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3D Studio Max 4 |
| Product Description : 3D Studio Max for Windows is the world?s best-selling, professional 3D modeling, animation and rendering software for creating visual effects, character animation and next generation game development. Join Adam Beare as he takes you from the basics, such as introducing the interface, viewports, the main tool bar, pop menus and controls, to more complicated material such as modeling using geometry, space warps, lights and cameras, and utilities rollout. You can start learning right now by clicking one of the movie topics below. |
3D Studio Max 4Intro to 3ds max 4IntroBrief Overview of max 4 Whats new in max 4? SetupSystem RequirementsVideo Settings Starting max4 for the First Time Basic Preference Getting to Know max4 Interface Getting to Know Viewports Starting a New File Adding and Removing Data Changing Base Parameters of Objects Methods of Place and Selecting Objects in max4 Advanced Selection of Objects Selection by Name Pop MenusPop Menu FilePop Menu Edit Pop Menu Tools Pop Menu Group Pop Menu Views Pop Menu Create Pop Menu Modifiers Pop Menu Animation Pop Menu Graph Editors Pop Menu Rendering Pop Menu Customize Pop Menu Help Main Tool BarMain Tool BarTool Bar Undo and Redo Select and Link Unlink Selected Bind to Space Warp Select Object Region Select - Tools Selection Filter List Select by Name Select and Move Select and Rotate Select and Uniform Scale Select and Manipulate Reference Coordinate System Use Pivot Point Center Restrict X;Y;Z;XY;WZ;YZ Mirror Spacing Tool Array Snapshot Align to View Align Normal Align Pt 1 Normal Align Pt 2 Place Highlights Align to Camera Named Selection Sets List Track View Schematic View Render Scene Quick Render (Production) Quick Render (Draft) Quick Render (ActiveShade) Render Type Render Last Command PanelIntroCreate Panel Modify Panel Motion Panel Hierarchy Panel Motion Panel Display Panel Utilities Panel Viewport ControlsIntroSmooth and Highlight Min/Max Toggle Zoom Region Zoom Pan Arc Rotate Arc Rotate on Selection/Arc Rotate Sub-Object Zoom Extents Zoom Extents All Zoom Extents Selected/Zoom Extents All Selected Zoom All Views Grid Degradation Override Animation ControlsIntroPlay/Stop Go To Start - Go To End Previous Frame - Next Frame Animate Time Configuration Key Mode Status Bar ControlsIntro & 2D Snap; 2.5D Snap; 3D SnapAngle Snap Percent Snap Spinner Snap Selection Lock Toggle Coordinate Display Status Typin Modeling Using Geometry Standard PrimitivesIntroBox Sphere Cylinder Torus Teapot Cone GeoSphere Tube Pyramid Plane Creation Method Modeling using Geometry Extended primitivesIntroHedra Chamfer Box OilTank Spindle Gengon RingWave Hose Torus Knot Chamfer Cylinder Capsule L-Ext C-Ext Prism Modeling Using Shapes SplinesIntroLine Circle Arc NGon Text Section Rectangle Ellipse Donut Star NURBS Curves; Point Curve NURBS Curves; CV Curve Modeling Using Geometry Compound ObjectsIntroBoolean Connect Scatter Mesher Terrain ShapeMerge Conform Morph Geometry Particle SystemsIntroSpray Super Spray Parray Snow Blizzard PCloud Geometry Patch; Nurbs; DynamicsIntroQuad Patch Tri Patch NURBS Surface; Point Surface NURBS Surface; CV Surface Dynamics Objects; Spring Dynamics Objects; Damper Lights and CamerasIntroOmni Target Spot Target Direct Free Spot Free Direct Target Cameras Free Cameras HelpersIntroDummy Point Grid Tape BoxGizmo SphereGizmo CylGizmo VRML97 Helpers Space WarpsIntroPush Vortex PBomb Gravity Displace Motor Drag Path Follow Wind Deflectors Intro POmniFlect SOmniFlect UOmniFlect SDeflector Deflector UDeflector Space Warps Geometric-Deformable; Modifier-BasedIntroFree-form Deformations Box Free-form Deformations Cylinder Wave Bomb Ripple Conform Intro to Modifier-Based Space Warps Bend Space Warp Taper Space Warp Noise Space Warp Twist Space Warp Skew Space Warp Stretch Space Warp Systems standardIntroBones Sunlight Ring Array Biped Basic ModifiersIntroObject Parameters Object Modifier stack Modifier Types Parametric modifiers Bend Parametric modifiers Taper Parametric modifiers twist Parametric modifiers Noise Parametric modifiers Stretch Parametric modifiers Squeeze Parametric modifiers Push Parametric modifiers Relax Parametric modifiers Ripple Parametric modifiers Wave Parametric modifiers Skew Parametric modifiers Slice Parametric modifiers Spherify Mesh Editing Edit Mesh Mesh Editing Tessellate Subdivision Surfaces MeshSmooth Animation Modifiers Melt Animation Modifiers Flex UV Coordinate Modifiers UVW Map Free Form Deformations FFD(box) or FFD(cyl) Hierarchy PanelIntroHierarchy panel Pivot button Hierarchy panel Link Info button Hierarchy panel IK button Motion PanelIntroMotion Panel Parameters Motion Panel Trajectories Utilities RolloutIntroUtilities Rollout Asset Browser Button Utilities rollout Collapse Button Utilities rollout Color Clipboard Button Utilities rollout Polygon Counter First Tutorial - Basic Modeling; Material; Render and AnimationIntroBasic Modeling Using Standard Primitives Continuation of Basic Modeling Using Standard Primitives Continuation of Basic Modeling Using Standard Primitives Grouping Standard Primitives Basic Materials Basic Rendering Environment Basic the Rendering Tool Basic Modeling Using Standard Primitives to be Animated Basic Animation Using Key Frame Animation Second Tutorial - Intermediate Modeling; Material; Render and AnimationIntroIntermediate Modeling using Standard Primitives & Preparation of Compound Tools Adding a Meshsmooth Modifier Adding Standard Primitives for Compound Modeling Intermediate Materials Adding Booleans to the Standard Primitives Putting Scenes Together Animating Modifiers Basic of Track View 3rd Tutorial - Beyond the Basics Modeling; Materials and AnimationIntroModeling with Splines Using the Modifier; Lathe Raytraced Materials Modeling with the Lofts Using Primitives to Finish Off Sub-object Modeling Sub-object Materials Intro to Space Warp Animation Putting Scenes Together Adding a Bomb Spacewarp Setting the Start Frame for the Bomb Spacewarp Setting the Render Scene for Outputting to a AVI Animating and Rendering a Particle System Fourth Tutorial - Material MappingIntro to Basic Material Mapping Coordinates and LightingBasic Planar Mapping Coordinates Basic Cylindrical Mapping Coordinates Basic Spherical Mapping Coordinates Basic Box Mapping Coordinates Basic Lighting Intro Using Target Spot Lights Using Omni Lights and the ActiveShader |
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