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Maxwell Render 2 Tutorials Online |
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Description
Maxwell Render 2
Maxwell Render is the unbiased render engine of choice for discerning 3D professionals. With its well-earned reputation for top quality and physical accuracy it is used extensively in the arch-viz, jewelry, advertising, product design, special effects, and animation industries. This course is designed to get you up and running with Maxwell Render quickly and effectively. It is taught in a practical and easy-to-follow manner by successful artist Jason Maranto so that even beginners will be able to successfully utilize the realism and beauty of Maxwell Render. Jason puts a particular emphasis on understanding the powerful material creation capabilities of Maxwell and he packs the course with examples, work files, and over 2000 free materials. This really is the training series that Maxwell users have been waiting for. To begin learning today, simply click on the movie links.
* Due to their large file size, work files are not available for download. Per request, a DVD containing these work files is available for active Online University members.
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01 Introduction
0101 Introduction
0102 Web Resources pt. 1
0103 Web Resources pt. 2
0104 Hardware Considerations
0105 Introducing the Material Editor
02 Materials: BSDF
0201 Setup & Reflectance 0
0202 Roughness & Reflectance 90 pt. 1
0203 Roughness & Reflectance 90 pt. 2
0204 Nd & K
0205 Force Fresnel
0206 Transmittance & Attenuation
0207 Dispersion & Abbe
0208 Anisotropy & Angle
0209 R2 Custom Falloff
0210 IOR Measured Data
03 Materials: Mapping
0301 What Is Mapping?
0302 Projection Properties
0303 Image Properties
0304 Reflectance Map
0305 Transmittance Map
0306 Roughness Map
0307 Anisotropy & Angle Maps
0308 Weight Map
0309 Layer Masking
04 Materials: Surface Texturing
0401 What Is a Bump Map?
0402 Optimizing Bump Maps
0403 What Is a Normal Map?
0404 Using Normal Maps
0405 What Is Displacement?
0406 Height / Offset / Precision
0407 Combining Methods
05 Materials: SSS and Coatings
0501 What Is SSS?
0502 Transmittance & Scattering
0503 Attenuation & Coefficient
0504 Nd & Force Fresnel
0505 Asymmetry
0506 Transmittance Mapping
0507 Single Sided SSS
0508 Scattering Mapping
0509 Thickness Mapping
0510 Coatings
06 Materials: Emitters
0601 What Is an Emitter?
0602 Presets
0603 Luminance Specifications
0604 IES / Eulumdat
0605 Temperature
0606 HDR Image
0607 Mixing Emitters with BSDFs
07 Materials: Examples
0701 RAL Libraries Introduction
0702 RAL Diffuse and Shiny Plastic
0703 RAL SSS Plastic
0704 RAL Glossy Metallic Plastic
0705 RAL Satin and Velvet
0706 RAL Tiles
0707 RAL Painted Wall
0708 RAL Glass
0709 RAL Anodized Aluminum
0710 RAL Car Paint
08 Maxwell Studio Intro
0801 Customizing the Layout
0802 Managing Layouts
0803 UI Tour
0804 Library
0805 Using Viewports
0806 Navigation of Scene
0807 Preferences
0808 History & Console
09 Working with Geometry
0901 Manipulating Objects
0902 Clones and Groups
0903 Instances
0904 Selecting Polygons
0905 Triangle Groups
0906 Assigning Materials
0907 Working with UVs
0908 Object Appearance
10 Cameras
1001 Setting Up Cameras
1002 Optics
1003 Sensor
1004 Render Selection
1005 Controlling Angle of View
1006 Controlling Field of View
1007 Diaphragm
1008 Other Special Effects
11 Environment Settings
1101 Where Are We?
1102 Setting a Location and Time
1103 Atmosphere Parameters
1104 Load and Save
1105 Using IBL
12 Rendering Options
1201 Scene
1202 Output & Materials
1203 Render Channels
1204 Illumination & Caustics
1205 Zbuffer Displacement
13 Core Rendering Application
1301 UI and Preferences
1302 Rendering a Scene
1303 Editing while Rendering
1304 Multilight pt. 1
1305 Multilight pt. 2
1306 Multilight Animations
1307 Simulens
14 Conclusion
1401 Wrap Up
15 Credits
1501 About the Author
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