MetaCreations Canoma Training

MetaCreations Canoma Tutorials Online
Product MetaCreations Canoma Details
Total Time : 10 hrs
Number of Movies : 125
Number of Discs : 2
Catalogue Number : 33090
Language :
Author : Matt Neutra

Description MetaCreations Canoma
MetaCreations Canoma is a wonderful application that lets you turn scanned 2d images into realistic 3d models that you can navigate and animate in real time. Matt Neutra seeks to give you an in-depth understanding of Canoma in this Virtual Training Company tutorial. After familiarizing you with the interface, he will take you through a series of lessons on how to create a 3d model. He will guide you through setting up Canoma to meet your needs, how to prepare and build projects, how animation works in Canoma, and advanced modeling techniques, such as the use of geometric tricks. To get started right away, simply click one of the topics below.
01 Introduction
0101 What is Canoma?
0102 About this CD
0103 Where can I get technical Support?
0104 System Requirements
0105 Installing Canoma
02 Application Overview
0201 Chapter Intro
0202 The Canoma Workspace
0203 The Canoma Project Window
0204 Camera Controls
0205 The Creation Tab
0206 The Toolbar
0207 Selecting Objects
0208 The 2D image Palette
0209 Texture Controls
0210 The Animation Tab
0211 The Menu Bar
0212 Status Tips
0213 About Canoma
0214 Accessing The Metacreations Web Site
03 Tutorial
0301 Tutorials Intro
0302 Creating a 3D model:
0303 Lesson 1: Pinning Corners
0304 Lesson 2: Viewing Progress
0305 Lesson 3: Adding Textures and a ground plane
0306 Filling in the details:
0307 Lesson 1: Adding a second Image
0308 Lesson 2: Modeling Nearby Objects
0309 Lesson 3: Adding a Close-up Image
0310 Lesson 4: Editing Textures
0311 Lesson 1: Creating a Building Model
0312 Lesson 2: Completing a Building Model
0313 Note: Reducing Confusion
0314 Lesson 3: Navigating through a model
0315 Aligning Objects Precisely
0316 Using Glue
0317 Picking Up Speed
0318 Lesson 1: Duplicating Similar Elements
0319 Lesson 2: Adding Detail
0320 Lesson 3: Adding a ground plane
0321 Tutorials Chapter Summary
04 Canoma Basics
0401 Chapter Introduction
0402 Customizing Canoma
0403 Setting the preferences
0404 Setting up the workspace
0405 Creating a Canoma Project
0406 Organizing the Project Folder
0407 Adding 2D Images
0408 Creating 3D models
0409 Adding a texture
0410 Creating animations
0411 Undoing Operations
0412 Saving and Closing
0413 Importing exporting and rendering
05 Preparing Projects
0501 Taking Photographs
0502 What works Best
0503 Using several Photographs
0504 Working from overviews to more detailed Photos
0505 Dont Move things
0506 Modifying Photos
0507 Exposure and lighting
0508 Camera location
06 Building Projects
0601 How Canoma Works
0602 Modeling 3D objects
0603 Using 2d source images
0604 Modeling from the ground up
0605 Canoma is always Calculating
0606 Before you start
0607 Working with objects
0608 Matching objects to photo elements
0609 Selecting the correct starting object
0610 Objects with editable polyline contours
0611 Caliating a Scene
0612 Adding an Object
0613 Setting selection based options
0614 Selecting and object
0615 Deleting an object
0616 Checking object information
0617 Stacking objects
0618 Duplicating objects
0619 Pinning Objects
0620 Viewing projects in progress
0621 Using Beads
0622 Defining Edges
0623 Using Glue
0624 Deleting All Constraints
0625 Using Solo Mode
0626 Using Shadows
0627 Displaying the Background Image
0628 Avoiding Model Stress
0629 Working with Texture
0630 Stealing Textures 0631 Using the 2D lmage Palette
07 Viewing Models
0701 Positioning the View of Your Model
0702 Using the Trackball
0703 Using the Cross Controls
0704 Using the In-View Navigation Controls
0705 Banking Control
0706 Field of View
0707 Zooming and Panning
0708 Resetting the Viewpoint
08 Editing Textures
0801 Retouching or Editing Textures in 2D
0802 Editing for 2D Renders
0803 Using the Alpha channel
09 Creating Animations
0901 How Animation Works in Canoma
0902 Creating an Animation
0903 Using the Animation Controls
0904 Creating Keyframes
0905 Setting Animation Options
0906 Previewing an Animation
0907 Rendering an animation
10 Advanced Modeling
1001 Modeling Objects
1002 Adding Source Images
1003 Free vs. Constrained Parameters
1004 Misleading Canoma and Stressing a Model
1005 Using Geometric Tricks
1006 Modeling the First Image
1007 Using Temporary Helper Objects
1008 Creating the Same Orientation
1009 Duplicating Objects with the Same Dimensions
1010 Forcing Necessary Parameters
1011 Using Glue to Align Objects
1012 Using Point To Point Glue
1013 Using Point to Edge Glue
1014 Create a Balcony Using Edge to Edge Glue
1015 Summary
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