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Discreet 3ds max 5 Tutorials Online |
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Description
Discreet 3ds max 5
Discreet 3ds max 5 is an extremely powerful, rich and versatile 3d modeling and animation program. In this tutorial, users will learn the fundamentals of 3ds max 5, including: modeling, animation, lighting, camera work and more. The purpose of this tutorial is to show users the basic functions of 3ds max 5 and how to apply them to 3d modeling and animation projects. By mastering the fundamental concepts and getting comfortable moving around in the program, users will be able to work more efficiently and with less trial and error, freeing them up to become more creative. This course will help users gain a solid foundation for mastering advanced concepts. To get started simply click one of the topics below. |
01 Introduction
0101 About This Tutorial
0102 Overview
0103 What's New in 3ds max 5 pt. 1
0104 What's New in 3ds max 5 pt. 2
02 Getting Started
0201 System Requirements
0202 Setting Screen Depth
0203 Setting Up Your Workspace
0204 Playing Safe
03 Working with 3D Objects
0301 Viewing and Hiding pt. 1
0302 Viewing and Hiding pt. 2
0303 Viewing and Hiding pt. 3
0304 Selecting and Naming pt. 1
0305 Selecting and Naming pt. 2
0306 Selecting and Naming pt. 3
0307 Selecting and Naming pt. 4
0308 Applying Modifiers pt. 1
0309 Applying Modifiers pt. 2
0310 Applying Modifiers pt. 3
0311 Working with Modifiers/Parameters pt. 1
0312 Working with Modifiers/Parameters pt. 2
0313 Working with Modifiers/Parameters pt. 3
0314 Applying Transforms Interactively pt. 1
0315 Applying Transforms Interactively pt. 2
0316 Applying Transforms Numerically pt. 1
0317 Applying Transforms Numerically pt. 2
0318 Transforms vs. Modifiers
0319 Cloning pt. 1
0320 Cloning pt. 2
04 Using 2D Shapes to Make 3D Objects
0401 2D Shapes pt. 1
0402 2D Shapes pt. 2
0403 Rendering and Interpolation
0404 NURBS Curves
0405 Creating Lofts
0406 Modifying Lofts
0407 Using Deformation Curves
05 Working with Precision
0501 Units and Grids
0502 Using Snaps
0503 Using Keyboard Entry
0504 Using Helper Objects
0505 Using the Align Tool
0506 Controlling with Normals
06 Surface Modeling
0601 Introduction to Mesh and Poly
0602 Introduction to Patch and Nurbs
0603 Editable Mesh pt. 1
0604 Editable Mesh pt. 2
0605 Editable Poly
0606 Editable Patch pt. 1
0607 Editable Patch pt. 2
0608 NURBS (surfaces)(converting to NURBS)
0609 NURBS (curve-based)
07 Rendering
0701 Rendering Basics
0702 Rendering Parameters
08 Painting Your World with Materials and Maps
0801 Introduction to Materials and Maps
0802 Applying Materials/Hierarchical Materials
0803 Applying Materials Directly to Sub-Objects
0804 Introduction to the Maps Rollout
0805 Applying Materials to Sub-Objects
0806 Saving/Retrieving Materials
0807 Creating Mapped Materials
0808 Maps on Sub-Objects/Coordinates Rollout
0809 Coordinates Rollout/Angle/Blur
0810 The Ink'N'Paint Material
09 Animation - Introduction
0901 Animation: Auto Key
0902 Animation: Set Key
10 Basic Cameras and Lights
1001 Standard Cameras
1002 Camera Controls
1003 Standard Lights: Target/Free Lights
1004 Target/Free Light Controls
1005 Omni and Skylight
1006 Aligning Cameras/Lights
1007 Advanced Lighting: Daylight/Radiosity pt. 1
1008 Advanced Lighting: Daylight/Radiosity pt. 2
11 Atmospheric Effects
1101 Fire Effect
1102 Volume Fog
1103 Fog
1104 Volume Light
12 Animation
1201 Linking and Hierarchies
1202 Pivot Points
1203 Schematic View
1204 Viewing an Animation
1205 Previewing Animation
1206 Inverse Kinematics: Basics
1207 Inverse Kinematics: Motion/Hierarchy Panels
1208 Bones and Skin: Creating/Adding Bones
1209 Bones and Skin: Adjusting Envelopes
1210 Bones and Skin: Testing/Fine Adjustments
13 Animation - Motion Controllers
1301 Motion Controllers: Introduction
1302 Trajectories/Linear Position/Path Controller
1303 Track View: Curve Editor pt. 1
1304 Track View: Curve Editor pt. 2
1305 Track View: Dope Sheet
14 Special Effects
1401 Particle Systems: Basics and Presets
1402 SuperSpray Particle System pt. 1
1403 SuperSpray Particle System pt. 2
1404 Space Warps: Overview/Creating
1405 Space Warps: Binding Objects
1406 Dynamics: Bouncing a Sphere
1407 PDeflector: Bouncing Particles
1408 Reactor pt. 1
1409 Reactor pt. 2
1410 Reactor pt. 3
1411 Creating a Morph Compund Object
1412 Working with a Morph Compound Object
1413 Morphing: the Morpher Modifier
1414 Video Post
15 Plug-Ins and Complementary Software
1501 Character Studio: Creating and Posing
1502 Character Studio: Animation
1503 Discreet Certified Plug-Ins
1504 Other 3rd Party Plug-Ins
1505 Poser and 3ds max: Creating Morph Targets
1506 Poser and 3ds max: Importing into 3ds max
1507 Poser and 3ds max: Poser Materials pt. 1
1508 Poser and 3ds max: Poser Materials pt. 2
1509 Poser and 3ds max: Morphing in max
1510 Rhino NURBS : Introduction
1511 Rhino NURBS: Creating in Rhino
1512 Rhino NURBS: Importing into max
16 Credits
1601 About the Author
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