Macromedia Flash ActionScripting |
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Tutorial
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Virtual Tutorial Courseware's Flash ActionScripting tutorial gives you an in-depth look into the scripting abilities of Macromedia's Flash 5. Author Don Rissler teaches with the assumption that you are already familiar with Flash, and he dives right into teaching you the actionscripting capabilities. Some of what you will learn includes Motion blur, the Ring of Saturn, the break down of scripting functions, and making button scripts. To get started, simply click one of the topics below |
| Title: |
Macromedia Flash ActionScripting |
| Author: |
Don Rissler |
| Price |
129.95 |
| Duration: |
14 hrs / 121 lessons |
| Compatibility: |
Win XP, 2000, 98, NT, Mac OS X, OS 9 |
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- Learn from your own desk at a pace that suits you.
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Listed below are all of the chapter and lesson contents for the Macromedia Flash ActionScripting
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To help you evaluate our training, we have made some of the tutorials for
Macromedia Flash ActionScripting freely available. Click on any of the linked lesson listings
below to preview Free!

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 The first three course lessons are provided Free To view. A Quicktime player is recommened for this computer training. The online training samples have been compressed for quicker downloads. Actual purchased CDs have higher sound and video quality. Monitor resolution needs to be set to at least 1024 by 768 to
view the entire movie. |
Motion Blur
Creating Text
Using Duplicate Clips
SetProperty & Test
3D Logo with Ring of Saturn Text
Intro
Creating the Logo
Adding Text/Creating Sphere
Creating the Logo Shadow
Creating the Sphere Shadow
Testing & Tweeking
Standard Debugging
Basic Drag & Drop Menu
Intro
Creating the Menu
Designing the Tab Layer & Buttons
Adding the Drag/Drop Actionscript
Break down of Scripting Functions
Pen Writes Script on Page
Designing the Brush Graphic
Using Path Style Control
Prepping the Letters
Using a Mask Control
Moving Light Source
Intro & Demonstration
Create/Animate Text
Adding Star Animation
MovieClip Duplication
Errorchecking Code
Tweeking & Testing
Using Random SWFs
Random Access Primer
Basic Script
Advanced Walk-through
Working With Levels
Using Load Movie
Using Arrays
Mouse Follow/Basic & Advanced
Intro & Demonstration
Add Script to Existing Clip
Making a Letter Follower
Creating the Rollover Button
Actionscript for each Letter (1)
Actionscript for each Letter (2)
Adding a Data Collection Loop (1)
Adding a Data Collection Loop (2)
Using a Movement Condition
Error Checking & Testing
2D Particle System
Intro & Flame Creation
Animating the Flame
Adding Control Script
Duplicating Movie Clips
Debugging Parameters
3D Rotating Particle System
Intro & Particle Creation
Animating Each Particle
Attaching Particle to Path
Initialization Scripting
Actionscript Path Control
Testing & Debugging
Animation Primer
Squash & Stretch
Optimizing Tweening
Character Setup
Linework
Painting & Filling
Setting up Pivots
Symbol Animation
Importing Line Art
Line Animation
Tracing Image
External Image Files
Convert to Outlines (1)
Convert to Outlines (2)
Video Sequences
Game Basics
Concept Demonstration
Create the Background
Making the Angle Display
Adding the Input Button
Adding/Checking Math Script
Collision Detection Primer
Building your Spaceship (1)
Building your Spaceship (2)
Building an Enemy Asteroid (1)
Building an Enemy Asteroid (2)
Blowing up the Spaceship
Writing/Testing the Script
MP3 Player with Volume & Pan Dials
Introduction
Outlining the Interface
Mirroring the Outline
Adding Gradient Fills
Making the Panning Feedback
Adding the Volume/Pan Buttons (1)
Adding the Volume/Pan Buttons (2)
Creating the Start/Stop Buttons
Pan Direction Indicator Creation
Adding the Control /Music Clips
Control Clip Labeling
Volume/Pan Actionscript
Adding Dial Movement Scripts
Making Play Button Scripts
Making Stop/Next Button Scripts
Making a Simple Jacobs Ladder
Importing the MP3 Files
Testing the Player
Basic First Person Flight Sim Game
Flowchart Walkthrough
Creating Cockpit
Creating Cockpit (2)
Creating the Gunsight
Animating Ammunition
Making Flight Gauge
Animating Gauge
Adding Sky & Clouds
Using 3D Models
Using Swift 3D
Tweeking 3D Frames
Optimizing 3D Animation
Adding Function Blocks
Adding Enemy Plane
Autonomous Control System
Enemy Movement Clips
Adding Cloud Symbols
Finishing Gauge Layout
Adding Plane Control System
Final Animation & Testing
Third Party Software
Third Party Software (1)
Third Party Software (2)
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