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Autodesk 3ds max 8 Training

More Autodesk 3ds max 8 Categories
Autodesk 3ds max 8 Tutorials Online
Product Autodesk 3ds max 8Details
Total Time : 11.5 hrs
Number of Movies : 181
Number of Discs : 2
Catalogue Number :33692
Language : english
Author : Michael Thomas Green

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Description Autodesk 3ds max 8
Autodesk® 3ds max 8® is a mature, robust, full-featured 3D modeling and animation application used by the world's top 3D professional artists and designers to create eye-catching visual effects, cutting-edge games, and unique design visualizations. It features a powerful built-in scripting language, MAXScript. Its Character Studio and “biped” features, offer rich character animation functionality. Pelt mapping makes applying textures to complex characters faster and easier. In this advanced tutorial, Virtual Training Company author Michael Thomas Green focuses on MAXScript, Character Studio and biped, as well as new features in 3ds max 8, such as cloth, hair and pelt mapping." A perfect follow up to VTC's discreet 3ds max 7 Tutorial by the same author. To get started learning 3ds max 8 today, simply click on the links.
Sample - Preview the First 3 chapters of Autodesk 3ds max 8 video free. Free learning Autodesk 3ds max 8 online.
01 Introduction and Setting Up
0101 About Max 8 and This Course
0102 New in Max 8 Pt.1
0103 New in Max 8 Pt.2
02 MAXScript--Basics
0201 What is MAXScript?
0202 The MAXScript Menu
0203 The MAXScript Listener and Mini-Listener
0204 MAXScript Help
0205 Syntax Rules in Help Files
0206 Characters with Special Meanings
0207 Introduction to Variables
0208 the MAXScript Debugger Pt.1
0209 the MAXScript Debugger Pt.2
03 MAXScript--Creating Objects
0301 Constructors-Classes-Parameters
0302 Creating Geometry
0303 Sphere-WireColor-Pos-Name-Radius
0304 Creating Shapes-Circle
0305 Creating Shapes-Line-Matrix3
0306 Creating Modifiers
0307 Creating Controllers
0308 Creating Materials
0309 Creating Lights
0310 Copy Cloning
0311 Positional and Keyword Parameters
04 MAXScript--Reserved-Names-Strings
0401 Reserved Words
0402 Names and Naming Rules
0403 Strings
05 MAXScript--Transforming Objects
0501 Move
0502 3D Vectors
0503 Scale
0504 Rotate Pt.1
0505 Rotate Pt.2
0506 Coordsys
06 MAXScript--Running Scripts
0601 Enter-Shift Enter
0602 Drag and Drop to Toolbar
0603 Save-Run Script-Hair and Fur
0604 Evaluate All-Hair and Fur
0605 Startup Directory
0606 Include
07 MAXScript--Conditionals-Loops
0701 If-Else
0702 For-In
0703 For-In Loop Using a Range
0704 Do While
0705 Case
08 MAXScript--Source Code Layout
0801 Expressions-Basics
0802 Multi-Line Statements
0803 Comments
0804 Indentation/Tabs
09 MAXScript--Collections
0901 Built-in Sets Pt.1
0902 Built-in Sets Pt.2
0903 Arrays
0904 Wild-Card Pathname Selection
0905 Mapping-NoMap
10 MAXScript--UI Scripting
1001 Creating a Rollout/Dialog Pt.1
1002 Creating a Rollout/Dialog Pt.2
1003 Rollout UI Control Types
1004 ResetMaxFile
1005 Creating a Rollout Floater Pt.1
1006 Creating a Rollout Floater Pt.2
1007 The Visual MAXScript Editor
11 MAXScript--Architecture
1101 Undefined
1102 Expressions-Order of Evaluation
1103 Code Blocks
1104 Functions
1105 Interfaces
1106 Scope Introduction
1107 Nested Scopes
1108 Local and Global Variables
12 MAXScript--Scripting Animation
1201 Animate On and At Time
1202 Specifying Time Pt.1
1203 Specifying Time Pt.2
1204 Scope and Nesting for Time Contexts
1205 Controllers and Keys Pt.1
1206 Controllers and Keys Pt.2
1207 Creating and Manipulating Modifiers
1208 Scripted Custom Attributes
13 Character Studio--Biped
1301 Creating and Editing a Biped
1302 Figure Mode and Figure Files Pt.1
1303 Figure Mode and Figure Files Pt.1
1304 Footstep Mode and BIP Files Pt.1
1305 Footstep Mode and BIP Files Pt.2
1306 Track View-List Controllers
1307 Editing Footsteps in Track View
1308 Extracting Footsteps from BIP Files
1309 Intro to MAXScript for the Biped
1310 Freeform Animation
1311 Biped Layers
1312 Biped Dynamics and Spline Dynamics
1313 Motion Flow Mode
1314 Mixer Mode and Motion Mixer
1315 Pelvis as Ball Joint
1316 Bone Twist Controls Pt.1
1317 Bone Twist Controls Pt.2
1318 Bone Twist Controls Pt.3
1319 Twist Poses Pt.1
1320 Twist Poses Pt.2
1321 Twist Poses Pt.3
1322 Using Filmbox .fbx Files
14 Character Studio--Skin and Physique
1401 Skin and Physique-Introduction
1402 Skin
1403 Physique Pt.1
1404 Physique Pt.2
1405 Adjusting Biped to Mesh Pt.1
1406 Adjusting Biped to Mesh Pt.2
1407 Physique and Skin MAXScript Support
1408 Adding Nullhelper to Biped
1409 Skin MAXScript Example
1410 Weight Tool
15 Character Studio--Biped Animation
1501 Animation Workbench- 3 DOF Rotations
1502 Workbench-Track View Synchronization
1503 IK Blend and Join to Prev IK Key Pt.1
1504 IK Blend and Join to Prev IK Key Pt.2
1505 Presets Pt.1
1506 Presets Pt.2
1507 Pivots Pt.1
1508 Pivots Pt.2
1509 Planting to a Moving Object
1510 Biped Trajectories
1511 Rubber Band Mode
1512 Squash and Stretch w/ List Controllers Pt.1
1513 Squash and Stretch w/ List Controllers Pt.2
1514 Bend Links-Smooth Twist
1515 Layer Retargeting
16 Character Studio--Motion Flow
1601 Creating keyframes From Motion Flow
1602 Saving and Loading Motion Flow animation
1603 Shared Motion Flow
1604 Positioning and Reorienting-Move All
1605 Retargeting - XAF File
17 Character Studio--Motion Mixer
1701 Creating a Mixdown
1702 Saving and Loading a .mix File
1703 Creating a Loopable Clip and Tiling
1704 Stretching and Trimming Clips
1705 Combining Clips and Filtering
1706 Mute and Solo Trackgroup
1707 Moving Transition Brackets
1708 Weighting
1709 Timewarp
18 Garment Maker and Cloth
1801 Introduction to Garment Maker and Cloth
1802 Loading and Scaling Reference Art
1803 Making Panels Pt.1
1804 Making Panels Pt.2
1805 Garment Maker-Arranging Panels
1806 Garment Maker-Creating Seams
1807 Cloth Modifier-Simulate Local Pt.1
1808 Cloth Modifier-Simulate Local Pt.2
1809 Cloth-Animate and Simulate
1810 Skin the Biped-Preliminaries
1811 Cloth-Skin the Biped Pt.1
1812 Cloth-Skin the Biped Pt.2
1813 Cloth-Simulate Local
1814 Cloth-Group-Surface Constraint
1815 Cloth-Fixup and Re-simulate
1816 Local Resimulate with Constraints
1817 MAXScript-Local Cloth Resimulation
1818 Cape-Garment Maker
1819 Cape-cloth-Create Keys
1820 Cape-Simulate-Weld Mesh
1821 Cloth-group-Surface Constrain hood
1822 Cloth-Node Constraint-Script Controller Pt.1
1823 Cloth-Node Constraint-Script Controller Pt.2
1824 Cloth-Final Cape Implementation Pt.1
1825 Cloth-Final Cape Implementation Pt.2
1826 Cloth-More MAXScript Pt.1
1827 Cloth-More MAXScript Pt.2
1828 Cloth-More MAXScript Pt.3
19 Hair and Fur
1901 Hair and Fur-Basics
1902 Hair-Cut Length and Scale
1903 Hair-Lighting
1904 Hair-Styling-Holding a Style Pt.1
1905 Hair-Styling-Holding a Style Pt.2
1906 Hair-Styling
20 Mapping
2001 Pelt Mapping-Intro
2002 Pelt Mapping-Create Irregular Object
2003 Pelt Mapping-Check Material IDs
2004 Pelt Mapping-Quick Start
2005 Pelt Mapping-Create Seams
2006 Pelt Mapping-Render UV Template
2007 Pelt Mapping-Edit UVWs
2008 Pelt Mapping-Further Study
2009 Real World Mapping
21 Summing Up
2101 Wrap Up
22 Credits
2201 About the Author
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