Autodesk Maya 2011 Training

Autodesk Maya 2011 Tutorials Online
Product Autodesk Maya 2011 Details
Total Time : 11.5 hrs
Number of Movies : 171
Number of Discs : 3
Catalogue Number : 34158
Language :
Author : Jason Welsh

Description Autodesk Maya 2011
This training series looks at the multiple tools within Maya 2011 and an example of how to use them. Maya is a vast program that covers a great amount of workflows from 3D modeling to full blown animation, but it's the tools that bind you and your imagination to the program. This training helps new artists who have never used Maya all the way up to the Maya pros. Also included are some workflows that take you through the steps necessary to create a fully textured model within the software. So sit back and enjoy the one program everyone that has ever played video games wanted to learn. To begin learning Maya 2012 today, simply click on the movie links.
01 Introduction
0101 Introduction to Maya
0102 Autodesk
0103 Examples
0104 System Specs
0105 Work Files
02 Navigation
0201 Menus & Tabs
0202 Viewports
0203 Shelves
0204 Layouts
0205 Channel Box
0206 Attribute Editor
0207 Restoring Menus
0208 Navigation
0209 Incremental Saving
0210 Ma vs. Mb
03 Attributes & settings
0301 Tool Settings
0302 Resetting Maya
0303 HotKey Editor
0304 Units & Increments
0305 Pivots & Snapping
0306 Duplication Tricks
0307 Plug-ins
0308 Other Plug-ins
0309 Layers
04 Basics
0401 Basics Introduction
0402 Polygons Geometry
0403 Curves
0404 Surfaces Geometry
0405 Subdivisional Geometry
0406 Rendering Basics
0407 Lighting Basics
0408 Material Basics
0409 Texture Basics
0410 Camera Basics
0411 Manipulator
05 Polygon Tools
0501 Polygon Tools Introduction
0502 Polygon Structure
0503 Component Display
0504 Selections
0505 Snapping
0506 Insert Edge Tool
0507 Extrude Tool
0508 Relationships
0509 Bridge
0510 Split Polygon Tool & Fill Hole
0511 Merging Components
0512 Crease Tool
0513 Cleanup Tool
0514 Edit Mesh Commands
0515 Transform Component
0516 Detaching Components
0517 Booleans
0518 Misc Mesh Commands
0519 Mirroring
0520 Lattice
0521 Custom Shelf
0522 Stubborn Hotkeys
0523 Bending Deformer
0524 Combine Deformers
0525 Sculpt Deformer
0526 Modeling with Curves
0527 Normals
0528 Level Design Tricks pt. 1
0529 Level Design Tricks pt. 2
06 Modeling Demo
0601 Modeling Introduction
0602 Modeling pt. 1
0603 Modeling pt. 2
0604 Modeling pt. 3
0605 Modeling pt. 4
0606 Modeling pt. 5
0607 Modeling pt. 6
07 UVs & Hypershape
0701 Introduction Video
0702 UV Snapshot
0703 Hypershade Connections pt. 1
0704 Hypershade Connections pt. 2
0705 Shader System pt. 1
0706 Shader System pt. 2
0707 Utilities
0708 Mental Ray Shaders
0709 UV Shells
0710 Other Projections
0711 UV Texture Editor
0712 Layout
0713 Misc UV Tools
08 Materials & Textures Demo
0801 Introduction Video
0802 UVs pt. 1
0803 UVs pt. 2
0804 UVs pt. 3
0805 UVs pt. 4
0806 Layout UVs
0807 Materials pt. 1
0808 Materials pt. 2
0809 Bake Setup pt. 1
0810 Bake Setup pt. 2
0811 Baking Color
0812 Baked Conlusion
0813 Final Texture
09 Rendering
0901 Rendering Introduction
0902 Scene Setup
0903 Photons
0904 Mental Ray Features
0905 Render Passes pt. 1
0906 Render Passes pt. 2
0907 Rendering Animation pt. 1
0908 Rendering Animation pt. 2
0909 Paint Effects
0910 PSD Networks
0911 Z depth pt. 1
0912 Z depth pt. 2
0913 Prelight
0914 Spotlight
0915 Point Light
0916 Ambient Light
0917 Shadows
0918 Alpha Shadows
0919 Volume Light
0920 Directional & Arial Light
0921 Image Based Lighting
0922 Physical Sun & Sky
0923 Clouds & 32 Bit
10 Animation
1001 Animation Introduction
1002 Timeline
1003 Keying
1004 Graph Editor
1005 Characters
1006 Trax Editor
1007 Trax Manipulation
1008 Set Driven Key
1009 Expressions
1010 Constraints
1011 Constraint Demo
1012 Playblast
1013 Jiggle pt. 1
1014 Jiggle pt. 2
1015 Wire Tool
1016 Point on Curve
1017 Soft Modification
11 Rigging
1101 Rigging Introduction
1102 Bones
1103 Skinning
1104 Skin Weights
1105 IK
1106 Capsules
1107 Muscles pt. 1
1108 Muscles pt. 2
1109 Muscle Weights
1110 IK Splines
1111 Parenting Rules
1112 Grouping
1113 Eye Rig
1114 Clusters
1115 Constraint Weight
12 Dynamics
1201 Dynamics Introduction
1202 Active vs. Passive Rigid Bodies
1203 Dynamic Relationships
1204 Field Attributes
1205 Newton Field
1206 Radial Field
1207 Vortex & Turbulence
1208 Constraints pt. 1
1209 Constraints pt. 2
1210 Active Constraints
1211 Toggle Dynamics
1212 Shatter
1213 Sprites
1214 Emitters
1215 Fluids with Sprites
1216 Fluid Examples
1217 nDynamics
13 Conclusion & Credits
1301 Resources
1302 Personal Bio
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