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GAME DEVELOPMENT STUDIO / VOL. 02

Small world.
Big possibilities.

Make a platformer that feels like yours. Shape a level, find the perfect jump, learn the code, and turn “what if?” into something playable.

30 lessons8 code challengesYour own playable export
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SKYBOUND / A GAME YOU CAN BUILD
0 / 30 lessons0 / 8 code challenges0 / 8 milestones

YOUR IDEA, IN MOTION

The workbench

This visual game requires canvas. Use the text lessons and handbook for a non-playing learning path.

LOCAL BUILD

Collect every gold star, then enter E. Blue flag = checkpoint; red spikes and falls cost a life. Move: arrows or A/D. Jump: Space, W or Up. Escape pauses. Touch controls also support held Enter/Space; release and press again to jump again.

PAINT YOUR NEXT ADVENTURE

Level designer

Click a tile, or Tab into the grid, move with arrow keys and paint with Enter. Start and exit move when placed again. Edits reset the run. The editor checks structure, not whether every jump is possible. On a small screen, scroll the grid sideways.

Inspect the level data