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Carrara 5 |
| Product Description : |
Carrara 5IntroductionIntroductionNew in Carrara Pro 5 Interface Tour Room Tour - Assembly Room Tour - Model Room Tour - Storyboard Room Tour - Texture Room Tour - Render General 3D Best Methods Using The CamerasUsing Cameras For Navigating Your 3D SpaceThe Four Basic Cameras Navigating With Track/Dolly/Pan/Bank Tools Advanced - Motion Paths For Camera Movement Creating ScenesUsing the Universal ManipulatorPrimitive Objects Creating Text Objects Formula Objects Creating Plants Advanced - Creating Your Own Plants pt. 1 Advanced - Creating Your Own Plants pt. 2 Exploring the Scene Wizard & Browser Creating Your Own Carrara Library of Objects Importing 3D Models Best-methods For Scene Management Managing Scene ElementsSetting Up a SceneMoving/Scaling/Rotating Scene Elements Aligning/Duplicating/Distributing/Spacing Objects Using the Eye Dropper Lighting a SceneBasic Scene LightingUsing the Distant Light Using the Spot Light Using the Bulb Light Using the Anything Glows Light Using the Shape & Tube Light Best-methods For Lighting Advanced - Special Lighting Effects ModifiersUsing Modifiers & DeformersGrouped Modifiers The Three Carrara 5 ModelersComparing Spline/Vertex/Metaball ModelersSpline ModelerCreating Cross SectionsCreating a Wine Glass Advanced - Importing From Other Drawing Programs Advanced 2 - Additional Imports Extrusion Methods Vertex ModelerVertex BasicsExtruding & Sweeping Lathing & Lofting Tool Integration/Creasing/Smoothing Booleans & the Cut Tool Drawing/Ruled/Double Sweep Surfaces Tools Drawing/Gordon/Coons Surfaces Tools Edge Tools Metaball ModelerUsing the Metaball ModelerCreating TerrainsIntroduction to Terrain ObjectsCreating & Modifying a Terrain Using the Map Editor Creating Realistic Skies Using the ReplicatorsWhat are the Two Replicators?The Replicator pt. 1 The Replicator pt. 2 The Surface Replicator Advanced - Shader Controlled Surface Replication Using ShadersShader IntroductionShader Tree & Basic Shader Functions Using the Shader Tree & Applying Shaders Working With the Multi-Channel Mixer Working With Texture Maps Displacement Maps Shader Domains & Layer Lists Layer Lists Continued Advanced - Complex Shader Development Advanced - Animated Displacement Mapping Advanced - Refraction & Reflection Translucence Advanced - The Terrain Shader Advanced - Terrain Shader Continued Adding Natural & Environmental ElementsUsing Particles pt. 1Using Particles pt. 2 Advanced - Animating Particles & Particle Maps Adding Fire/Fountains/Fog Adding Volumetric Clouds Animating a SceneWorking With KeyframesTweeners Motion Paths Using Physics & Behaviors Advanced - Using the Timeline Graph Editor Advanced - Camera Animation & Effects Character AnimationBasic RiggingAdding Bones Motion Constraints & Inverse Kinematics For Organic Shapes Influencing Bones With Weightmap Painting Motion Constraints For Robots Creating & Using Morph Targets Importing Poser FilesImporting With Transposer & Poser Native FilesRenderingBest-methods For RenderingChoosing a Render Engine Rendering Still Images Rendering Animations Rendering With Global Illumination/Caustics/Ambient Occlusion/Irradiance maps Batch Rendering & Network Rendering ConclusionWrap-UpContact Information |







