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Lightwave 3D Fundamentals |
| Product Description : NewTek LightWave 3D is highly advanced imaging software that has been used on many television and movie productions including Babylon 5, the M&M commercials and Jimmy Neutron. Designers and artists from Malaysia to Norway, U.S. to Australia, and everywhere in between, are producing award-winning work and making a living with LightWave 3D. Whether you are watching television, browsing the Web, reading a magazine, taking in a new movie at the theater, or watching billboards and buildings on your way to work, you are encountering work produced or visualized using LightWave 3D. And now with the help of VTC author and professional animator, Dwayne Ferguson, learn how to utilize this program to your own advantage. Create stunning pictures, movies, and even design your own video game. You?re only limited by your imagination. To begin learning today, simply click on one of the Lightwave 3D Fundamentals lessons. |
Lightwave 3D FundamentalsIntroductionIntroduction to LightwaveWhat is Lightwave 3D? System Requirements for Mac & PC Mac & PC Keyboard Commands Who Uses Lightwave Sample Animation Content StructureContent StructureThe HubThe Hub ExplainedModelerThe Modeler InterfaceX Y Z Coordinates Viewports Viewport Controls Selection Options Modeling Modes Points Mode Polygon Mode Symmetry Mode Display Options/Tab Pt.1 Display Options/Tab Pt.2 Display Options/Tab Pt.3 General Options The Grid Menu Tabs/Groups Modeler Tools Create & ModifyThe Create Tab/GroupObject Tools Element Tools The Modify Tab/Group Move Tools Rotate Tools Stretch Tools Deform Tools Modeler Tools Multiply & ConstructThe Multiply Tab/GroupExtend Tools Combine Tools Duplicate Tools The Construct Tab/Group The Reduce Tools Subdivide Tools Convert Tools Modeler Tools Detail & MapThe Detail Tab/GroupLayer Tools Polygon Tools Point Tools Curves & Other Tools The Map Tab/Group Creating A ModelModeling ExplainedPolygon Modeling Point Modeling Surface Normals Splines Subpatch Mode Primitive Shapes Creating A Box Creating A Ball Creating A Cone Loading & Closing Objects Numeric Values Rotational Pivot Parenting In Modeler Model A Starship Pt.1 Model a Starship Pt.2 Model a Starship Pt.3 Naming Objects & PartsNaming ObjectsPart Names Naming Surfaces Selecting Parts LayersWorking with LayersLayer Views TextCreating TextChoosing Fonts Scaling Text Extruding Importing EPS Text Paths Modifying Text LayoutThe Layout InterfaceLayout Views Tabs/Groups & Menus The Items Menu The Objects Tab The Lights Tab The Camera Tab The Scene Tab The Lscript Tab The Display Tab The Modeler Button ScenesWorking with ScenesLoading Scenes & Objects Save All Objects Incremental Saving Backdrops Combining Scenes KeyframesKeyframes Explained Pt.1Keyframes explained Pt.2 The Timeline Working with Keyframes The CameraThe Camera in LayoutCamera Properties Adding & Deleting Cameras Targeting The Camera AnimationAnimation ConceptsAnimating with Autokey Autokey Pros & Cons Animation Controls Parenting in Layout Translation/Rotation Channels Position & Rotation Layout Orientation Creating & Saving Previews Animate a Starship Pt.1 Animate a Starship Pt.2 Animating the Camera Saving LightingLighting ScenesLight Types Adding & Deleting Lights Distant Lights & Spot Lights Point Lights & Linear Lights Area Lights & Ambient Light Light Properties Shadows Lens Flares The Surface EditorSurfacing ExplainedImage Maps UV Maps The Basic Tab Color/Luminosity/Diffuse Specularity/Glossiness/Reflection Transparency/Refraction/Translucency Bump Smoothing/Double Sided Advanced Tab Environment Tab Shaders Tab Texture Editor Procedural Textures Gradients The Schematic ViewUsing Schematic ViewParenting/Unparenting Schematic Tools RenderingRendering ExplainedRender Setup Ray Tracing Shadow Maps Render Animation Setup Test Renders Rendering Movies for Mac/PC Rendering for Print ViperViper OverviewEnabling/Disabling Viper Using Viper Customizing The WorkspaceCustomizing Modeler ViewportsCustomizing Modeler Menus Customizing Layout Viewports Customizing Layout Menus Shortcut KeysShortcuts for ModelerShortcuts for Layout The Lightwave CommunityWhy Join an Online CommunityFree 3D Resources Online CreditsAbout The Author |







