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Animation & 3D|
>> Maya Fundamentals

Maya Fundamentals

Maya Fundamentals: If you need a high-end 3D graphics software package for 3D effects, animation, cinematics, or game graphics, check out Maya! Maya is widely used by visual effects and animation studios, and is growing increasingly popular with game developers. This Discovery Computer Training tutorial introduces you to Maya's groundbreaking tools and features. Co-authors Chuck Grieb and Roger Dickes begin showing you the tool sets and helping you to understand the structure and organization of Maya. They will introduce you to the modeling, lighting, animation, and dynamic tools available in Maya. You will learn exciting features such as adding texture, digital sculpture, and much more. To get started, just click one of the movie topics below.

Listed below are all of the chapter and lesson contents for the Maya Fundamentals
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To help you evaluate our training, we have made some of the tutorials for Maya Fundamentals freely available. Click on any of the linked lesson listings below to preview Free!

Maya Fundamentals

Format:CD

Duration:
7 hrs / 106
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To view the Free Tutorials listed below, you must have Quicktime installed. Please note that the online free samples have been compressed for quicker downloads. Purchased CDs have higher sound and video quality. Monitor resolution needs to be set to at least 1024 by 768 to view the entire movie.
Introduction
Intro and How to Launch Maya
The File Menu & File Types Hierarchy
Creating a Project

User Interface Basics
Complex Interactivity
Layered Functionality

Visual Interactivity - Eyes
Tri-axial Coordinate Space and Cameras
The Space Bar
Camera Tools - Tumble /Track and Dolly
Camera Keystrokes

Manual Interactivity - Hands
Mouse vs. Lower left Keyboard
The Select Tool - Shift vs. Ctrl
The Move Tool
The Rotate Tool
The Scale Tool
The Show Manipulator Tool
Pivots

Display Hotkeys
Object Specific Display Options (smoothness)
Window Specific Display Options (wire-frame to hardware-shaded)

Theoretical Foundations - What Is a Sphere?
Node-Based Hierarchy
The Hierarchy of the Surface
Transform Node Hierarchy
History vs. Hierarchy

Selection Masks
Object Mode Selection Masks
Component Mode Selection Masks

Modules
Modeling
Rendering
Animation
Dynamics

What is Modeling?
Digital Sculpture
Create Surfaces to be Rendered
Skins to be Animated

Nurbs vs. Polygons
Nurbs
Polygons
Why We are Working with Nurbs

Creating Curves and Curve Editing
Create CV Curve Tool
CV Curve Tool Explained
Open/Close and Reverse Curve
Snapping
Bugs and Preferences

Primitives
Types
Editing Using History

Creating Surfaces
Revolve
Creating other Surfaces in Maya

Editing Surfaces
Duplicate Tool
Selecting and Pulling CVs and Hulls
Inserting Isoparms
Rebuild Surfaces
Open/Close Surfaces
Attach/Detach Surfaces
Reverse Surface Direction

What is Rendering?
Applying Attributes to a Surface
Lighting a Scene to Create Atmosphere

Rendering Editors
Hypershade
Attribute Editor
Render View Window
Render Globals Window

Lighting a Scene / Adding Textures
Create Default Light
Create Point Light / Glow
Create Spot Light
Create Key Light
Create Spot Light for Back Light Effect
Create a Shadow Pattern
Create Fill Light / Finish Scene
Create Leather Texture
Create Sidewall / Shader
Rename Shader
Create Texture BumpMap (Photoshop)
Apply BumpMap Texture
Apply Texture to Wing and Tail Section
Create Glass-like Texture / Finish Scene

Materials
Common Material Attributes
Material Types

Textures and Utilities
Types of Textures
Textures Explained
Attributes of Textures
Types of Utilities
Attributes of Utilities

Lights
Types of Lights
Light Attributes Pt 1
Light Attributes Pt 2
Light Manipulators

Cameras
Types of Cameras
Camera Controls

What is Animation?
Animation Set-Up
Setting Keyframes to Describe Change Over Time

UI Review
Channel Box
Time Line

Animation Editors
Graph Editor
Dope Sheet
HyperGraph
Outliner

Set Up
Transform Node Hierarchy
Skeletal Hierarchy
IK Systems and Deformers
Facial Set Up



Animation Work Procedure
Set Up Scene / Move / Rotate / Scale
Set Keyframes - Scale
Set Keyframes For Ball Rotation
Analysis / Set Pp Timing
Tangents / Graph Editor
Graph Editor Continued
Editing Keyframes / Fine Tuning
Finish Scene / Play Blast

Maya in the Animation Industry
Modeler
Technical Director
Animator
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