carrara Studio 3 offers a complete solution for 3D modeling, animation and rendering. Available for Macintosh and Windows, Carrara Studio 3 combines the features and tools that creative professionals, educators, students and serious hobbyists find most appealing. In this Virtual Training Company tutorial, author and expert 3D animator Doug Sahlin teaches fundamentals for creating 3D scenes, modeling objects, and animations using keyframes, physics, and bones. Later chapters will teach more advanced features and concepts. To being learning today, simply click on one of the links below. |
Carrara Studio 3Introducing CarraraWelcome to CarraraWhat's New in Carrara 3? Navigating in 3D Space Introducing the Interface Introducing the Rooms Exploring the Workflow Creating Images Creating Animations Planning Your Project Exploring The New Scene Wizard Navigating the WorkspaceExploring the InterfaceCustomizing the Workspace Using Primitive Objects Creating Text Objects Importing 3D Models Using the Properties Tray Using the Sequencer Tray Using the Browser Tray Managing Scene ElementsUsing Carrara's Color Pickers pt. 1Using Carrara's Color Pickers pt. 2 Setting Up a Scene pt. 1 Setting Up a Scene pt. 2 Moving Scene Elements Scaling Scene Elements Rotating Scene Elements Aligning Scene Objects Distributing and Spacing Objects Changing Your Viewpoint Working with Multiple Views Changing Preview Quality Modifying the Working Box Using the CamerasUsing the Director's CameraUsing the Conical Camera Saving Camera Positions Using the Isometric Camera Using the Spherical Camera Using Multiple Cameras Lighting Your SceneSetting Up Scene LightingSetting Light Properties Aiming Lights Using the Bulb Light Using the Spot Light Using the Distant Light Using the Shape and Tube Lights Using the Anything Glows Light Using Global Illumination Creating Special Lighting Effects pt. 1 Creating Special Lighting Effects pt. 2 Creating Special Lighting Effects pt. 3 Modeling with ModifiersUsing ModifiersDistorting Objects Using Complex Deformers pt. 1 Using Complex Deformers pt. 2 Using Basic Deformers Modeling with Multiple Modifiers Using the Spline ModelerIntroducing the Spline ModelerCreating Shapes Choosing Extrusion Settings Working with Cross Sections Working with Extrusion Presets Creating a Wineglass Working with Multiple Shapes Beveling a Shape Spline Modeler Tips and Tricks Using the Vertex ModelerIntroducing the Vertex ModelerCreating Vertex Objects Using the Polyline tool Extruding/ Sweeping/ Lathing Vertex Objects Lofting Vertex Objects Boolean Modeling Modeling Vertex Objects Other Vertex Modeling Techniques Vertex Modeler Tips and Tricks Using the Meta-Ball ModelerIntroducing the Meta-Ball ModelerWorking with Meta-Ball Primitives Creating a Meta-Ball Model Meta-Ball Model Tips and Tricks Four Element Shaders Creating TerrainsCreating Terrain ObjectsIntroducing the Terrain Modeler Generating a Terrain Modifying a Terrain Creating Trees Creating Bodies of Water Modeling with Grayscale Maps Generating a Sky Advanced Modeling TechniquesCreating Intricate Shapes (AI Files)Modeling with Multiple Shapes Modeling with Boolean Operations Converting a Model Spinning Wheel Spokes Texturing Your ModelsIntroducing the Shader BrowserWorking with Preset Shaders Working with Master Shaders Editing Object Shaders Creating Custom ShadersIntroducing the Texture RoomWorking with Shader Components pt. 1 Working with Shader Components pt. 2 Combining Components with Operators Using the Natural Functions Using the Pattern Functions Using the Smart Pack pt. 1 Using the Smart Pack pt. 2 Exploring the Shader Channels pt. 1 Exploring the Shader Channels pt. 2 Using Shader LayersAdding Shader LayersAdding Surface Relief Applying Labels to Objects Advanced Shading TechniquesUnderstanding Mapping ModesWorking with Texture Maps Using Multi-Channel Mixers Creating Realistic Shaders Creating Textures with Video Files Creating Marble Creating Glass Adding Special EffectsCreating FireSimulating Fog Creating Clouds Creating Fountains Generating Particles pt. 1 Generating Particles pt. 2 Animating a SceneUnderstanding AnimationAnimating with Keyframes Using Tweeners pt. 1 Using Tweeners pt. 2 Animating with Motion Paths Animating with Physics pt. 1 Animating with Physics pt. 2 Animating with Modifiers Using Object Behaviors Animating with the Storyboard Room Character AnimationUsing Motion ConstraintsCreating an IK Chain Animation with Bones Rendering a SceneChoosing a Render EngineChoosing an Export File Format Setting Up the Render Optimizing a Render Rendering and Exporting the Scene Rendering and Exporting an Animation Setting Up and Rendering a QTVR Movie Batch Rendering Using Carrara with Other SoftwareExporting ModelsPost Render Editing Editing Animations Post Render Carrara Plug-Ins ConclusionCarrara Internet ResourcesWhere to go from Here? |







