Macromedia Flash ActionScripting Training

Macromedia Flash ActionScripting Tutorials Online
Product Macromedia Flash ActionScripting Details
Total Time : 14 hrs
Number of Movies : 121
Number of Discs : 2
Catalogue Number : 33271
Language :
Author : Don Rissler

Description Macromedia Flash ActionScripting
Virtual Training Company's Flash ActionScripting tutorial gives you an in-depth look into the scripting abilities of Macromedia's Flash 5. Author Don Rissler teaches with the assumption that you are already familiar with Flash, and he dives right into teaching you the actionscripting capabilities. Some of what you will learn includes Motion blur, the Ring of Saturn, the break down of scripting functions, and making button scripts. To get started, simply click one of the topics below.
01 Motion Blur
0101 Creating Text
0102 Using Duplicate Clips
0103 SetProperty & Test
02 3D Logo with Ring of Saturn Text
0201 Intro
0202 Creating the Logo
0203 Adding Text/Creating Sphere
0204 Creating the Logo Shadow
0205 Creating the Sphere Shadow
0206 Testing & Tweeking
0207 Standard Debugging
03 Basic Drag & Drop Menu
0301 Intro
0302 Creating the Menu
0303 Designing the Tab Layer & Buttons
0304 Adding the Drag/Drop Actionscript
0305 Break down of Scripting Functions
04 Pen Writes Script on Page
0401 Designing the Brush Graphic
0402 Using Path Style Control
0403 Prepping the Letters
0404 Using a Mask Control
05 Moving Light Source
0501 Intro & Demonstration
0502 Create/Animate Text
0503 Adding Star Animation
0504 MovieClip Duplication
0505 Errorchecking Code
0506 Tweeking & Testing
06 Using Random SWFs
0601 Random Access Primer
0602 Basic Script
0603 Advanced Walk-through
0604 Working With Levels
0605 Using Load Movie
0606 Using Arrays
07 Mouse Follow/Basic & Advanced
0701 Intro & Demonstration
0702 Add Script to Existing Clip
0703 Making a Letter Follower
0704 Creating the Rollover Button
0705 Actionscript for each Letter (1)
0706 Actionscript for each Letter (2)
0707 Adding a Data Collection Loop (1)
0708 Adding a Data Collection Loop (2)
0709 Using a Movement Condition
0710 Error Checking & Testing
08 2D Particle System
0801 Intro & Flame Creation
0802 Animating the Flame
0803 Adding Control Script
0804 Duplicating Movie Clips
0805 Debugging Parameters
09 3D Rotating Particle System
0901 Intro & Particle Creation
0902 Animating Each Particle
0903 Attaching Particle to Path
0904 Initialization Scripting
0905 Actionscript Path Control
0906 Testing & Debugging
10 Animation Primer
1001 Squash & Stretch
1002 Optimizing Tweening
1003 Character Setup
1004 Linework
1005 Painting & Filling
1006 Setting up Pivots
1007 Symbol Animation
1008 Importing Line Art
1009 Line Animation
1010 Tracing Image
1011 External Image Files
1012 Convert to Outlines (1)
1013 Convert to Outlines (2)
1014 Video Sequences
11 Game Basics
1101 Concept Demonstration
1102 Create the Background
1103 Making the Angle Display
1104 Adding the Input Button
1105 Adding/Checking Math Script
12 Collision Detection Primer
1201 Building your Spaceship (1)
1202 Building your Spaceship (2)
1203 Building an Enemy Asteroid (1)
1204 Building an Enemy Asteroid (2)
1205 Blowing up the Spaceship
1206 Writing/Testing the Script
13 MP3 Player with Volume & Pan Dials
1301 Introduction
1302 Outlining the Interface
1303 Mirroring the Outline
1304 Adding Gradient Fills
1305 Making the Panning Feedback
1306 Adding the Volume/Pan Buttons (1)
1307 Adding the Volume/Pan Buttons (2)
1308 Creating the Start/Stop Buttons
1309 Pan Direction Indicator Creation
1310 Adding the Control /Music Clips
1311 Control Clip Labeling
1312 Volume/Pan Actionscript
1313 Adding Dial Movement Scripts
1314 Making Play Button Scripts
1315 Making Stop/Next Button Scripts
1316 Making a Simple Jacobs Ladder
1317 Importing the MP3 Files
1318 Testing the Player
14 Basic First Person Flight Sim Game
1401 Flowchart Walkthrough
1402 Creating Cockpit
1403 Creating Cockpit (2)
1404 Creating the Gunsight
1405 Animating Ammunition
1406 Making Flight Gauge
1407 Animating Gauge
1408 Adding Sky & Clouds
1409 Using 3D Models
1410 Using Swift 3D
1411 Tweeking 3D Frames
1412 Optimizing 3D Animation
1413 Adding Function Blocks
1414 Adding Enemy Plane
1415 Autonomous Control System
1416 Enemy Movement Clips
1417 Adding Cloud Symbols
1418 Finishing Gauge Layout
1419 Adding Plane Control System
1420 Final Animation & Testing
15 Third Party Software
1501 Third Party Software (1)
1502 Third Party Software (2)
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