Office Software - Excel Software - Microsoft Software - QuickBooks Software - Visual Software - Comptuer Software - Web Software - Sharepoint Software - Photoshop Software - Mac Software - QuarkXPress Software - management Software - Project Software - Learn Software - email Software - Network Software - Linux Software - Unix Software - Work Software - Net Software - ASP Software - PHP Software - HTML Software - CMS Software - XML Software - Mobile Software -
Learning Certification Assistance Guidance Business Lessons Teaching Webmaster Help Teaching Design Support Learning Word Guidance Software Graphics Tutoring Software Computers Teaching
Macromedia Flash MX 2004 ActionScript Fundamentals |
| Product Description : You can use Flash MX 2004? without being a master programmer, that's why it is so popular throughout the world wide web. However, as any decent Flash developer will tell you, you're not tapping all of the power of Flash MX 2004? unless you're taking advantage of its scripting language ActionScript 2.0 which offers a more robust programming model and better object-oriented programming support than ever before. VTC Author Michael Hurwicz demonstrates the fundametals of Flash MX 2004? ActionScripting. This tutorial will give you the solid foundation needed to step-up into more advanced Object Oriented Programming. To begin learning today, click on one of the Macromedia Flash MX 2004 ActionScript Fundamentals tutorials. |
Macromedia Flash MX 2004 ActionScript FundamentalsGetting StartedActionScript/JavaScript/ECMA 262New to Flash MX 2004 ActionScript Overview How to Do These Tutorials Tools & TerminologyOverviewFlash GUI ActionScript Editor Movie Explorer Property Inspector I Property Inspector II Library Testing & DebuggingThe Debug MenuThe Debugger Building BlocksIntroduction to DatatypesThe number Datatype The null Datatype The Boolean Datatype The string & undefined Datatypes The function Datatype I The function Datatype II The xscale Demo Program The object Datatype I The object Datatype II The object Datatype III The array Datatype I The array Datatype II The "new" Keyword Classes Review OperatorsOperators OverviewNumeric & Assignment Operators I Numeric and Assignment Operators II Comparison Operators String Operators I String Operators II Logical Operators Equality Operators Assignment Operators Dot & Array Access Operators StatementsStatements Overviewwhile do while I do while II for I for II for III for IV for-in I for-in II break & continue switch, if-else switch II try/catch/finally I try/catch/finally II ifFrameLoaded set/with/Wrapup Functions & ScopeFunctions IFunctions II Functions III Functions IV Functions & Scope I Functions & Scope II Load Order & Scope The "_parent" Keyword The "this" Keyword Lexical vs. Logical Scoping The "arguments" Array ObjectsObjects OverviewObjects Application I Objects Application II Objects Application III Objects Application IV Objects Application V Objects Application VI Objects Application VII Objects Application VIII XML I XML II XML III DataGrid Component EventsEvents OverviewonMouseUp/onMouseDown/onRelease Event Handler Formats onPress onKeyUp Listener Stage.onResize() TextField Events loadVars.onLoad() MovieClip Events I MovieClip Events II Classes & InheritanceClasses IClasses II Classes III get and set Function I get and set Function II Inheritance The "super" Operator I The "super" Operator II Class Design Principles I Class Design Principles II Dropdown Menu I Dropdown Menu II Dropdown Menu III SimpleMenu Class Scope in Class Event Handlers I Scope in Class Event Handlers II Using "super" with "arguments" Core & Movie Clip ClassesCore Classes Intro/Overview ICore Classes Intro/Overview II Core Classes Intro/Overview III Array Array Array.push() Array Array.pop() Array.sort() Array.splice() I Array.splice() II Array.splice() III Array.reverse() String Class Overview I String Class Overview II String Class Application I String Class Application II String Class Application III String Class Application IV Math Class Overview I Math Class Overview II Math.sin (sine) Math.sin Application I Math.sin Application II Math, TextFormat Math I Math II Color Sound I Sound II MovieClipLoader Wrapping UpBest PracticesWhere to Go from Here CreditsAbout the Author |







