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Autodesk 3ds max 8 |
| Product Description : |
Autodesk 3ds max 8Introduction and Setting UpAbout Max 8 and This CourseNew in Max 8 Pt.1 New in Max 8 Pt.2 MAXScript--BasicsWhat is MAXScript?The MAXScript Menu The MAXScript Listener and Mini-Listener MAXScript Help Syntax Rules in Help Files Characters with Special Meanings Introduction to Variables the MAXScript Debugger Pt.1 the MAXScript Debugger Pt.2 MAXScript--Creating ObjectsConstructors-Classes-ParametersCreating Geometry Sphere-WireColor-Pos-Name-Radius Creating Shapes-Circle Creating Shapes-Line-Matrix3 Creating Modifiers Creating Controllers Creating Materials Creating Lights Copy Cloning Positional and Keyword Parameters MAXScript--Reserved-Names-StringsReserved WordsNames and Naming Rules Strings MAXScript--Transforming ObjectsMove3D Vectors Scale Rotate Pt.1 Rotate Pt.2 Coordsys MAXScript--Running ScriptsEnter-Shift EnterDrag and Drop to Toolbar Save-Run Script-Hair and Fur Evaluate All-Hair and Fur Startup Directory Include MAXScript--Conditionals-LoopsIf-ElseFor-In For-In Loop Using a Range Do While Case MAXScript--Source Code LayoutExpressions-BasicsMulti-Line Statements Comments Indentation/Tabs MAXScript--CollectionsBuilt-in Sets Pt.1Built-in Sets Pt.2 Arrays Wild-Card Pathname Selection Mapping-NoMap MAXScript--UI ScriptingCreating a Rollout/Dialog Pt.1Creating a Rollout/Dialog Pt.2 Rollout UI Control Types ResetMaxFile Creating a Rollout Floater Pt.1 Creating a Rollout Floater Pt.2 The Visual MAXScript Editor MAXScript--ArchitectureUndefinedExpressions-Order of Evaluation Code Blocks Functions Interfaces Scope Introduction Nested Scopes Local and Global Variables MAXScript--Scripting AnimationAnimate On and At TimeSpecifying Time Pt.1 Specifying Time Pt.2 Scope and Nesting for Time Contexts Controllers and Keys Pt.1 Controllers and Keys Pt.2 Creating and Manipulating Modifiers Scripted Custom Attributes Character Studio--BipedCreating and Editing a BipedFigure Mode and Figure Files Pt.1 Figure Mode and Figure Files Pt.1 Footstep Mode and BIP Files Pt.1 Footstep Mode and BIP Files Pt.2 Track View-List Controllers Editing Footsteps in Track View Extracting Footsteps from BIP Files Intro to MAXScript for the Biped Freeform Animation Biped Layers Biped Dynamics and Spline Dynamics Motion Flow Mode Mixer Mode and Motion Mixer Pelvis as Ball Joint Bone Twist Controls Pt.1 Bone Twist Controls Pt.2 Bone Twist Controls Pt.3 Twist Poses Pt.1 Twist Poses Pt.2 Twist Poses Pt.3 Using Filmbox .fbx Files Character Studio--Skin and PhysiqueSkin and Physique-IntroductionSkin Physique Pt.1 Physique Pt.2 Adjusting Biped to Mesh Pt.1 Adjusting Biped to Mesh Pt.2 Physique and Skin MAXScript Support Adding Nullhelper to Biped Skin MAXScript Example Weight Tool Character Studio--Biped AnimationAnimation Workbench- 3 DOF RotationsWorkbench-Track View Synchronization IK Blend and Join to Prev IK Key Pt.1 IK Blend and Join to Prev IK Key Pt.2 Presets Pt.1 Presets Pt.2 Pivots Pt.1 Pivots Pt.2 Planting to a Moving Object Biped Trajectories Rubber Band Mode Squash and Stretch w/ List Controllers Pt.1 Squash and Stretch w/ List Controllers Pt.2 Bend Links-Smooth Twist Layer Retargeting Character Studio--Motion FlowCreating keyframes From Motion FlowSaving and Loading Motion Flow animation Shared Motion Flow Positioning and Reorienting-Move All Retargeting - XAF File Character Studio--Motion MixerCreating a MixdownSaving and Loading a .mix File Creating a Loopable Clip and Tiling Stretching and Trimming Clips Combining Clips and Filtering Mute and Solo Trackgroup Moving Transition Brackets Weighting Timewarp Garment Maker and ClothIntroduction to Garment Maker and ClothLoading and Scaling Reference Art Making Panels Pt.1 Making Panels Pt.2 Garment Maker-Arranging Panels Garment Maker-Creating Seams Cloth Modifier-Simulate Local Pt.1 Cloth Modifier-Simulate Local Pt.2 Cloth-Animate and Simulate Skin the Biped-Preliminaries Cloth-Skin the Biped Pt.1 Cloth-Skin the Biped Pt.2 Cloth-Simulate Local Cloth-Group-Surface Constraint Cloth-Fixup and Re-simulate Local Resimulate with Constraints MAXScript-Local Cloth Resimulation Cape-Garment Maker Cape-cloth-Create Keys Cape-Simulate-Weld Mesh Cloth-group-Surface Constrain hood Cloth-Node Constraint-Script Controller Pt.1 Cloth-Node Constraint-Script Controller Pt.2 Cloth-Final Cape Implementation Pt.1 Cloth-Final Cape Implementation Pt.2 Cloth-More MAXScript Pt.1 Cloth-More MAXScript Pt.2 Cloth-More MAXScript Pt.3 Hair and FurHair and Fur-BasicsHair-Cut Length and Scale Hair-Lighting Hair-Styling-Holding a Style Pt.1 Hair-Styling-Holding a Style Pt.2 Hair-Styling MappingPelt Mapping-IntroPelt Mapping-Create Irregular Object Pelt Mapping-Check Material IDs Pelt Mapping-Quick Start Pelt Mapping-Create Seams Pelt Mapping-Render UV Template Pelt Mapping-Edit UVWs Pelt Mapping-Further Study Real World Mapping Summing UpWrap UpCreditsAbout the Author |







