Instruction Programming DVDs Support Business Training Help PC Help Teaching Microsoft Tutorials Advice Webmaster Education Help PC Education Teaching Graphics Lessons
Office Software - Excel Software - Microsoft Software - QuickBooks Software - Visual Software - Comptuer Software - Web Software - Sharepoint Software - Photoshop Software - Mac Software - QuarkXPress Software - management Software - Project Software - Learn Software - email Software - Network Software - Linux Software - Unix Software - Work Software - Net Software - ASP Software - PHP Software - HTML Software - CMS Software - XML Software - Mobile Software -
Guidance Laptop Software Tutoring Business Assistance Instruction Word Tutoring CDs Computers Training CDs Webmaster Tutoring Help Microsoft Guidance Teaching Design Education

Maya Fundamentals Training

More Maya Fundamentals Categories
Maya Fundamentals Tutorials Online
Product Maya FundamentalsDetails
Total Time : 7 hrs
Number of Movies : 106
Number of Discs : 1
Catalogue Number :33402
Language : english
Author : Chuck Grieb

Purchase Below

Description Maya Fundamentals
If you need a high-end 3D graphics software package for 3D effects, animation, cinematics, or game graphics, check out Maya! Maya is widely used by visual effects and animation studios, and is growing increasingly popular with game developers. This Virtual Training Company tutorial introduces you to Maya's groundbreaking tools and features. Co-authors Chuck Grieb and Roger Dickes begin showing you the tool sets and helping you to understand the structure and organization of Maya. They will introduce you to the modeling, lighting, animation, and dynamic tools available in Maya. You will learn exciting features such as adding texture, digital sculpture, and much more. To get started, just click one of the movie topics below.
Sample - Preview the First 3 chapters of Maya Fundamentals video free. Free learning Maya Fundamentals online.
01 Introduction
0101 Intro and How to Launch Maya
0102 The File Menu & File Types Hierarchy
0103 Creating a Project
02 User Interface Basics
0201 Complex Interactivity
0202 Layered Functionality
03 Visual Interactivity - Eyes
0301 Tri-axial Coordinate Space and Cameras
0302 The Space Bar
0303 Camera Tools - Tumble /Track and Dolly
0304 Camera Keystrokes
04 Manual Interactivity - Hands
0401 Mouse vs. Lower left Keyboard
0402 The Select Tool - Shift vs. Ctrl
0403 The Move Tool
0404 The Rotate Tool
0405 The Scale Tool
0406 The Show Manipulator Tool
0407 Pivots
05 Display Hotkeys
0501 Object Specific Display Options (smoothness)
0502 Window Specific Display Options (wire-frame to hardware-shaded)
06 Theoretical Foundations - What Is a Sphere?
0601 Node-Based Hierarchy
0602 The Hierarchy of the Surface
0603 Transform Node Hierarchy
0604 History vs. Hierarchy
07 Selection Masks
0701 Object Mode Selection Masks
0702 Component Mode Selection Masks
08 Modules
0801 Modeling
0802 Rendering
0803 Animation
0804 Dynamics
09 What is Modeling?
0901 Digital Sculpture
0902 Create Surfaces to be Rendered
0903 Skins to be Animated
10 Nurbs vs. Polygons
1001 Nurbs
1002 Polygons
1003 Why We are Working with Nurbs
11 Creating Curves and Curve Editing
1101 Create CV Curve Tool
1102 CV Curve Tool Explained
1103 Open/Close and Reverse Curve
1104 Snapping
1105 Bugs and Preferences
12 Primitives
1201 Types
1202 Editing Using History
13 Creating Surfaces
1301 Revolve
1302 Creating other Surfaces in Maya
14 Editing Surfaces
1401 Duplicate Tool
1402 Selecting and Pulling CVs and Hulls
1403 Inserting Isoparms
1404 Rebuild Surfaces
1405 Open/Close Surfaces
1406 Attach/Detach Surfaces
1407 Reverse Surface Direction
15 What is Rendering?
1501 Applying Attributes to a Surface
1502 Lighting a Scene to Create Atmosphere
16 Rendering Editors
1601 Hypershade
1602 Attribute Editor
1603 Render View Window
1604 Render Globals Window
17 Lighting a Scene / Adding Textures
1701 Create Default Light
1702 Create Point Light / Glow
1703 Create Spot Light
1704 Create Key Light
1705 Create Spot Light for Back Light Effect
1706 Create a Shadow Pattern
1707 Create Fill Light / Finish Scene
1708 Create Leather Texture
1709 Create Sidewall / Shader
1710 Rename Shader
1711 Create Texture BumpMap (Photoshop)
1712 Apply BumpMap Texture
1713 Apply Texture to Wing and Tail Section
1714 Create Glass-like Texture / Finish Scene
18 Materials
1801 Common Material Attributes
1802 Material Types
19 Textures and Utilities
1901 Types of Textures
1902 Textures Explained
1903 Attributes of Textures
1904 Types of Utilities
1904 Attributes of Utilities
20 Lights
2001 Types of Lights
2002 Light Attributes Pt 1
2003 Light Attributes Pt 2
2004 Light Manipulators
21 Cameras
2101 Types of Cameras
2102 Camera Controls
22 What is Animation?
2201 Animation Set-Up
2202 Setting Keyframes to Describe Change Over Time
23 UI Review
2301 Channel Box
2302 Time Line
24 Animation Editors
2401 Graph Editor
2402 Dope Sheet
2403 HyperGraph
2404 Outliner
25 Set Up
2501 Transform Node Hierarchy
2502 Skeletal Hierarchy
2503 IK Systems and Deformers
2504 Facial Set Up
26 Animation Work Procedure
2601 Set Up Scene / Move / Rotate / Scale
2602 Set Keyframes - Scale
2603 Set Keyframes For Ball Rotation
2604 Analysis / Set Pp Timing
2605 Tangents / Graph Editor
2606 Graph Editor Continued
2607 Editing Keyframes / Fine Tuning
2608 Finish Scene / Play Blast
27 Maya in the Animation Industry
2701 Modeler
2702 Technical Director
2703 Animator
sku