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Maya 6 Fundamentals Training

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Maya 6 Fundamentals Tutorials Online
Product Maya 6 FundamentalsDetails
Total Time : 7 hrs
Number of Movies : 87
Number of Discs : 2
Catalogue Number :33588
Language : english
Author : Michael Ingrassia

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Description Maya 6 Fundamentals
Academy Award® winning Maya® software is the world’s most powerfully integrated 3D modeling, animation, effects, and rendering solution. Maya also adds to the quality and realism of 2D graphics. That’s why film and video artists, game developers, visualization professionals, Web and print designers turn to Maya to take their work to the next level. VTC Author Michael Ingrassia gets you started using Maya 6® with easy to follow, practical projects. To begin learning today, simply click on the Maya 6® links.
Sample - Preview the First 3 chapters of Maya 6 Fundamentals video free. Free learning Maya 6 Fundamentals online.
01 Maya User Interface
0101 Menus & Buttons
0102 Channels & Layers
0103 Timeslider & UI Displays
0104 Duplicating/Grouping/Parenting
02 Creating An Apple
0201 Creating A New Project
0202 Basic Modeling Techniques
0203 Adding a Stem
0204 Finishing The Apple
0205 Adding A Leaf
0206 Applying Textures
0207 Final Render
03 Model And Rig A Hand
0301 Box Modeling The Hand
0302 Creating Fingers
0303 Attaching Fingers
0304 Finishing The Model
0305 Preparing To Rig
0306 Setting Up Joints Pt.1
0307 Setting Up Joints Pt.2
0308 Binding The Mesh Pt.1
0309 Binding The Mesh Pt.2
0310 Set Driven Keys
04 Jumping Pumpkin
0401 Overview & Begin Modeling
0402 Cut Out Eyes & Mouth
0403 Extruding Faces
0404 Creating Stem & UV
0405 Applying Procedural Shader
0406 Animating The Pumpkin
0407 Adding Secondary Animation
0408 Rigging The Stem
0409 Applying Glow To Face
0410 Creating Set Driven Key
0411 Creating A Rolling Terrain
0412 Setup Main Lighting Pt.1
0413 Setup Main Lighting Pt.2
0414 Adding Secondary Lights
0415 Preparing Proper Rendering Pt.1
0416 Preparing Proper Rendering Pt.2
05 Character Setup/Rigging
0501 Building The Character
0502 Add Torso/Legs & Feet
0503 Duplicating The Sides
0504 Adjusting Legs for IK
0505 Creating Leg Joints
0506 Finishing The Skeleton
0507 Mirroring Joints
0508 Parenting Geometry
0509 Applying Leg IK
0510 Arm IK vs. FK
0511 Adding Pole Vectors
0512 Building Controllers Pt.1
0513 Building Controllers Pt.2
0514 Expression Driven Spine
0515 Automatic Hip Roll
0516 Head Control
0517 Final Controls Setup
0518 Channel Control Cleanup
06 Character Animation
0601 Setting Initial Keyframes
0602 Beginning A Walk Cycle
0603 Alternating The Feet
0604 Adjusting The Graph Editor
0605 Arm & Hip Sway
0606 Finalizing The Walk Cycle
07 Simple Practice Projects
0701 Creating a Chair
0702 Create A Realistic Eyeball Pt.1
0703 Create A Realistic Eyeball Pt.2
0704 Eyeball Adding a Lens
0705 Eyeball Adding more detail
0706 Eyeball Setup working eyelids
0707 Making Simple Teeth
0708 Modeling A Spoon
0709 Creating A Skycube
0710 Create A Rolling Terrain
0711 Applying Paint FX Grass
08 Lights! Camera! Render!
0801 Three Point Lighting Pt.1
0802 Three Point Lighting Pt.2
0803 Three Point Lighting Pt.3
0804 Three Point Lighting Pt.4
0805 Three Point Lighting Pt.5
0806 Gobo Light Gels
0807 Creating A GI Dome
0808 Adding Optical FX
0809 Camera Gates
0810 Camera Paths & Targeting
0811 Depth Of Field Overview
0812 Render Global Basics
0813 Adding Motion Blur & Raytracing
09 Credits
0901 About this Author
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