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Maya 8.5 Fundamentals |
| Product Description : |
Maya 8.5 FundamentalsMaya is the world's most powerful integrated 3D modeling, animation, effects, and rendering software. That's why top feature film, animation and video artists, game developers, visualization professionals, Web and print designers rely on Maya. And because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or the embedded MEL scripting language. In this VTC course, John Park - Character Technical Director with Walt Disney Animation Studios, teaches the fundamentals of Maya 8.5, while showing "practical" examples on how to streamline your workflow. To begin learning, click on one of the movie links.
*** Captions not available on CD version. IntroductionAbout this CourseOverview of Maya New in Maya 8.5 Getting AroundInterface TourSelection Cartesian Coordinates pt. 1 Cartesian Coordinates pt. 2 Geometric Building Blocks Project Management Setting Keyframes Ball Drop Bounce Shader Basics Point Lights Render Settings Diving InOutlinerHotkeys pt. 1 Hotkeys pt. 2 Component Mode Geometry types Pivot Points pt. 1 Pivot Points pt. 2 Material Types pt. 1 Material Types pt. 2 Spotlights Camera Basics Building DetailHypergraphCurve Creation Curve Editing Revolves Camera Turntable Extruded Surfaces Lofting Graph Editor Texture Maps Mapping Coordinates Depth Maps Soft Shadows Gobos pt. 1 Gobos pt. 2 Adding DepthShelvesUser Prefs Polygon Modeling Techniques Extrude Face Split Polygon Edge Loop Cut pt. 1 Edge Loop Cut pt. 2 Smooth Proxy Hierarchies and Groups Bump Maps Transparency Raytraced Soft Shadows Depth of Field Making ConnectionsArtisan SelectMotion Paths Driven Keys Displacement Mapping Three-point Lighting OptiFX Moving On UpTextBevel Skeleton Basics Added Attributes Toon Shading Reflection and Refraction pt. 1 Reflection and Refraction pt. 2 Batch Rendering Animation Beyond BasicsShow By TypeHiding and Showing Layers Snapping Cluster Deformers Lattices Constraints Inverse Kinematics 3D Paint Final Gather Motion Blur Advanced TopicsMEL Scripting pt. 1MEL Scripting pt. 2 Skinning Reflection Mapping Image Based Lighting Dynamics Particles EndWrap UpCreditsAbout the Author |







