Office Software - Excel Software - Microsoft Software - QuickBooks Software - Visual Software - Comptuer Software - Web Software - Sharepoint Software - Photoshop Software - Mac Software - QuarkXPress Software - management Software - Project Software - Learn Software - email Software - Network Software - Linux Software - Unix Software - Work Software - Net Software - ASP Software - PHP Software - HTML Software - CMS Software - XML Software - Mobile Software -
Advice IT Help Teaching Webmaster Lessons DVDs Design Guidance Help Technology Assistance Guidance Computers Guidance Tutorials Technology DVDs Software Webmaster Learning
Maya Fundamentals |
| Product Description : If you need a high-end 3D graphics software package for 3D effects, animation, cinematics, or game graphics, check out Maya! Maya is widely used by visual effects and animation studios, and is growing increasingly popular with game developers. This Virtual Training Company tutorial introduces you to Maya's groundbreaking tools and features. Co-authors Chuck Grieb and Roger Dickes begin showing you the tool sets and helping you to understand the structure and organization of Maya. They will introduce you to the modeling, lighting, animation, and dynamic tools available in Maya. You will learn exciting features such as adding texture, digital sculpture, and much more. To get started, just click one of the movie topics below. |
Maya FundamentalsIntroductionIntro and How to Launch MayaThe File Menu & File Types Hierarchy Creating a Project User Interface BasicsComplex InteractivityLayered Functionality Visual Interactivity - EyesTri-axial Coordinate Space and CamerasThe Space Bar Camera Tools - Tumble /Track and Dolly Camera Keystrokes Manual Interactivity - HandsMouse vs. Lower left KeyboardThe Select Tool - Shift vs. Ctrl The Move Tool The Rotate Tool The Scale Tool The Show Manipulator Tool Pivots Display HotkeysObject Specific Display Options (smoothness)Window Specific Display Options (wire-frame to hardware-shaded) Theoretical Foundations - What Is a Sphere?Node-Based HierarchyThe Hierarchy of the Surface Transform Node Hierarchy History vs. Hierarchy Selection MasksObject Mode Selection MasksComponent Mode Selection Masks ModulesModelingRendering Animation Dynamics What is Modeling?Digital SculptureCreate Surfaces to be Rendered Skins to be Animated Nurbs vs. PolygonsNurbsPolygons Why We are Working with Nurbs Creating Curves and Curve EditingCreate CV Curve ToolCV Curve Tool Explained Open/Close and Reverse Curve Snapping Bugs and Preferences PrimitivesTypesEditing Using History Creating SurfacesRevolveCreating other Surfaces in Maya Editing SurfacesDuplicate ToolSelecting and Pulling CVs and Hulls Inserting Isoparms Rebuild Surfaces Open/Close Surfaces Attach/Detach Surfaces Reverse Surface Direction What is Rendering?Applying Attributes to a SurfaceLighting a Scene to Create Atmosphere Rendering EditorsHypershadeAttribute Editor Render View Window Render Globals Window Lighting a Scene / Adding TexturesCreate Default LightCreate Point Light / Glow Create Spot Light Create Key Light Create Spot Light for Back Light Effect Create a Shadow Pattern Create Fill Light / Finish Scene Create Leather Texture Create Sidewall / Shader Rename Shader Create Texture BumpMap (Photoshop) Apply BumpMap Texture Apply Texture to Wing and Tail Section Create Glass-like Texture / Finish Scene MaterialsCommon Material AttributesMaterial Types Textures and UtilitiesTypes of TexturesTextures Explained Attributes of Textures Attributes of Utilities Types of Utilities LightsTypes of LightsLight Attributes Pt 1 Light Attributes Pt 2 Light Manipulators CamerasTypes of CamerasCamera Controls What is Animation?Animation Set-UpSetting Keyframes to Describe Change Over Time UI ReviewChannel BoxTime Line Animation EditorsGraph EditorDope Sheet HyperGraph Outliner Set UpTransform Node HierarchySkeletal Hierarchy IK Systems and Deformers Facial Set Up Animation Work ProcedureSet Up Scene / Move / Rotate / ScaleSet Keyframes - Scale Set Keyframes For Ball Rotation Analysis / Set Pp Timing Tangents / Graph Editor Graph Editor Continued Editing Keyframes / Fine Tuning Finish Scene / Play Blast Maya in the Animation IndustryModelerTechnical Director Animator |







