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Java 2: Graphics |
| Product Description : Java is a simple, scalable object oriented, general purpose programming language with a multitude of uses. With the power to develop everything from simple graphics and web animations, to high-end business applications that program hand-held devices, microwaves, cross platform server applications and more, it's no wonder why Java is on everyone's mind. In this, the second in a series of Java courses offered by VTC, Java expert, Arthur Griffith, uses practical examples to demonstrate Java programming as it applies to the creation and manipulation of graphic objects. The source code is also provided, so the user can follow right along. To begin learning learning today, simply click on one of the Java 2: Graphics lessons. |
Java 2: GraphicsIntroductionCourse IntroductionCourse Overview Getting StartedWhere to Get JavaThe Command Line Installation Writing and Compiling a Program The Mainline The Graphics Object and ColorsThe Graphics ClassThe Graphics2D Class The Coordinate System Filling a Window with Color Inventing a Color of Your Own Shading Up and Down A Color Gradient Color Gradient Directions Cyclical Color Gradient Positioning/Sizing/RotatingPolygonTranslate and Rotate Circling Scaling Shearing The Affine Transform Fundamental DrawingA Random DrawingArcs Rounded Rectangles Basic Line Drawing Corners and Ends Dashed Lines Fundamental FontsFont MeasuringPositioning Text Font List Image FilesLoading Image FilesScaling Types of Scaling Pixel by Pixel pt. 1 Pixel by Pixel pt. 2 Convolving pt. 1 Convolving pt. 2 Transformation pt. 1 Transformation pt. 2 Compositing Cross Fading The Mouse and KeyboardReading Mouse EventsMouse Motion All Mouse Events Reading Keyboard Events Selecting a Mouse Cursor Dragging Objects Dragging Solid Objects Rubberbanding Making Shapes and Fitting CurvesBuilding a Rectangle with GeneralPathScaling and Zig Zagging The Winding Rule Quadratic Curves Asymmetric Quadratic Curves Cubic Curves Asymmetric Cubic Curves Attaching Shapes with GeneralPath Combining Shapes with GeneralPath Combining Shapes with an Area Object Crop Image Filling an Area Fitting TextWays of Displaying Text pt. 1Ways of Displaying Text pt. 2 Positioning Text Text Attributes Drawn Letters Letters with Pictures Dynamic Resizing of Text Stupid Animation TricksFlickerNo Flicker No Flicker Applet Pong and Electrons pt. 1 Pong and Electrons pt. 2 CreditsAbout this Author |







