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MetaCreations Infini D 4.5 |
| Product Description : Infini-D 4.5 makes 3D animation feel like second nature, featuring the perfect balance of professional animation features, high-end special effects, and broadcast quality output, all within a celebrated, intuitive working environment. Version 4.5 features a dramatically faster renderer, a robust batch rendering queue, powerful new particle effects, and support for MetaCreations' MetaStream. In this 9.5 hour long tutorial, author Matt Neutra begins by covering the tools and menus, then moves smoothly into more complicated aspects of the program such as modeling objects, editing objects and lights, special effects, and animation tricks. With Virtual Training Company, you can even begin learning right away by clicking on the section of your choice. |
MetaCreations Infini D 4.5IntroductionAbout this CDGetting StartedSystem RequirementsSetting Screen Depth Setting Memory & Launching Infini-D Preferences Overview Creating a Scene Setting Up QD3D Placing & Deleting Objects Exiting Infini-D Tools & MenusMemory AllocationFile Menu Edit Menu Model Menu Animation Menu Windows Menu Object Manipulation Tools Camera & Light Tools Object Manipulation Tools Object Linking Tools Scale & Squash Tools View Manipulation Tools Marquee Render Tool Keyboard Shortcuts Pallets and ViewsThe Command FloaterThe Information Tab Navigation Tab Animation Tab Object Tab Modifiers Tab Surfaces Tab Display Tab Filters Tab Standard View Windows Camera View Windows Editing Views Sequencer Window Sequencer Shortcuts Navigate in a View How to use Views Selecting with the Sequencer Modeling ObjectsWork with Objects in a ScenePrimitive Objects Extrude Objects Lathe Objects Freeform Objects Text Object Terrain Objects Particle Objects Importing & Exporting Objects Object Settings Tab Boolean Functions Boolean Case Study Object Hierarchies & Links Object Constraints Copy, Paste & Duplicate Using Origin as a Reference Editing ObjectsSplineForm ModellerSplineForm Workshop What Is Path Modelling? SplineForm Modeller Interface Modelling in SplineFrom Importing EPS Files Object Liary SplineForm Model Case Study Mesh Editor Interface What is a Mesh? Working in the Mesh Editor Mesh Point Tools Mesh Deform Tools Mesh Settings Mesh Model Case Study Surfaces and TexturesApplying & Selecting Procedural SurfaceEditing Surfaces Creating a New Surface Import Textures or QT Movies Composed Surfaces Composed Surface Case Study Surface Liary Surface Case Study Adding & Editing LightsLight TypesDistant Light Point Light Tube Light Spot Light Target Spot Light Ambient Light Sharp and Soft Shadows Volumetric Light Lens Flares Gels & Masks Composing a SceneEnvironment SettingsThe Subject of your Scene Setting the Atmosphere Adding Lighting Cameras and Lenses Working Efficiently Using Book Marks Special EffectsFogEditing Particle Systems Reflex Filters Morphing Shadow Catchers AnimationWhat Is Animation?Sequencer Simple Animation Case Study Animation Assistants Velocity Graph Motion Paths QTVR Objects QTVR Panoramas Importing Audio DeformationsDeformationsTwist Bend Taper Shear Bulge Linear Wave Circular Waves Offset Rotate Scale Animation TricksDuplicating Animated ObjectsHidden Parents Animating Surfaces Morphing with the Model Liary Ghosting RenderingRendering & Backburner OverviewRendering Overview Render Settings Rendering Views Using Backburner Preview Over Video Time Savin Rendering Trick AppendixGeneral PreferencesScene Preferences Windows Preferences Manipulation Preferences Tools Preferences Colors Preferences Rendering Preferences What is Anti-Aliasing? What is Field Interlacing? Case StudiesAnimating a BooleanCreating Fireworks Animating Lens Flares Simulating a Sparkler Simulating Water Animating a Shark Basic Flying Logo Shadow Catcher Case Study Animating Cameras Bump Map Case Study Two Surface Text |







