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MetaCreations Canoma |
| Product Description : MetaCreations Canoma is a wonderful application that lets you turn scanned 2d images into realistic 3d models that you can navigate and animate in real time. Matt Neutra seeks to give you an in-depth understanding of Canoma in this Virtual Training Company tutorial. After familiarizing you with the interface, he will take you through a series of lessons on how to create a 3d model. He will guide you through setting up Canoma to meet your needs, how to prepare and build projects, how animation works in Canoma, and advanced modeling techniques, such as the use of geometric tricks. To get started right away, simply click one of the topics below. |
MetaCreations CanomaIntroductionWhat is Canoma?About this CD Where can I get technical Support? System Requirements Installing Canoma Application OverviewChapter IntroThe Canoma Workspace The Canoma Project Window Camera Controls The Creation Tab The Toolbar Selecting Objects The 2D image Palette Texture Controls The Animation Tab The Menu Bar Status Tips About Canoma Accessing The Metacreations Web Site TutorialTutorials IntroCreating a 3D model: Lesson 1: Pinning Corners Lesson 2: Viewing Progress Lesson 3: Adding Textures and a ground plane Filling in the details: Lesson 1: Adding a second Image Lesson 2: Modeling Nearby Objects Lesson 3: Adding a Close-up Image Lesson 4: Editing Textures Lesson 1: Creating a Building Model Lesson 2: Completing a Building Model Note: Reducing Confusion Lesson 3: Navigating through a model Aligning Objects Precisely Using Glue Picking Up Speed Lesson 1: Duplicating Similar Elements Lesson 2: Adding Detail Lesson 3: Adding a ground plane Tutorials Chapter Summary Canoma BasicsChapter IntroductionCustomizing Canoma Setting the preferences Setting up the workspace Creating a Canoma Project Organizing the Project Folder Adding 2D Images Creating 3D models Adding a texture Creating animations Undoing Operations Saving and Closing Importing exporting and rendering Preparing ProjectsTaking PhotographsWhat works Best Using several Photographs Working from overviews to more detailed Photos Dont Move things Modifying Photos Exposure and lighting Camera location Building ProjectsHow Canoma WorksModeling 3D objects Using 2d source images Modeling from the ground up Canoma is always Calculating Before you start Working with objects Matching objects to photo elements Selecting the correct starting object Objects with editable polyline contours Caliating a Scene Adding an Object Setting selection based options Selecting and object Deleting an object Checking object information Stacking objects Duplicating objects Pinning Objects Viewing projects in progress Using Beads Defining Edges Using Glue Deleting All Constraints Using Solo Mode Using Shadows Displaying the Background Image Avoiding Model Stress Working with Texture Stealing Textures 0631 Using the 2D lmage Palette Viewing ModelsPositioning the View of Your ModelUsing the Trackball Using the Cross Controls Using the In-View Navigation Controls Banking Control Field of View Zooming and Panning Resetting the Viewpoint Editing TexturesRetouching or Editing Textures in 2DEditing for 2D Renders Using the Alpha channel Creating AnimationsHow Animation Works in CanomaCreating an Animation Using the Animation Controls Creating Keyframes Setting Animation Options Previewing an Animation Rendering an animation Advanced ModelingModeling ObjectsAdding Source Images Free vs. Constrained Parameters Misleading Canoma and Stressing a Model Using Geometric Tricks Modeling the First Image Using Temporary Helper Objects Creating the Same Orientation Duplicating Objects with the Same Dimensions Forcing Necessary Parameters Using Glue to Align Objects Using Point To Point Glue Using Point to Edge Glue Create a Balcony Using Edge to Edge Glue Summary |







