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Pixologic ZBrush 3.1 |
| Product Description : |
Pixologic ZBrush 3.1ZBrush 3.1 gives you access to unparalleled power and control previously unknown in digital art creation software. Controls enable sculptors to create with a stylus and a tablet as intuitively as if they were using their own hands on a block of clay. ZBrush further extends the creation experience, harnessing technology and providing artists with a multitude of creation-enhancing tools. In this VTC tutorial, Zbrush educator Jason Welsh teaches fundamental concepts that will allow users to become creative right away, without getting hung up on overly technical jargon. To begin learning Pixologic ZBrush 3.1, simply click on one of the lessons.
IntroductionIntroductionSystem Requirements pt. 1 System Requirements pt. 2 Preferences pt. 1 Preferences pt. 2 Plugins Directory Assets Wacom Tablets Interface Document Resolution PC vs. Mac Beginners WorkflowTool vs. DocumentMaking an Alpha Making a Macro Applying an Alpha Finding Textures Adding Texture to Zbrush Texture as Alpha Mask by Cavity 3D ToolsNavigation of 3DCrafting 3D Objects Uniformed Geometry Make Uniformed Geometry with a Macro Move / Scale / Rotate Poly Meshes Hiding Geometry Extrude Manipulate and Extrude Zbrush vs. Third Party AlphasAlpha BreakdownAlpha Adjustment Alpha to 3D 3D to Alpha Stencils Photoshop Alphas BrushesThe CanvasLayer Brush 2D vs. 3D Brush 3D Demonstration 2D Demonstration Masking Wrap Mode Backface Masking Brush Curves Edit Curve Making a Brush pt. 1 Making a Brush pt. 2 Making a Brush pt. 3 3D Lights and MaterialsMaterials and LightsMovement Shadows Matcaps Material Attributes Material with Texture Material vs. Texture pt. 1 Material vs. Texture pt. 2 Shaping GeometryShaping a Head pt. 1Shaping a Head pt. 2 Shaping a Head pt. 3 Shaping a Head pt. 4 Practice Anatomy Details pt. 1 Details pt. 2 Details pt. 3 Details pt. 4 Details pt. 5 Good Geometry pt. 1 Good Geometry pt. 2 Lesson Files Polygroups Combining Geo Emotion and Layer Deformation ZspheresWarningsMore Warnings Even More Warnings Structure Subtools PolyMeshes Topology pt. 1 Topology pt. 2 Topology pt. 3 Topology pt. 4 Zspheres to Sculpt Modeling with Topology pt. 1 Modeling with Topology pt. 2 TextureTexture with UVsPhotoshop Workflow AUV GUV UV Workflow pt. 1 UV Workflow pt. 2 UV Workflow pt. 3 Zapplink pt. 1 Zapplink pt. 2 External Mapping pt. 1 External Mapping pt. 2 Presenting Your WorkIntroductionRenderpasses pt. 1 Renderpasses pt. 2 Turntable Character Sheets 2D ToolsCroppingEnhancing Tools pt. 1 Enhancing Tools pt. 2 2D Tools pt. 1 2D Tools pt. 2 2D Tools pt. 3 ConclusionWrap UpCreditsAbout the Author |







