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Java: Introduction to the Java Programming Language |
| Product Description : Java is a simple, scalable object oriented, general purpose programming language with a multitude of uses. With the power to develop everything from simple web animations to high-end business applications that program hand-held devices, microwaves, cross platform server applications and more, it's no wonder why Java is on everyone's mind. This practical how to course by Java expert, Arthur Griffith, starts from beginner level and uses practical examples to demonstrate the Java programming language. Source code is also provided for every example, so the user can follow right along. To get started, click one of the movie topics below. |
Java: Introduction to the Java Programming LanguageIntroductionCourse IntroductionWhat is Java? What You Will Need A Few Important Words The Command Line Installation Course Overview Two Programs Named HowdyThe Source Code of HowdyCompiling and Running Howdy The Source Code of a Howdy Window Compiling and Running Howdy Window Adding Exits to Howdy Window Drawing Text in a WindowFont AnatomyPositioning Text Version pt. 1 Positioning Text Version pt. 2 Positioning Text Version pt. 3 Garbage Collection Selecting Fonts Selecting Colors A Few Language FundamentalsThe Arithmetic Data TypesMore Fundamental Data Types Operators The String Class Arrays If and Conditionals Looping Listing Fonts Classes, Data, and AccessMethods/Arguments/ReturnsFundamental Inheritance The Sun Documentation The Creation of an Object More About Constructors Access Drawing and PaintingDrawing RectanglesFilling Rectangles Drawing and Filling Circles The Rounded Rectangle Drawing and Filling Arcs Inventing a Shape of Your Own Rectangle with a Beveled Edge Simple Color Shading The Checkerboard and Shading Problems Two Checkerboard and Shading Solutions Graphic FilesLoading a Graphic File from DiskDisplaying a Graphic Image Loading a Graphic File from the Internet Scaling Images Drawing in Memory Picture Checkerboard Problem Picture Checkerboard Solution Simple AnimationThreadsA Simple Thread Example A Simple Animation Overcoming the Flicker Problem Pong Program One Pong Program Two The Switch and Case Statement The Doomed Vessel Introduction to AppletsApplet FundmentalsThe Constructor and Init An Applet is a Creature of the Internet Creating a Production Applet Animated Applet Structure One Bouncing Ball Random One Hundred Bouncing Balls The Autumn Leaves Applet Responding to the MouseJava InterfacesA Simple Mouse Clicker Moving an Object in a Window Dragging an Object in a Window Dragging a Returning Object in a Window ComponentsComponents and the AWTPlacing Buttons in Panel Listening to Buttons in a Panel Poking Text into a Label A Choice is for Making a Selection A List is for Making a Selections A Text Field is for Typing Toggles Turn On and Off Placing Components in a WindowContainers and Layout ManagersThe Border Layout Manager The Grid Layout Manager The GridBag Layout Manager pt. 1 The GridBag Layout Manager pt. 2 The Card Layout Manager The XY Layout Manager Dialogs and MenusA Non-Modal DialogA Modal Dialog A Messaging Dialog A Menu on a Frame Wrap UpCommand Line Options for JavacCommand Line Options for Java |







