| Carrara Studio 2 Tutorials Online |
 |
|
Description Carrara Studio 2 Carrara Studio 2 is an exciting 3D graphics application that features tools for modeling, animation, rendering, and special effects, allowing you to create projects for the web, video, or for print. In this Virtual Training Company tutorial, Doug Sahlin will guide you through learning the tools of Carrara to create 3D scenes and objects, using the Spline, Vertex, and Metaball modelers, creating texture, rendering finished scenes, and creating and rendering animations. He begins with an introduction to the interface and the rooms of Carrara and with advice on how to plan your project. Once you are able to navigate the workspace and create objects, you will learn how to use the cameras and lighting. Some of the more advanced techniques you will learn about include creating intricate shapes, texturing your models, shading, animation techniques, animation with bones, rendering and exporting animations, and more. You will even learn to use Carrara with other software and learn where to find more resources to help optimize your use of this application. To start today, just click on one of the movie topics below. |
| Sample - Preview the First 3 chapters of Carrara Studio 2 video free. Free learning Carrara Studio 2 online. |
01 Introducing Carrara
0101 Welcome to Carrara
0102 Navigating in 3D Space
0103 Introducing the Interface
0104 Introducing the Rooms
0105 Exploring the Workflow
0106 Creating Images
0107 Creating Animations
0108 Planning Your Project
02 Navigating the Workspace
0201 Exploring the Interface
0202 Customizing the Workspace
0203 Using Primitive Objects
0204 Creating Text Objects
0205 Importing 3D Models
0206 Using the Properties Tray
0207 Using the Sequencer Tray
0208 Using the Browser Tray
03 Managing Scene Elements
0301 Using Carrara's Color Pickers (1)
0302 Using Carrara's Color Pickers (2)
0303 Setting Up a Scene (1)
0304 Setting Up a Scene (2)
0305 Setting Up a Scene (3)
0306 Moving Scene Elements
0307 Scaling Scene Elements
0308 Rotating Scene Elements
0309 Aligning Scene Objects
0310 Distributing and Spacing Objects
0311 Changing Your Viewpoint
0312 Working with Multiple Views
0313 Changing Preview Quality
0314 Modifying the Working Box
04 Using the Cameras
0401 Using the Director's Camera
0402 Using the Conical Camera
0403 Using the Isometric Camera
0404 Changing Focal Point
0405 Using Multiple Cameras
05 Lighting Your Scene
0501 Setting Up Scene Lighting
0502 Setting Light Properties
0503 Aiming Lights
0504 Using the Bulb Light
0505 Using the Distant Light
0506 Using the Spot Light
0507 Using the Shape and Tube Lights
0508 Using the Anything Glows Light
0509 Using Global Illumination
0510 Creating Special Lighting Effects (1)
0511 Creating Special Lighting Effects (2)
0512 Creating Special Lighting Effects (3)
0513 Using Environment Lighting
06 Modeling with Modifiers
0601 Using Modifiers
0602 Distorting Objects
0603 Using Complex Deformers (1)
0604 Using Complex Deformers (2)
0605 Using Basic Deformers
0606 Modeling with Multiple Modifiers
07 Using the Spline Modeler
0701 Introducing the Spline Modeler
0702 Creating Shapes
0703 Choosing Extrusion Settings
0704 Working with Cross Sections
0705 Working with Extrusion Presets
0706 Creating a Wineglass
0707 Working with Multiple Shapes
0708 Spline Modeler Tips and Tricks
08 Using the Vertex Modeler
0801 Introducing the Vertex Modeler
0802 Creating Vertex Objects
0803 Using the Polyline tool
0804 Extruding/ Sweeping/ Lathing Vertex Objects
0805 Lofting Vertex Objects
0806 Boolean Modeling
0807 Modeling Vertex Objects
0808 Other Vertex Modeling Techniques
0809 Vertex Modeler Tips and Tricks
09 Using the Metaball Modeler
0901 Introducing the Metaball Modeler
0902 Working with Metaball Primitives
0903 Creating a Metaball Model
0904 Metaball Modeler Tips and Tricks
10 Creating Terrains
1001 Creating Terrain Objects
1002 Introducing the Terrain Modeler
1003 Generating a Terrain
1004 Modifying a Terrain
1005 Creating Bodies of Water
1006 Modeling with Grayscale Maps
1007 Terrain Modeling Tips and Tricks
11 Advanced Modeling Techniques
1101 Advanced Spline Modeling Techniques
1102 Creating Intricate Shapes
1103 Modeling with Multiple Shapes
1104 Advanced Text Modeling
1105 Modeling with Boolean Operations
1106 Using the Formula Modeler
1107 Converting a Model
1108 Advanced Vertex Modeling Techniques
1109 Modeling a Characters Face (1)
1110 Modeling a Characters Face (2)
12 Texturing Your Models
1201 Introducing the Shader Browser
1202 Working with Preset Shaders
1203 Working with Master Shaders
1204 Editing Textured Objects
13 Creating Custom Shaders
1301 Introducing the Texture Room
1302 Working with Shader Components (1)
1303 Working with Shader Components (2)
1304 Combining Components with Operators
1305 Using the Natural Functions
1306 Using the Shader Functions
1307 Using the Smart Pack (1)
1308 Using the Smart Pack (2)
1309 Using the Four Elements Shaders
1310 Exploring the Shader Channels (1)
1311 Exploring the Shader Channels (2)
14 Using Shader Layers
1401 Adding Shader Layers
1402 Adding Surface Relief
1403 Organizing Shader Layers
1404 Applying Labels to Objects
15 Advanced Shading Techniques
1501 Understanding Mapping Modes
1502 Working with Texture Maps
1503 Using Multi-Channel Mixers
1504 Creating Realistic Shaders
1505 Creating Textures with Video Files
1506 Creating Marble
1507 Creating Glass
1508 Shader Tips and Tricks
16 Adding Special Effects
1601 Creating Fire
1602 Simulating Fog
1603 Creating Clouds
1604 Creating Fountains
1605 Generating Particles (1)
1606 Generating Particles (2)
17 Animating a Scene
1701 Understanding Animation
1702 Animating with Keyframes
1703 Using Tweeners (1)
1704 Using Tweeners (2)
1705 Animating with Motion Paths
1706 Animating with Physics (1)
1707 Animating with Physics (2)
1708 Animating with Modifiers
1709 Using Object Behaviors
1710 Animation Techniques
1711 Animating with the Storyboard Room
18 Character Animation
1801 Using Motion Constraints
1802 Creating an IK Chain
1803 Animation with Bones
1804 Character Animation Techniques
19 Rendering a Scene
1901 Choosing a Render Engine
1902 Choosing an Export File Format
1903 Setting Up the Render
1904 Optimizing a Render
1905 Rendering and Exporting the Scene
1906 Batch Rendering
20 Rendering an Animation
2001 Using Motion Blur
2002 Choosing a Rendering Engine
2003 Choosing a File Format
2004 Rendering and Exporting the Animation
21 Using Carrara with Other Software
2101 Exporting Models
2102 Post Render Editing
2103 Editing Animations
22 Conclusion
2201 Carrara Internet Resources
2202 Where To Go From Here
sku |
|