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Swift 3D v4 |
| Product Description : Swift 3D ? v4 is a simple, affordable 3D modeling and animation program. It focuses on output to Macromedia Flash (SWF) format and offers excellent vector and raster rendering capabilities. Created specifically for Macromedia Flash designers, graphic artists and other designers who spend the majority of their time in the 2D world, Swift 3D provides an accessible toolset and interface that allows anyone to quickly learn the basics of 3D modeling and animation while providing plenty of room to grow into more advanced 3D tools. This practical how to course by 3D animation expert and long time VTC author, Michael Hurwicz, starts from the beginning and uses practical examples to demonstrate Swift 3D?s capabilities. Work files are provided for every example, so the user can follow right along. To begin learning today, simply click on one of the Swift 3D v4 lessons. |
Swift 3D v4IntroductionAbout this TutorialOverview pt. 1 Overview pt. 2 New in Swift 3D v4 Getting StartedSystem RequirementsSetting Screen Depth Playing Safe For Mac Users Viewports/Tabs and ToolsOverview and Main MenuViewports pt. 1 Viewports pt. 2 Tabs/Toolbars/Toolbar Lists Property Tools pt. 1 Property Tools pt. 2 Property Tools pt. 3 Animation Tools Hierarchy Tools Main Menu Trackballs/Galleries/RenderingTrackballs: Rotation/LightingGalleries pt. 1 Galleries pt. 2 Rendering pt. 1 Rendering pt. 2 Rendering pt. 3 Render Viewport Buttons Lights/Cameras/MaterialsLighting pt. 1Lighting pt. 2 Cameras Animating Cameras Parenting a Free Camera Animating a Target Camera pt. 1 Animating a Target Camera pt. 2 Compositing Camera Views pt. 1 Compositing Camera Views pt. 2 Geometry/Materials/Rendering pt. 1 Geometry/Materials/Rendering pt. 2 Pattern Scaling Main Menu pt.1 Main Menu pt.2 Creating Primitive ObjectsOverviewText Sphere/Geosphere Cube/Pyramid Cone Cylinder/Torus/Plane Polyhedron Creating a Pencil pt.1 Creating a Pencil pt.2 Vector vs. Raster OutputVector vs. Raster Output pt. 1Vector vs. Raster Output pt. 2 Choosing the Best Fill Optimization in Flash MaterialsFinishColor pt. 1 Color pt. 2 Color pt. 3 Color pt. 4 Raster vs. Vector for Textures Amount and Noise for Textures Texture Animation Adding a Material to a Gallery Advanced ModelerOverviewWorking with Viewports Creating a Mesh Sub-Object Selection/Intro Soft Selection Surface Groups/Intro Breaking Apart Meshes Combining Objects Grouping Instead of Combining Roundness Align To Mirror Flatten Subdivide Welding pt. 1 Welding pt. 2 Smoothing Groups Smoothing Controls Multi-Selection Advanced Soft Selection Text in Advanced Modeler pt. 1 Text in Advanced Modeler pt. 2 Extrude Basics Extrude/Reducing Poly Count Extrude/Normals Positioning Bitmaps pt. 1 Positioning Bitmaps pt. 2 Fun with TextFun with Text pt. 1Fun with Text pt. 2 AnimationAdjusting Animation TimingMultiple Animation Segments Delete/Cut/Paste Keyframes Saving to the Animation Gallery Animation Path Using the Extrusion EditorExtrusion Editor Intro pt. 1Extrusion Editor Intro pt. 2 Building a Guitar pt. 1 Building a Guitar pt. 2 Building a Guitar pt. 3 Converting Text to Paths Using the Lathe EditorLathe Editor pt. 1Lathe Editor pt. 2 Importing External FilesIntro and 3ds ImportEPS Import ConclusionWrapping it UpCreditsAbout this Author |







