Tutorials Computer Help Help Certification DVDs Education Graphics Learning Assistance Certification Guidance Assistance Webmaster Tutorials Support Design Software Training IT Tutoring
Office Software - Excel Software - Microsoft Software - QuickBooks Software - Visual Software - Comptuer Software - Web Software - Sharepoint Software - Photoshop Software - Mac Software - QuarkXPress Software - management Software - Project Software - Learn Software - email Software - Network Software - Linux Software - Unix Software - Work Software - Net Software - ASP Software - PHP Software - HTML Software - CMS Software - XML Software - Mobile Software -
Tutorials Notebook Advice Help Computer Training Help Computer Training Tutoring Webmaster Lessons Instruction Graphics DVDs Tutorials Webmaster Software Assistance Webmaster CDs

Carrara 5

Carrara 5Carrara 5 Carrara 5
Product Info 403
- - 1
Date Added : 2002-01-21

Price : 99.95
Price : 99.95 Qty
Product Description :

Carrara 5

Introduction

Introduction
New in Carrara Pro 5
Interface Tour
Room Tour - Assembly
Room Tour - Model
Room Tour - Storyboard
Room Tour - Texture
Room Tour - Render
General 3D Best Methods

Using The Cameras

Using Cameras For Navigating Your 3D Space
The Four Basic Cameras
Navigating With Track/Dolly/Pan/Bank Tools
Advanced - Motion Paths For Camera Movement

Creating Scenes

Using the Universal Manipulator
Primitive Objects
Creating Text Objects
Formula Objects
Creating Plants
Advanced - Creating Your Own Plants pt. 1
Advanced - Creating Your Own Plants pt. 2
Exploring the Scene Wizard & Browser
Creating Your Own Carrara Library of Objects
Importing 3D Models
Best-methods For Scene Management

Managing Scene Elements

Setting Up a Scene
Moving/Scaling/Rotating Scene Elements
Aligning/Duplicating/Distributing/Spacing Objects
Using the Eye Dropper

Lighting a Scene

Basic Scene Lighting
Using the Distant Light
Using the Spot Light
Using the Bulb Light
Using the Anything Glows Light
Using the Shape & Tube Light
Best-methods For Lighting
Advanced - Special Lighting Effects

Modifiers

Using Modifiers & Deformers
Grouped Modifiers

The Three Carrara 5 Modelers

Comparing Spline/Vertex/Metaball Modelers

Spline Modeler

Creating Cross Sections
Creating a Wine Glass
Advanced - Importing From Other Drawing Programs
Advanced 2 - Additional Imports
Extrusion Methods

Vertex Modeler

Vertex Basics
Extruding & Sweeping
Lathing & Lofting
Tool Integration/Creasing/Smoothing
Booleans & the Cut Tool
Drawing/Ruled/Double Sweep Surfaces Tools
Drawing/Gordon/Coons Surfaces Tools
Edge Tools

Metaball Modeler

Using the Metaball Modeler

Creating Terrains

Introduction to Terrain Objects
Creating & Modifying a Terrain
Using the Map Editor
Creating Realistic Skies

Using the Replicators

What are the Two Replicators?
The Replicator pt. 1
The Replicator pt. 2
The Surface Replicator
Advanced - Shader Controlled Surface Replication

Using Shaders

Shader Introduction
Shader Tree & Basic Shader Functions
Using the Shader Tree & Applying Shaders
Working With the Multi-Channel Mixer
Working With Texture Maps
Displacement Maps
Shader Domains & Layer Lists
Layer Lists Continued
Advanced - Complex Shader Development
Advanced - Animated Displacement Mapping
Advanced - Refraction & Reflection
Translucence
Advanced - The Terrain Shader
Advanced - Terrain Shader Continued

Adding Natural & Environmental Elements

Using Particles pt. 1
Using Particles pt. 2
Advanced - Animating Particles & Particle Maps
Adding Fire/Fountains/Fog
Adding Volumetric Clouds

Animating a Scene

Working With Keyframes
Tweeners
Motion Paths
Using Physics & Behaviors
Advanced - Using the Timeline Graph Editor
Advanced - Camera Animation & Effects

Character Animation

Basic Rigging
Adding Bones
Motion Constraints & Inverse Kinematics For Organic Shapes
Influencing Bones With Weightmap Painting
Motion Constraints For Robots
Creating & Using Morph Targets

Importing Poser Files

Importing With Transposer & Poser Native Files

Rendering

Best-methods For Rendering
Choosing a Render Engine
Rendering Still Images
Rendering Animations
Rendering With Global Illumination/Caustics/Ambient Occlusion/Irradiance maps
Batch Rendering & Network Rendering

Conclusion

Wrap-Up
Contact Information