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3D Studio Max 2.5 |
| Product Description : 3D Studio Max 2.5 is a professional 3D modeling, animation and rendering software that is both powerful and robust. Virtual Training Company's tutorial will help you learn the information necessary to give a solid foundation that you can build upon. Matt Neutra will help you acquire an in-depth knowledge of the interface and a basic understanding of modeling and animation. He focuses on guiding you through the many commands in 3D Studio Max's menu, tool bar, and control panels, so that before long, you will know the software like the back of your hand. To get started, simply click one of the topics below. |
3D Studio Max 2.5IntroductionAbout this Training CDOverview Whats New in 3D Studio Max 2.5 Getting StartedSystem RequirementsSetting Screen Depth Setting Preferences for Starters Creating A New Scene Interactive Rendering in Views Placing and Deleting Objects Naming Objects & Changing Colors Exiting 3-D Studio Max MenusFile MenuEdit Menu Tools Menu Group Menu Views Menu Rendering Menu Track View Menu Help Menu Toolbar 1Help Mode ButtonUndo-Redo Buttons Select and Link Tool Select and Unlink Tool Select and Bind to Space-Warp Tool Slection Tool Select Region Type Selection Filter Select By Name Select and Move Select and Rotate Select and Scale Toolbar 2Reference Coordinate SystemTransform Center Flyout Tool Axis Restriction Buttons The IK Toggle Button Mirror/Align/Array Tools Align Button Snapshot Tool ARray Tool Named Seection Sets Pulldown Track Views Button Material Editor Button The Render Control Button Command PanelThe Command PanelCreate Panel Modify Panel Hierachy Motion Panel Display Panel Utility Panel Other ControlsCustomizing the InterfaceViewports Explainded Viewprt Menus Viewport Controls Animation Playback Controls Animate Toggle Button Animation Timer Slider Snap Lock Buttons coordinate Readout Degradation Override Button Crossing/Window Lock Selection Button Staus Bar 3D ObjectsStandard PrimitivesExtended Primitives compound Objects Patch Grids Nurb Surfaces Summary Shapes and Lofted ObjectsCreating ShapesCreating a Lofted Object Summary Drawing with PrecisionSetting the UnitsDefining the Grid Settings Using Snaps Using Keyboard Entry Using Helper Objects Using the Object Stack to Control ModifiersObject Stack OverviewActive/Inactive Modifier Toggle Show End Result On/Off Toggle Make Unique Button Remove Modifier from Stack Button Edit Stack button Summary Geometry Modification FundamentalsEditing Object ParametersMaking Copies Transforms vs. Modifiers Accessing Transforms Bend Modifier Twist Modifier Taper Modiifier Noise Modifier Customize the Modifier Stack Summary Edit Objects Transforms and ModifySelecting an Existing ModifierEditing an Existing Modifier Editing-Sub Object Level Modifiers Editing 3D Shapes and Loft ObjectsEditing ShapesExtude a Shape Lathe a Shape Edit a Loft Object Using Deformation Curves Deformation Curves Interface Summary Modifying Objects in Different LevelsEdit MeshEdit Patch Edit Spline Edit Nurbs Summary Scene Composition - Lights and CamerasTarget CameraFree Camera Camera Controls Target Spot Light Free Spot Light Target Direct Light Free Direct Light Omni Light Ambient Light Summary Scene Composition - MaterialsBasic MaterialsMaterial Editor Interface Material Map Browser Standard Materials Basic Standard Material Paramenters Extended Standard Material Paramenters Mapped Materials Creating Mapped Materials Bitmap Material Rollouts Surface Demo Advanced Materials Summary Scene Composition - Rendering a SceneRendering OptionsRendering Paramenters Multithreade3d Rendering Output Options Scene Composition - Environmental EffectsVolumetric LightsVolumetric Fog Fog Environment Mapping Combustion Scene Composition - Helper ObjectsdummyGrid Point Tape Protractor Compass Summary Animation - BasicsWhat is Animation?Basic Animation Creating an Animation Motion Controllers Previewing Animation The Track View Track View - Interface Track View - edit Keys Mode Track View - Edit Time Mode Track View - Edit Rangers Mode Track View - Position Rangers Mode Track View - Function Curves Mode Track View - Controlling Animation Animation - Motion ControllersTrajectory Motion ControllersUsing A Motion Controller Using Trajectories Animation - Inverse Kinematics & LinkingPivot PointsLinking Objects What ar Kinematics? Using Inverse Kinematics Special EffectsSpecial Effects IntroSpace Warps Particle Systems Morphing Objects Comments on Plug-Ins Using What You Have LearnedCreate A SceneAdd Materials to A Scene Render with Lights and Cameras |







